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Attalus

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French
Mainly divided by CK2 Empires
Germania/HRE - Allemand (The French word for German)
Hispania - Ibérique (The French word for Iberian)
Britannia - Britannique (The French word for British)
Italia/Sicily - Romain (The French word for Roman)
Byzantine Empire - Grecque (The French word for Greek [the people])
Continent of Africa - Africain (The French word for African)
Arabia - Arabe (The French word for Arabian)
Persia - Perse (The French word for Persian)
Scandinavia - Nordique (The French word for Norse)
India - Indien (The French word for Indian)
Anywhere else - Voyageur (The French word for traveller, also was used to describe some of the early French settlers of Canada who travelled by canoe)

Well if I may oppose some :
Arabia (or Middle-East in general ) : Outremer (ou Poulain but that one was pejorative) which was in a way the culture of the kingdom of Jerusalem (so it could be used in k_jerusalem ; k_egypt ; k_syria and k_arabia )
Byzantine Empire : "Latin" would be better than "Grec" since French cultured provinces would be surely the result of the Latin Empire
Italia/Sicily : "Italien" seems better than "Romain" IMO.
North Africa : "Pieds-Noirs" (used to talk about the French settlers in Algeria)
Brittania : I would go with "Briton" more than "Brittanique" but well I'd differentiate Anglo-Saxon areas and Celtic areas (Briton for the former and Anglois for the latter)
Scandinavia : sad "Norman" is already a culture for I would have used it for this place.

Just my two cents :p
 

Phibs

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Germans
Mainly divided by CK2 Empires
Germania/HRE/Wendish Empire can just go to the appropriate German regional cultures that already exist in Vanilla
Carpathia - I think it's safe to just use Austrian
Francia - Französisch (The German word for French) (or Franzosen)
Britannia - Engländer (The German word for English) - Englisch
Hispania - Spanisch (The German word for Spanish) (or Spanier)
Italia/Sicily - Italiener (The German word for Italian) - Italienisch
Byzantine Empire - Griechisch (The German word for Greek) (or Griechen)
Continent of Africa - Afrikaner (The German word for African) - Afrikanisch
Arabia - Araber (The German word for Arabian) - Arabisch
Persia - Perser (The German word for Persian) - Persisch
Scandinavia - Nordländer (The German word for the people of Scandinavia) - Nordländisch
India - Inder (The German word for Indian) - Indisch
Anywhere else - Reisenden (The German word for traveller) - Reisend

It's either culture names or the names for peoples of said culture across the board imo. The bolded ones are for culture.

What about people using translated versions of EUIV btw?
 
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Damian0358

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Byzantine Empire : "Latin" would be better than "Grec" since French cultured provinces would be surely the result of the Latin Empire
Italia/Sicily : "Italien" seems better than "Romain" IMO.

Latin is the name of the Italian + Maltese culture group in EU4. I'd suggest using "Romain" for the Byzantine Empire instead.

It's either culture names or the names for peoples of said culture across the board imo. The bolded ones are for culture.

The problem with English is that in EU4, it is in the British culture group. Considering we already have Saxon and Anglo-Saxon, wouldn't Angle or Anglish work better?
 

Phibs

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The problem with English is that in EU4, it is in the British culture group. Considering we already have Saxon and Anglo-Saxon, wouldn't Angle or Anglish work better?

Sorry that was missing a 'c'
 

Attalus

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Latin is the name of the Italian + Maltese culture group in EU4. I'd suggest using "Romain" for the Byzantine Empire instead.

Well I'd go with "Rhomain" to suggest that it was Greek (looks quite strange but fits the area with the awesome mix of French and Greek :p ). Moreover the Franks considered Byzantium as the Empire of the Greeks, not the Roman Empire so it is a bit tedious IMHO.
 

