The Command and Control system still needs work.

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

marmota

Sergeant
16 Badges
Apr 1, 2015
50
27
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Crusader Kings II
Well, yeh. Try managing it all in the heat of battle with two whole field marshalls, 8 generals, and hundreds of divisions ;-) And actually successfully defending and then pushing into Germany.

Well i just played with Germans to test new dlc and had 192 divisions with two field marshalls, one with 5 generals ant other 3. I didnt touch generals so I only put 2 battle plans. Not micro at all! Actually in old version i usually put 1 FM with about 100 divisions + 4 generals with 24 divions each so that was 5 battleplans. 3 more so this feeled less micro actually.

And I won
 

joeenochs

Colonel
21 Badges
Apr 10, 2009
869
205
  • Hearts of Iron II: Armageddon
  • Europa Universalis III: Chronicles
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Stellaris
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis IV
For me it was key to understand and use the mixed mode here, where some armies get their battle plans through the field marshal and other armies under the same field marshal get their battle plans directly assigned. And then there is always the option of course to control troups manually while being under the same field marshal either temporarily or completely decoupled from AI control. The whole system is actually very flexible now.
 

TorAndreKongelf

Captain
24 Badges
Dec 9, 2017
401
20
  • Stellaris: Humanoids Species Pack
  • Stellaris: Necroids
  • Battle for Bosporus
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Cities: Skylines
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines - After Dark
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Expansion Pass
I really dont understand the complaining about the clicking. I find it enjoyable because it makes things cooler and more immersive. And you sit in front of the computer to click all day anyway. Clicking is what you are suppose to do, might as well make it meaningfull.
 

indignanthedgehog

Second Lieutenant
54 Badges
Aug 24, 2016
125
17
  • Stellaris - Path to Destruction bundle
  • Magicka 2
  • Pillars of Eternity
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Prison Architect
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Mount & Blade: With Fire and Sword
  • Hearts of Iron IV: No Step Back
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Colonel
  • Victoria 2
  • For the Motherland
  • Victoria 2: A House Divided
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
My particular problem is that's it's a nerf to org spam. When you have 800-1000 divisions arranged in a defense in depth, this system falls apart, especially at a quality of life level. Until the AI proves to me that it's decent, however, I won't be deterred. I'd rather take the hit from not stacking FM/General on all my divisions and be able to freely micro than adhere to this system.
I think the solution there is to not have 1000 divisions, Jesus that's nuts. Are they all 2 width divisions or something?
 

SirCommie

Private
107 Badges
Sep 15, 2009
15
3
  • Semper Fi
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Stellaris - Path to Destruction bundle
  • Iron Cross
  • Leviathan: Warships
  • Magicka
  • March of the Eagles
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron III: Their Finest Hour
  • Sword of the Stars
  • Stellaris: Synthetic Dawn
  • Knights of Honor
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Stellaris: Apocalypse
  • Pillars of Eternity
  • Commander: Conquest of the Americas
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron III
  • Darkest Hour
  • Deus Vult
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Crusader Kings II: Holy Knight (pre-order)
I was playing Monarchist Germany today, using the Field marshal with 5 24/24 division armies, however due to circumstances, mainly Poland surviving the Soviet onslaught, I had to invade through the East Prussian corridor. It was a horrible experience of me having to delete all order from the field marshal and all individual armies and reset them to get them all on the front as it grew bigger. Then there was the problem of the AI wasting divisions assigning them to a frontline on NEUTRAL countries border's, thus making me delete ALL the orders AGAIN and reassigning the frontline onto my enemy. If the AI commanders could stop placing frontlines on neutral borders and automatically reshuffle the frontline so that all of my armies are actually on the front this could be a great system. As it is now though, it's just more work.
 

SeekTruthFromFx

General
59 Badges
Sep 17, 2013
1.921
2.507
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron IV: By Blood Alone
  • Crusader Kings II: Sons of Abraham
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
10 width, and it has been a common strategy for high manpower nations to use many low width, high org/high reinforce rate divisions for defense as long as I've been playing.

So you're saying that GHQ is finding it a headache to directly control a thousand brigades instead of having an effective chain-of-command? It seems to me that the game is giving you the same interesting trade-off that real-life commanders faced and you are suffering because your strategy doesn't fit the context any more.

If you really want to stick with the strategy, the game allows you to play as a smaller country. But maybe, in a grand strategy game, it would be better to find a new strategy?
 

a_sophist

Lt. General
20 Badges
Dec 6, 2017
1.292
4
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
Well, now you can experience the administrative nightmare that would come with hordes of tiny divisions.
So you're saying that GHQ is finding it a headache to directly control a thousand brigades instead of having an effective chain-of-command? It seems to me that the game is giving you the same interesting trade-off that real-life commanders faced and you are suffering because your strategy doesn't fit the context any more.

If you really want to stick with the strategy, the game allows you to play as a smaller country. But maybe, in a grand strategy game, it would be better to find a new strategy?

If "administrative nightmares" and immersive c-o-c was a serious concern then it wouldn't be possible to put 600 battalions under every general.
 

SeekTruthFromFx

General
59 Badges
Sep 17, 2013
1.921
2.507
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron IV: By Blood Alone
  • Crusader Kings II: Sons of Abraham
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
If "administrative nightmares" and immersive c-o-c was a serious concern then it wouldn't be possible to put 600 battalions under every general.

