Mmm... data.
Btw. I didn't find anything about trade goods, are you guys planning to just keep them as they are?
Yeah, we'll have to use the EU3 defaults, since trade goods aren't represented in CK2. Also, CoTs is going to be an interesting problem to solve. I think EU3 has 9 CoTs in the old world. Does it make sense to leave them where they are, or do we want to redistribute them? For example, we could distribute 9 CoTs to the top 9 most wealthy provinces, or to the capitals of the top 9 most wealthy nations, or to the wealthiest provinces of the top 9 most wealthy nations, and so on.
For reference, the default locations are:
Antwerp
Lubeck
Isle-de-france
Andalucia
Lisboa
Liguria
Alexandria
Novogorod
Venezia
For fun, I opened up a converted game and started adding my own CoTs to the world to see how they behave dynamically. Provinces already prefer trading through CoTs based on effective distance, and coastal provinces will tend to prefer coastal CoTs. I wish our provinces had trade goods! I'd love to watch these fresh CoTs get filled out!
I'd also like to point out that I'm nearing the end of my Ireland game (just passed 1400), and while provinces are very well developed they are (probably) not going to be maxed on improvements by the end of the game. My game may be an exception (and certainly a better player than me could max out Irish infrastructure), but it looks to me that there might be enough diversity (especially among the AI) that I wouldn't worry about every province being treated the same by the conversion rules.
EDIT: Actually, something very interesting happens. I let the game run for a while, and CoTs are being created. To double check this, I delete the CoTs I added manually, and try again. Sure enough, CoTs get created every month! CoTs are created and automatically given a merchant from the country that owns the province the CoT is created in! I know this is not because the country has bought a CoT, since they have no money
and this happened in one of my provinces (I took no action).
CoTs kept sub-dividing again and again until there were about 15 or so all over the old world. I wonder what the game rules are for spontaneously generating a CoT? I wonder if this will still occur when trade goods, base taxes, and populations are included? Maybe it has something to do with trade range: if a nation is out of range of all CoTs, then one is created for them? Does anybody have information on this?