keytium

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I completely disagree. The steppe was never a place of religious uniformity. EU4 represents whole regions as Sunni simply because the ruling elite were Sunni, as well as for gameplay reasons. Do you know when the Siberian Khanate converted to Islam? It was at some point after 1563. Before that the Sibir were a mix of Christians, various denominations of Islam, and primarily a mix of both Tengriists and Ancestor Worshippers. In-game the Siber are four provinces, one Shamanist province and three Sunni ones. To me the greatest most interesting aspect of the steppe conversion is having states of multiple cultures and religions, since we're denied that in vanilla, and since the steppes of the middle ages were not divided amongst religious lines until the Russians began moving East.
OK I agree and understand that their wasn't religious unity within certain cultures, but you have to think about scale here. The vanilla Sibir have four provinces, four provinces that are likely in ck2 terms the same culture provinces and ruled by the same culture of overlord and so those four provinces would be part of the 'cultural centre' spawned for Sibir before it even has a chance to blob. Once a culture is expanding beyond it's spawn provinces and its spawn nation it has the potential to spread like wildfire and paint an indiscriminate blob on the steppes. Mindless blobbing that is based solely on proximity is something I would like to avoid, I'd like to have it reflect the divides in CK2 as much as possibly, even if that isn't necessarily as historical as possible or as “in the spirit of vanilla” as possible we do have a third design virtue that we're pursuing, that is to make the converted game as relevant to the ck2 game as possible.

So here is a suggestion for how to run a blobbing mechanic. We first spawn the cultural centres, then we blob to adjacent provinces owned by the same nation, then we blob to any adjacent province of the same religion and then blob unrestrained. This allows for province religion to have an important role in the prioritisation of who blobs where without imposing a hard limit.




The only Russification that happened in the CK2 time period was towards the Mordvins, and it was incomplete by the time of EU4. Considering how culture conversion occurs at light speed in CK2, especially against non-coreligionists, I think CK2's mechanics can adequately represent any Russification that might occur.
Perhaps, but there is such a high likelihood that some Mordivin or Severian or Volhynian provinces are going to be captured and culture flipped by the Hordes before they are converted to Russian just become there are normally nice weak states with those cultures around for the steppe tribes to gobble. Then there is the problem that historically in the thirteenth century many provinces that are Russian/Ruthenian culture in eu4 and ck2 were held by the Mongol horde. If you are to play from one of the latest game dates, then even if the historical collapse of the Mongol empire happens and the Russian states reclaim their land it is likely that pockets of the land will have flipped to Mongol culture. All in all I've just seen this are being dotted with Mongol culture too many times to have faith that the Russians will be able to handle it like they did historically. So I think that the Russian culture needs some kind of advantage. Perhaps rather than all erasable culture provinces owned by Russian nations turning Russian we could limit it to all erasable culture provinces in the Russia region? That way in the case of a fully formed E_Russia it won't be unstoppably unified, but in the case of scattered Rurikid princes as historically happened, Russian stand a much better chance of becoming important on the world stage.




Now, if you'll indulge me I'd like to go off the deep end a little bit.

I was thinking a lot about the orphans/fallback cultures of the culture splits, especially with regards to the steppes, and I think we have an opportunity here to solve/improve a persistent problem.

Just so we're on the same page, by orphan/fallback I mean that one county in Spain that flips to German in CK2. In Eu4 all of the nice Germans who stayed put in Germany become Rhinelanders, Saxons and Hannoverians and whatnot, but those bastards in Spain stay German. This leads to the rather awful, and not infrequent problem of an HRE at the end of CK2 with many exclaves, where the Germans of England, Brittany, Sicily, Tunisia and Spain remain true noble Germans, but the Germans of Flanders are dirty Flemish, the Germans of Saxony are revolting Saxons, and the Hessian Germans are undoubtedly horrible, ugly Hessians. Disgusting.

Anyway, my proposal is one that I've mentioned in passing before, but I think has become far more relevant with the Steppes, and that is: creating whimsical regional fallback cultures.

Ok I agree we have a problem with the Orphan culture provinces which is likely to get worse with the steppes being involves and I love that everyone is excited about the possiblity of these backup whimsical cultures fixing the orphan provinces problem. The things we just can't add this many. Remember that for everyone of these we need an extra revolter TAG and every TAG is a kick in the balls for low power PCs. Not to mention that every tag needs a flag made for it, it needs ruler, army and boat names and I need to try and think of reasonable historic ideas. Trying to workout and put together the flags and the other stuff for the new TAGs we're already adding this update is the biggest obstacle to actually getting this mod compatible right now.