If you do that, then you'd have 50-width divisions that can't fight well because they can't properly maintain a continuous front line with neighbouring and reinforcing forces (a.k.a. Combat Width). Sounds like the division staff is overburdened to me. It's the same problem, viewed from the bottom rather the top.

HoI4 is a game, not a simulation, but I reckon this is an area where the mechanics mimic real-life decision-making relatively well.
 

a_sophist

Lt. General
20 Badges
Dec 6, 2017
1.292
4
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
If you do that, then you'd have 50-width divisions that can't fight well because they can't properly maintain a continuous front line with neighbouring and reinforcing forces (a.k.a. Combat Width). Sounds like the division staff is overburdened to me. It's the same problem, viewed from the bottom rather the top.

HoI4 is a game, not a simulation, but I reckon this is an area where the mechanics mimic real-life decision-making relatively well.

Then lets have consistent game design decisions that encourage historically plausible armies, instead of introducing mechanics piecemeal which affect some ahistorical setups and not others.
 

Ulfing

Colonel
77 Badges
Dec 11, 2013
806
622
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Age of Wonders
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Necroids
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
It was a horrible experience of me having to delete all order from the field marshal and all individual armies and reset them to get them all on the front as it grew bigger

If you just delete the FM's front line order then it deletes all other orders that were automatically setup.

When applied to a moving front line, sometimes the edges drop off, but it used to do that anyway so there isn't any difference. You just tweak the edges a province or two.

Then there was the problem of the AI wasting divisions assigning them to a frontline on NEUTRAL countries border's, thus making me delete ALL the orders AGAIN and reassigning the frontline onto my enemy.

It's always split the front line onto neutral countries though. You just delete the neutral front line and it auto-assigns those divisions back to whichever line is left. Same as before the expansion, no need to delete all orders and reassign them.

As it is now though, it's just more work.

Its certainly a bit more work, but personally its far more interesting actually having to use different generals and consider how you level them up, and their stats, rather than banging 100 divisions under one FM.
 

Meglok

Grognard
32 Badges
Feb 29, 2012
7.462
3.771
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • 500k Club
  • Battle for Bosporus
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
Then lets have consistent game design decisions that encourage historically plausible armies, instead of introducing mechanics piecemeal which affect some ahistorical setups and not others.

All well-supported games evolve over time. Adapt or die time, the old meta may be dead. Having played 1.5 some I am finding I can trust the ai a little more, except for the tendency to use naval transport when it really isn't necessary and a very bad idea.
 

adam_grif

Lt. General
77 Badges
Sep 16, 2011
1.649
2.235
  • Cities: Skylines
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Pillars of Eternity
  • Crusader Kings Complete
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Imperator: Rome
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Cradle of Civilization
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
I have not mastered the new system so I'm not sure fully what is and is not possible, but my initial impression is that I'm basically confused. Giving orders to the army group I don't really understand and I definitely need to play with it more. But my only real feedback that I think is valid (as opposed to just me being dumb and not realizing something yet) is the difference between FM and General on the bottom of the UI is not very clear, just one type of portrait is a little bigger than the other. I don't know exactly how that should be changed, but if it could be made a little more distinct that would be good.

Side note - it took me a little while to realize that my armies weren't assigned to my army group except for the first one. The process of "create army-> create army group->create army-> assign 2nd army to first group" feels a bit roundabout currently. That's not really feedback, just an impression, but yeah. My OCD would like to be able to create army group then create armies in order, or to just create new army from already extant army group without having to assign it (this might be possible, and in fact seems likely that it is, I just haven't figured out how yet).
 

darthsquirt2

Second Lieutenant
93 Badges
Aug 4, 2015
116
12
  • Europa Universalis IV: Wealth of Nations
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Tyranny - Tales from the Tiers
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Green Cities
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Way of Life
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV
  • Stellaris: Apocalypse
  • Victoria 2
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Nemesis
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Reapers Due
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Conclave
  • Cities: Skylines - Parklife
I really, really want to like the new system, as someone who used both field marshals and generals in equal measure in the old game. I kind of like how the game mechanics now encourage 40 width divisions (because a general can either command 24 1-width divisions, or 24 40-width divisions, so might as well go 40) but it seems so buggy at the moment. On defense, it's fine, but it falls to pieces for me on the offensive. For one, assigning a field marshal to a front divides armies up along the front line. This is despite the fact that the new general upgrade trees encourage having specialized armies. This means that my panzer leader ends up assigned to a section of the front without infantry support, while my infantry lacks armour. And the front width varies as the offensive progresses. I've had whole armies cram onto one tile because other armies gradually expanded into their assigned area of the front. The problem is compounded if allies are on your frontline, because they don't adhere to your pre-planned offensives. Additionally, armies sometimes detach from a frontline, usually when done eradicating a pocket, and don't automatically reassign. Half the time I can't simply ctrl+right click them back into line, I surmise due to bugs.

I loved this kind of mechanic in HoI 3, but it worked there because you could pre-set where you wanted each given army group to attack by painting the map (similar to how the garrison tool works now). I really want the new mechanics to be as fun as they possibly can be, but as it stands I would rather end a game than open up more than one front at a time, because I have to micromanage them so much.