Few hours in. First problems are apparent:
1. Certain traits are not explained. For example 'Cavalry Officer' gives 'Cavalry Leader experience factor: 100%', with the tooltip just saying 'trained as a cavalry officer'. What does this mean? Does the general gain XP faster when leading cavarly battalions? If so, why not tell us? Seems like lazy design - none of the tooltips really show any information useful to the player, they are just 'flavour' text.
2. Additional Army Groups cannot be added directly to an Army from the control UI on the bottom of the screen. Instead, they must be added through the command menu on the top right. It seems strange to require the player to use two different UI components to accomplish a task that could previously be done from one. (EDIT: You can right click the army groups onto the army to do this)
3. Generals cannot be shuffled around on the bottom side of the screen. It would be nice to position one on the left for my left front, one on the right for my right front etc. Devs, you've spoiled us with the production UI shuffle ability, now it needs to go everywhere! In general I found it too hard to figure out which general was controlling what. Maybe they need to flash or something when I mouse over a division under their command.
4. 24 divisions per general is too few. It adds a huge amount of extra micromanagement for little apparent gain in terms of gameplay. This is even playing as France today with only 60 * 40 width divisions! I don't know how players playing as China or USSR with hundreds of divisions will do it. I think the 24 divisions needs to be lifted to 72 as a base, or the extra division capability made easier to acquire. Maybe with a bit more play I'll get used to it, but for a player who prefers to micro troops manually in many instances (and with front shuffling a deadly problem when your troops lose entrenchment during a critical defense - eg. France) it has made the game less fun to play.
5. 'Last Stand' ability is literally unusable for large armies with big divisions. You can only hold a maximum of 100 command points, but with 19 divisions of 40 width, the command points needed to conduct the 'last stand' was greater than 100! This should be recalculated so that even a 50 width division of 24 divisions can still use the order.
6. The division capacity limit seems to change randomly. Playing as China, it jumped from 72 to 24 on multiple generals for no apparent reason. EDIT: When you have a garrison order, you magically can control 72 units :-/
Probably more to come as I continue playing. I'll add some more points based on discussion.
1. Certain traits are not explained. For example 'Cavalry Officer' gives 'Cavalry Leader experience factor: 100%', with the tooltip just saying 'trained as a cavalry officer'. What does this mean? Does the general gain XP faster when leading cavarly battalions? If so, why not tell us? Seems like lazy design - none of the tooltips really show any information useful to the player, they are just 'flavour' text.
2. Additional Army Groups cannot be added directly to an Army from the control UI on the bottom of the screen. Instead, they must be added through the command menu on the top right. It seems strange to require the player to use two different UI components to accomplish a task that could previously be done from one. (EDIT: You can right click the army groups onto the army to do this)
3. Generals cannot be shuffled around on the bottom side of the screen. It would be nice to position one on the left for my left front, one on the right for my right front etc. Devs, you've spoiled us with the production UI shuffle ability, now it needs to go everywhere! In general I found it too hard to figure out which general was controlling what. Maybe they need to flash or something when I mouse over a division under their command.
4. 24 divisions per general is too few. It adds a huge amount of extra micromanagement for little apparent gain in terms of gameplay. This is even playing as France today with only 60 * 40 width divisions! I don't know how players playing as China or USSR with hundreds of divisions will do it. I think the 24 divisions needs to be lifted to 72 as a base, or the extra division capability made easier to acquire. Maybe with a bit more play I'll get used to it, but for a player who prefers to micro troops manually in many instances (and with front shuffling a deadly problem when your troops lose entrenchment during a critical defense - eg. France) it has made the game less fun to play.
5. 'Last Stand' ability is literally unusable for large armies with big divisions. You can only hold a maximum of 100 command points, but with 19 divisions of 40 width, the command points needed to conduct the 'last stand' was greater than 100! This should be recalculated so that even a 50 width division of 24 divisions can still use the order.
6. The division capacity limit seems to change randomly. Playing as China, it jumped from 72 to 24 on multiple generals for no apparent reason. EDIT: When you have a garrison order, you magically can control 72 units :-/
Probably more to come as I continue playing. I'll add some more points based on discussion.
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