That said I am not against the idea. Perhaps if we were to cut down the number of cultures though? Instead of having 11 German Orphan cultures most of which will never be seen, have one for those in Scandinavia (too far north) one for in France and Spain (too far west) Let Prussian and Austrian cover too far east, use Langobard for any provinces in Italy (too far south) and then have one wondering culture for Germans a really long way from home. That way we have to create only 3 new cultures. I'm open to suggestions as to how people would name the backup Italian, German, French and Steppe cultures based on that kind of system where you have a back up for each compass direction and then one 'wanderer' culture. Again as always I need to talk to the other devs before I can confirm the inclusion of any of this kind of thing.

What about people using translated versions of EUIV btw?
They're not supported. :( Sorry I speak only English so I can be of no help rectifying that. If anyone wants to translate after we have the 2.3 version stable we'd welcome their help though.
 

Attalus

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Well keeping in mind what you said about the tags and the cultures, here is what I would propose for the French cultures :
- using Occitan for bordering Piedmontan regions and Catalonia could be good IMO instead of having to create a new culture, especially when you look at the link between Catalan and Occitan
- using Norman for Scandinavian provinces (well it means man from the North :p )
- using Burgundian for provinces west of the Rhine
- using Walloon for Netherlands provinces.
So this way we use 4 existent cultures but I'm reluctant to use them more than in the described cases.

-Outremer for Middle-East with primary tag being our dear Kingdom of Jerusalem. I'd say that it could appear in k_egypt, k_jerusalem, k_syria, k_arabia but since it would represent a Crusader culture, I'd be for extending it to k_mauretania and k_africa. And it is not very wrong since it basically means "over the sea" and all these are over Mediterranea
-Latin or Rhomain (I'd prefer the first but since it could be confusing I propose the latter ) : Byzantine Empire with primary tag Latin Empire.
-Allemand culture for all German provinces (except west of the Rhine) with a tag being "Allemagne" I guess. No idea for the flag.
-Insulaire or Briton culture for Celtic and English provinces. Tag could be Albion and still no idea for the flag
- Italien for Italy (and maybe some provinces of Sicily as well and coastal Croatia as well) and still no definite tag in mind.
- Ibérique for the rest of Iberia. Tag could be Ibérie as well.

It is the maximum I can narrow down the cultures. We could always be more laxist in the choices but beyond this list it's gonna be tedious. It would make 4 tags to add so you can see how you would handle it.

EDIT : I know where I can find flags and ideas for these countries ! :)
I'll look in my old EU III folder and post it when I find them
 

Phibs

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They're not supported. :( Sorry I speak only English so I can be of no help rectifying that. If anyone wants to translate after we have the 2.3 version stable we'd welcome their help though.

I use the english version so from a selfish pov I couln't care less, just wanted to point that problem out. I also know that modularity isn't gonna happen, so yeah tough luck I guess :/
 

AvroLancaster

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OK I agree and understand that their wasn't religious unity within certain cultures, but you have to think about scale here. The vanilla Sibir have four provinces, four provinces that are likely in ck2 terms the same culture provinces and ruled by the same culture of overlord and so those four provinces would be part of the 'cultural centre' spawned for Sibir before it even has a chance to blob. Once a culture is expanding beyond it's spawn provinces and its spawn nation it has the potential to spread like wildfire and paint an indiscriminate blob on the steppes. Mindless blobbing that is based solely on proximity is something I would like to avoid, I'd like to have it reflect the divides in CK2 as much as possibly, even if that isn't necessarily as historical as possible or as “in the spirit of vanilla” as possible we do have a third design virtue that we're pursuing, that is to make the converted game as relevant to the ck2 game as possible.

So here is a suggestion for how to run a blobbing mechanic. We first spawn the cultural centres, then we blob to adjacent provinces owned by the same nation, then we blob to any adjacent province of the same religion and then blob unrestrained. This allows for province religion to have an important role in the prioritisation of who blobs where without imposing a hard limit.

I think you've found the optimal answer to that problem.

Perhaps, but there is such a high likelihood that some Mordivin or Severian or Volhynian provinces are going to be captured and culture flipped by the Hordes before they are converted to Russian just become there are normally nice weak states with those cultures around for the steppe tribes to gobble. Then there is the problem that historically in the thirteenth century many provinces that are Russian/Ruthenian culture in eu4 and ck2 were held by the Mongol horde. If you are to play from one of the latest game dates, then even if the historical collapse of the Mongol empire happens and the Russian states reclaim their land it is likely that pockets of the land will have flipped to Mongol culture. All in all I've just seen this are being dotted with Mongol culture too many times to have faith that the Russians will be able to handle it like they did historically. So I think that the Russian culture needs some kind of advantage. Perhaps rather than all erasable culture provinces owned by Russian nations turning Russian we could limit it to all erasable culture provinces in the Russia region? That way in the case of a fully formed E_Russia it won't be unstoppably unified, but in the case of scattered Rurikid princes as historically happened, Russian stand a much better chance of becoming important on the world stage.

