Converter Version 0.4 Now Released
Download Link
Overall Link
Relevant New Features
Now supports up to versions 1.06b, while retaining support for older versions
More countries get correctly mapped
Province cultures set
Province religions set
Province capital city names set
Population converted
Manpower converted
Trade goods imported
Base tax converted
Can set EU3 options in configuration.txt
Tons of options for conversion of population, manpower, and base tax
Discussion
Most base items for EU3 provinces are now converted. However, I'm not entirely happy with the results of manpower, base tax, and population conversion. So I've left many items configurable so people can play with the settings, find what leads to good results, and let me know. When good settings have been found, I'll hard code many of those options.
Those options are:
The first version of the converter mod is also available. It adds all extra CK2 religions and cultures to EU3.
Changelog
Download Link
Overall Link
Relevant New Features
Now supports up to versions 1.06b, while retaining support for older versions
More countries get correctly mapped
Province cultures set
Province religions set
Province capital city names set
Population converted
Manpower converted
Trade goods imported
Base tax converted
Can set EU3 options in configuration.txt
Tons of options for conversion of population, manpower, and base tax
Discussion
Most base items for EU3 provinces are now converted. However, I'm not entirely happy with the results of manpower, base tax, and population conversion. So I've left many items configurable so people can play with the settings, find what leads to good results, and let me know. When good settings have been found, I'll hard code many of those options.
Those options are:
- proxyMultiplierMethod - each holding gives a score towards each of the items being converted based on its buildings. If the holding is also someone's primary holding, this score is multiplied by an amount depending on the character's rank. This option determines those multipliers.
- multipleProvsMethod - when multiple CK2 provinces comprise one EU3 province, what do do with those holding scores. Sum them, or average them across the CK2 provinces.
- Conversion methods for each of the three items - historical just imports the values from the province history. Converted uses our conversion method. Blended combines the two. For each item, there is also an option to determine the level of blending.
The first version of the converter mod is also available. It adds all extra CK2 religions and cultures to EU3.
Changelog
Code:
Revision Log Message
--------- ----------------
122 Added Ireland_endgame to sample saves
123 Updated readme.txt
124 Added dirty religion mappings
Added converter mod directory: 0.1 now adds new religions
125 Merge
126 CK3 to EU3 converter mod religion and cultures
127 Updated country title mapping with almost all tags
128 Merge
129 Sync Changelog.txt with repository
130 Add Nyrael's Croatia 1453 game to sample saves
131 Get version number from save game
132 Add Hispania1399_10_17 save game
133 Read all files in traits and dynasties directories
134 Update readme file
135 Province mapping for 1.06, using version number in save to determine which set to use
136 Add some bits to province history
137 Clean up CK2 classes
138 Add missing bits to constructors
139 Initial culture conversion for provinces
140 Refactor EU3 classes
141 Update culture conversion to allow distinguishers
142 ROTW cultures
143 Province capital names from EU3 data. Also, much more province history is output.
144 Add a few new cultures to converter mod. Also update mod culture mappings
145 Updates to culture mappings and mod after some testing
146 Update converter mod to make easy for mod directory use
147 Initial religion conversion
148 Religions for ROTW provinces
149 Heresy modifier for heretic religions (only if ruler's religion different)
150 Simplify the heretic modifier
151 Update 'religion' culture distinguisher rules to include heretics
152 Population conversion
153 HelloGoodSir's recommendation about Saxon culture mapping to Scottish
154 Manpower conversion
155 Trade goods
156 Base Tax conversion
157 Fix traits bug
158 Use population proxy to determine culture and religion where needed
159 Proxy multiplier for capitals
160 Fix to make proxy multiplier work
161 Allow manpower, basetax, and population to be converted to historical values (configuration option)
162 Output name comes from input name if it's specified (works on drag-n-drops, too)
163 Fix parser bug (in setRHSObjList())
164 Add blended option for population conversion
165 Fix unmapped provinces error
166 Modified build.bat to use 7zip instead of IZARC
167 Modified build.bat to use 7zip instead of IZARC
168 Merge
169 Use basetax and manpower proxies to try to break ties in culture conversion
170 Merge
171 Update test batch files to use 7-zip
172 Prepare converter mod for first releaseable version
173 Create and use CK2Building class
174 Baronies no longer get wrong religion buildings
175 Can set EU3 options via configuration.txt
176 Make a bunch of province conversion things configurable
177 Don't bother mapping wastelands to wastelands
178 Map CK2 religions to CK2 religion groups
179 Map CK2 cultures to CK2 culture groups, then disallow wrong culture buildings
180 Use basetax and manpower proxies to try to break ties in religion conversion
181 Default output filename is again output.eu3