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keytium

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Thanks Attalus those are really helpful. Not sure about La Horde, perhaps we should go with some kind of word for foreign land or new land if there is anything appropriate rather than go with something that specifically targets the place as a horde. There are just to many cases where that isn't relevant.
The Italian ones are good, except for "Carpaz", or "Carpazi". That refers to the mountain range, not to the wider area it's in. I would change that to "Pannonico", which means Pannonian. That doesn't cover the entire territory it's meant for either, but I think it's better.
Keep in mind, he's talking about cultures here, not about new tags. :)

The suggestion on the Carpazi is noted. Pannonian isn't perfect because as you say pannonia isn't the entire area and the most likely location for the culture to spawn is along the the coast.

Also I was actually was talking about Tags. We need them as well. Comments on the cultures are appreciated as well though.

Exciting times! Our thread has reached its' thousandth post! HURRAH! we're now an eighth (EDIT: a ninth) as cool as 'when the world stopped making sense'. Thanks to everyone for the wonderful input in the last fifty pages. :D
 
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Attalus

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Not sure of a name for such a country since it is very vague. My thoughts would go on something simple like "l'Étranger" (foreign) or if we wanted an image for a dreamed land then maybe "Pays de Cocagne"

Glad to be of help
I'm not satisfied with Italie but I don"t see what could the country be called otherwise. I'll look into it and if I find something better then I'll post it
 

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I'm very interested in this mod, but as I've never converted a game before I wanted to ask a question or two if I could so I know what I'm getting when I attempt it.

Presuming I use this mod and the converter: if I convert a custom Norwegian (or Norse) empire that is reformed pagan over to EU4, what national ideas would I get access to? Would I be westernized or not? Would forming Norway or making a custom kingdom make a significant difference prior to converting? Should I just stick with pre-existing de jure empires/kingdoms to ensure a smoother, more flavorful ride? Would any remaining tribal areas be unwesternized or otherwise have a malus?

Thanks in advance for any answers!
 

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I'm very interested in this mod, but as I've never converted a game before I wanted to ask a question or two if I could so I know what I'm getting when I attempt it.

Presuming I use this mod and the converter: if I convert a custom Norwegian (or Norse) empire that is reformed pagan over to EU4, what national ideas would I get access to? Would I be westernized or not? Would forming Norway or making a custom kingdom make a significant difference prior to converting? Should I just stick with pre-existing de jure empires/kingdoms to ensure a smoother, more flavorful ride? Would any remaining tribal areas be unwesternized or otherwise have a malus?

Thanks in advance for any answers!

As I understand, the converter will give you national ideas based on location (and sometimes religion).
 

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Probably not.
It appears that rather than making sure the converter mod is working, they are making fantasy nations/cultures.
 

TheAnguishedOne

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It appears that rather than making sure the converter mod is working, they are making fantasy nations/cultures.

They're making those cultures so that a conversion can be accurate, no matter how bizarre the playthrough was. They are improving the converter before updating it.
 

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It appears that rather than making sure the converter mod is working, they are making fantasy nations/cultures.

Not that you're really owed anything by the mod team, but Keytium has stated that stability and functionality will come before the whimsical cultures.

And if you truly disapprove of the whimsical cultures how would you turn German, Italian, Norse, the Steppe cultures and French into regional cultures without using them? Far flung spread of these cultures is a real thing that frequently happens in CK2 and it needs to be dealt with.
 

Lyrecryer

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I don't disapprove, It just seems that the mod derailed a bit. Could it be a side mod or something?
 

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I don't disapprove, It just seems that the mod derailed a bit. Could it be a side mod or something?

Well, just to be clear you understand the problem that whimsical cultures is trying to solve right?

In CK2 there is just 'German' culture, when converted (since one of the design principles is to keep things in the 'spirit of vanilla') we need 'German' to disappear as a culture, so it is divided into EU4's regionalised German cultures (Rhinelander, Saxon, Hannoverian, Hessian, etc).

The problem is that if there is a German cultured state or province in England (not unlikely considering how much of an unstoppable titan the HRE can become) that province or state will just be... 'German.' This is a situation nobody's happy with for a diverse crop of reasons.

The whimsical cultures are there to, (remember, whimsical cultures are used as a last resort, if there's a German state with territory in both England and the Rhineland, then they'd be Rhinelanders, and the German states that border this state in England would also, if I'm understanding it correctly, be Rhinelanders) allow the mod to get rid of 'German' culture by creating regionalised fallbacks.

This seems to be far closer to the spirit of vanilla than the alternatives.
 

Phibs

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Huh, seems I haven't shaken my pompoms for this mod in 2015 yet.

So here goes:

٩(^ᴗ^)۶

@ Supeerme

When looking through the mod these things (last I checked) are all in separate files, so it sort of is modular, really.
 

Arrowfiend

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I'm kind of on the fence with the issue. I really love the mod team, you guys are doing great work. At the same time, I would really appreciate it if the mod was up and working with current versions of CKII and EU4. Could you at least update the current version of the mod (the one for CKII 2.1.6 and EU4 1.7) to the current versions of the games? At the stage of development you guys have got the converter in, I would much rather have it released rather than have it postponed even longer for some shiny features.
 

keytium

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Hi so I want to address the concerns that have come up recently and properly explain the position that the mod is in. The mod team is at least for the moment, me. Only me, Rageair and Cuthulu are busy and so I'm doing this alone. The update to CK2 and EU4 broke so many things. I'm not talking about little things, the primary features of the mod, the core creation, the ideas and the religion all got broken. Our religion adjustment required a lot of editing of vanilla files, mostly so that event triggers would register heresy religions which is required for basic things like patriarchal authority and the reformation to actually work. The art of war changed all of these files meaning I have to redo that and somehow I can currently only manage to make the game crash. I'm not sure exactly why. The art of war added a lot of new ideas and for each one I need to think of appropriate conditions for giving them to nations and then find a nice place in the hierarchy to place them so they don't end up everywhere. Those who have been with us awhile will remember in the early days of the mod how often ideas seemed to overwrite the seemingly obvious choice of idea for nation with something weird. Rage managed to get the idea system incredibly stable and that isn't something I want to take a step back on. The Core generation doesn't work with the new cultures until I get the new nations worked out. So this isn't a case of new shiney features being made and holding everything up. If I were putting in new shiny features we'd be talking about appropriate triggers for the decisions to form Poland or I'd actually be implementing the free explorer system that we discussed several pages ago. The core components of the mod as all broken.

It may seem from what I've been discussing in the thread that the main focus of my work has been on the fantasy cultures, but honestly the priority is still on releasing a stable mod. It is just their isn't much to discus there so the 'loudest' part of the development is the whimsical culture stuff. Don't fret though that isn't what is holding back release. I'm a little in over my head here and am fiddling with things beyond my knowledge as a modder, but I'm working through it. I promise that this mod still means a lot to me and that I really want to get a version out for you guys that is at least as good as the pre-CM build.
 

rageair

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I'm actually around, but too busy to read much in this thread (IRL stuff mostly). But if you compile a list of things for me to do, apart from the obvious re-evaluating of idea triggers, I can see what I can do!
 

keytium

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I'm actually around, but too busy to read much in this thread (IRL stuff mostly). But if you compile a list of things for me to do, apart from the obvious re-evaluating of idea triggers, I can see what I can do!
Oh hi! Good to see you again. :) The ideas would be the best thing. Other than that if you could magically dig up flags like you did for the other new nations that be great! Francia, Greatfriesland, Ilmenia, Komi, Lanobardia, Lodmeria, Servershchina, Suebia and Tarraconia are the ones we *really* need.