I hadn't fully considered the effects of what I bolded above in your quote. You've convinced me, and I think limiting it to the Russian region is a good idea.

But consider the following addition:

Qasimi culture exists in vanilla as a one province Tartar culture under the rule of Muscovy. How about your run the 'Rusification protocol' once, and then if there are any erasable cultures left under Russian rule that do not border a Russian cultured province, you flip those to Qasimi and continue the Rusification?

Ok I agree we have a problem with the Orphan culture provinces which is likely to get worse with the steppes being involves and I love that everyone is excited about the possiblity of these backup whimsical cultures fixing the orphan provinces problem. The things we just can't add this many. Remember that for everyone of these we need an extra revolter TAG and every TAG is a kick in the balls for low power PCs. Not to mention that every tag needs a flag made for it, it needs ruler, army and boat names and I need to try and think of reasonable historic ideas. Trying to workout and put together the flags and the other stuff for the new TAGs we're already adding this update is the biggest obstacle to actually getting this mod compatible right now.

That said I am not against the idea. Perhaps if we were to cut down the number of cultures though? Instead of having 11 German Orphan cultures most of which will never be seen, have one for those in Scandinavia (too far north) one for in France and Spain (too far west) Let Prussian and Austrian cover too far east, use Langobard for any provinces in Italy (too far south) and then have one wondering culture for Germans a really long way from home. That way we have to create only 3 new cultures. I'm open to suggestions as to how people would name the backup Italian, German, French and Steppe cultures based on that kind of system where you have a back up for each compass direction and then one 'wanderer' culture. Again as always I need to talk to the other devs before I can confirm the inclusion of any of this kind of thing.

So what I suggested was 10 new Altaic/Tartar cultures, 11 new German cultures, 11 new French cultures, and 12 new Italian cultures, meaning 44 new cultures. Yikes I kind of got carried away.

I've done some reductions, and taken into account what you suggested and came up with these rough maps of what the splits would look like, I don't think I can reduce them further without making awkward unions, but I invite you to try:
wEA1GjR.png

So, for the German one I basically just took what you said, but added Englisch since The Isles seemed distinct enough a place.

This would add only 4 new cultures:
Nordländisch
Franzosen
Englisch
Reisend

HF9f4oQ.jpg

Italian I've identified 6. Lombard is the only reused culture. Since Italian only has three cultures in its native group, it's hard to reduce it further. I considered Sicilian for Africa, but it just feels wrong. I also considered using Vagante for Africa, but since Italians are likely to appear in the Balkans we'd likely have every game with African-Italians also have Italians in the Balkans. Any avoidance we can achieve of having a situation where all of these people are thrown into the same pot I think is positive.

The 6 I've identified would be:
Inglese
Francese
Iberico
Carpazi
Africano
Vagante


GUNZkkt.png


The extrageographic steppe. There's so many unknowns for me here. Khorasani are in vanilla EU4, and are a Turkic people of Iran, so I suggested making them available through the steppe culture split for Persia. Azerbaijan I think we have stuff for already? Unrelated question: does Persian split into Mazandarani in the area of Mazandaran already? The Russian region looked bound to have special rules/be included in the regular steppe split. I expect this one to be the most controversial.

The 6 new cultures I identified were:
Enetkhegiin
Arabyn - Maybe redraw the borders for this one?
Baltiin
Ungar
Khristed
Jalut


nnQoP2O.png


French... sucks. Because of the ubiquity of non-Western European French cultured states, namely Jerusalem and The Latin Empire, coupled with the French culture's tendency to spread to foreign thrones we probably need a bunch of French cultural zones. I've identified 7 new cultures and I don't think we can safely reduce the number of whimsical cultures. Because of the Latin Empire and Jerusalem I think Outremer and Rhomain should remain separate, and because of their likelihood of existing I think neither should be Voyageur.

