What if I select the location for ck2 in the configurations file to the CK2+ base mod folder? I'm betting it could possibly solve some issues (while most likely creating a crap ton more) lol.
What if I select the location for ck2 in the configurations file to the CK2+ base mod folder? I'm betting it could possibly solve some issues (while most likely creating a crap ton more) lol.
Yes, that looks much better.
Code:13-01-15 18:37:07: Error: could not map religion judaism to any EU3 religions (province 465: Bersh)
This is probably an error in the CK2+ mapping files. Open religion_mappings.txt, change "jewish" to "judaism" and see if that helps.
CK2+ #944 is Aral Sea, linked it to eu3 = 471 (Aral, Kyzylorda) and... the conversion worked! Awesomenss. Now to check out the save file in EU3 and see if everything's ok. ThanksCode:13-01-15 18:37:07: Error: no possible EU3 locations for Mamadi Ouadene (currently in CK2 Province 944) 13-01-15 18:37:07: Error: Trying to place Mamadi Ouadene in province 0, but it is not a valid province. 13-01-15 18:37:07: Error: no possible EU3 locations for Soumaoro Ouadene (currently in CK2 Province 944) 13-01-15 18:37:07: Error: Trying to place Soumaoro Ouadene in province 0, but it is not a valid province. 13-01-15 18:37:07: Error: no possible EU3 locations for Dankaran Ouadene (currently in CK2 Province 944) 13-01-15 18:37:07: Error: Trying to place Dankaran Ouadene in province 0, but it is not a valid province. 13-01-15 18:37:07: Error: no possible EU3 locations for Azim Azimid (currently in CK2 Province 944) 13-01-15 18:37:07: Error: Trying to place Azim Azimid in province 0, but it is not a valid province. 13-01-15 18:37:07: Error: no possible EU3 locations for Kassa Ouadene (currently in CK2 Province 944) 13-01-15 18:37:07: Error: Trying to place Kassa Ouadene in province 0, but it is not a valid province.
The freeze and crash may be related to this problem. Looks like there's a missing province mapping. A small change to province_mappings.txt should address that: find province 944 in CK2+, and figure out what EU3 province ID you want it to map to. If there's already a province mapped to that EU3 province, add ck2 = 944 to the list, otherwise create a new line with the ck2 province and the eu3 province.
CK2+ #944 is Aral Sea
CK2+ has a slightly different structure. For example, it has buildings.txt and religion.txt in their respective folders, instead of directly in the common dir. So the converter will try looking for CK2plus\common\religion.txt, won't find it and the conversion will fail, since it's actually under CK2plus\common\religion\00_religions.txt
You need to move around the files according to where the converter looks them up..
What if I select the location for ck2 in the configurations file to the CK2+ base mod folder? I'm betting it could possibly solve some issues (while most likely creating a crap ton more) lol.
CK2+ has a slightly different structure. For example, it has buildings.txt and religion.txt in their respective folders, instead of directly in the common dir. So the converter will try looking for CK2plus\common\religion.txt, won't find it and the conversion will fail, since it's actually under CK2plus\common\religion\00_religions.txt
You need to move around the files according to where the converter looks them up..
The vanilla install has buildings.txt and religion.txt in their folders, as 00_ files. The ones in the "common" directory are marked "#OBSOLETE". I don't see why this would affect a mod's conversion.
Wait...why are there characters in the Aral Sea?
Off map characters often are placed there, even in the base game. Next time the Mongols invade, get to their leader's portrait before they grab any land, and check his location.
The converter has had to look those folders since 1.05 or so. It also looks at the files outside them, in case.
Ok after looking over the log i have a few questions / conclusions. First question would be about the whole failing to create potential titles warning. When it says Warning: failed to create so and so title that means that the title wasn't active in the CK2 save and wont be created correct? If that is so the thing seems to go completely over all the extra traits errors which leads me to believe that the jewish communities buildings are the issue. If they are the issue how would I go about telling the converter to disregard them so I could continue with the conversion?
All I know is that it wouldn't work until I moved the CK2+ 00_buildings.txt to the common dir and renamed it buildings.txt
landed_titles worked fine however.
And to lay out my plans a bit (in case DTRemenak can easily get some of the bits), here's what I see that still needs doing for Vassal Independence - progressive blobification:
- All junior PU members should have all CK2 vassals fully merged
- Any CK2 vassal below first tier should be fully merged
- Any rebellious CK2 vassals should be 'reattached' to their lieges
- Any such rebellious vassals that get merged should have their territory controlled by rebels
- Any such rebellious vassals that don't get merged should be at war with their liege
- The appropriate stability penalties should be applied, though I'd be fine skipping this
DTRemenak, is there anything missing from my lists that you think we should absolutely have before the next release?
Edit: I think we should probably do an immediate release, then follow it up with one that gets us supporting 1.09 saves, instead of making everyone wait that much longer.
I agree regarding skipping stability for the time being. For that matter, I'd propose skipping rebellion handling too...or just temporarily grant cores for the parent, to allow them to declare war and reclaim it in EU3. Active war and CB conversion is likely to be a long and painful process, made much worse in the short term by the complete lack of manpower and armies.
Regarding your list of Unresolved Things on the first page, I am curious about the following items that I don't understand (or can't figure out the conditions that trigger):
* When converting provinces, trying to set continent before owner capital is determined?
* Parser skipping multi-line groups?
I tend to agree with your thoughts on advisors with 0 skill. I added a cap a while back so we no longer get game-breaking 7 skill advisors; if we really wanted to suppress 0 skill advisors we could do it the same place, but I like the flavor. I'm pretty sure the AI will never hire them, so they're harmless, unless they cause a performance problem.
Advisor exclusivity period appears to be based on the advisor start date (one year from then, they lose exclusivity). This is a serious problem for us because EU3 also uses the SAME date to determine when an advisor should die of old age, so our current approach of setting the start date to birth + 16 years is necessary to preserve decent advisor lifespans. I don't have a solution for this.
There is one other issue that I'm aware of that should probably be resolved...EU3 likes to strip off about 70% of the cores we add on day 1. I believe we may need to concoct some additional province history to avoid this (my current theory is that EU3 believes they're more than 50 years old, and therefore expired).
Release early, release often! IMHO the relevant question is not "is it good?", it's "is it better than the current release?", and that should be a pretty easy mark to hit for us right now.
Quite the opposite, in fact. Those errors are from when the titles/traits/buildings exist in your save, but the converter can't find the corresponding information from your install.
I've quite lost the thread of who've I suggested fixes to and who I haven't (and even if they worked), so my apologies is this is a repeat: have you tried putting the mod files directly in (a copy of) your CK2 directory before running an attempted conversion?
Edit: or try what The Fool did.
I have not, I run multiple mods like lux invicta and TPTT so copying over the vanilla files is something I would like to avoid. I also like to keep my files nice and clean so making backups of all the files is something I again would like to avoid. If you can assure me that it would work then I would do so for the conversion process.