Anyway, here are the 7 I have left:
Insulaire
Ibérique
Allemand
Italien
Rhomain
Outremer
Voyageur

As for states and flags, I might be able to help out. I'm busy with the Mario Mod, but I can take some time out to throw some assets your way.

For example, here's my idea of the flag of a French state in the British Isles:
4HKmyUo.png


EDIT: I just realised I broke the cardinal rule of flag design by mixing metals, but oh well.
 
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Phibs

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The german one looks odd. Where's spanisch, arabisch, griechisch etc?

Anyhow it's weird having Prussian (english for "Preußisch") and Austrian (english for "Österreichisch") alongside "Franzosen".

That pretty much goes for any culture and their heartland since the game uses the english terms and adding terms in the respective native languages will always end up mixing languages on the culture map.
 

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Here goes :
####################################
# New Cultures' Nations #
####################################
#Scand Daughter Nations
SKM = "countries/Skottmark.txt"
TYM = "countries/Tyskmark.txt"
IBM = "countries/Iberimark.txt"
GLM = "countries/Gallermark.txt"
ALJ = "countries/Angeljord.txt"

#British Daughter Nations
NTH = "countries/Northen.txt"
BTN = "countries/Brittania.txt"
BFR = "countries/Anglo-France.txt"
LNG = "countries/Lengadocia.txt"
HSP = "countries/Hesperia.txt"
AUA = "countries/Austrasia.txt"
JMA = "countries/Jermania.txt"
TTA = "countries/Teutonia.txt"
ASX = "countries/Anglo-Saxony.txt"

#German Daughter Nations
IBL = "countries/Iberiland.txt"
GLR = "countries/Galliens Republik.txt"
#NDL = "countries/Nordland.txt"

#Iberian Daughter Nations
FZA = "countries/Francezia.txt"
FCL = "countries/Franconelia.txt"
ATR = "countries/Angliterra.txt"
PGL = "countries/Pais Gaelico.txt"
TBN = "countries/Terrabonica.txt"

#French (d'oc/d'oil) Daughter Nations
PDA = "countries/Pays des Anglais.txt"
IVE = "countries/Iverie.txt"
VCA = "countries/Vrancia.txt"
ALM = "countries/Allemagnia.txt"
ARV = "countries/Arvernia.txt"
SSN = "countries/Sassonie.txt"
ODP = "countries/Ordre de Prusse.txt"

All these countries have a flag and a culture associated so you can use them :)
Where ? That's the good ol' Occultus Orbis Terrestre for EU III

About the French map :
Occitain is far too widespread. Navarre should become Aquitaine culture.
Wallon should cover modern day Belgium
Otherwise fine for me
 

loup99

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What does "Rhomain" mean in French? Or are those names WAD misspelled? Because I would had written "Romain" as a french-speaking person. Why are the terms mixed up between English and French on the French-map to the contrary of the others?
 

Attalus

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What does "Rhomain" mean in French? Or are those names WAD misspelled? Because I would had written "Romain" as a french-speaking person. Why are the terms mixed up between English and French on the French-map to the contrary of the others?

Rhomain is a proposal of mine :p
Romain seemed too much Italian to me and Grec did not go along the idea of the Latin Empire. Thus Rhomain as Rhomaion to hellenize it.
I don't see any more English on the map. I mean they all are French adjectives except Burgundian and Wallon but they are like that in EU IV vanilla
 

AvroLancaster

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The german one looks odd. Where's spanisch, arabisch, griechisch etc?
Read what Keytium wrote. We had to merge zones, there were too many new cultures with too many new TAGs. (There still might be)

Anyhow it's weird having Prussian (english for "Preußisch") and Austrian (english for "Österreichisch") alongside "Franzosen".

That pretty much goes for any culture and their heartland since the game uses the english terms and adding terms in the respective native languages will always end up mixing languages on the culture map.
Yep, it does look kind of weird, but vanilla does the same thing with French, as was pointed out by Attalus.

Here goes :
####################################
# New Cultures' Nations #
####################################
#Scand Daughter Nations
SKM = "countries/Skottmark.txt"
TYM = "countries/Tyskmark.txt"
IBM = "countries/Iberimark.txt"
GLM = "countries/Gallermark.txt"
ALJ = "countries/Angeljord.txt"

#British Daughter Nations
NTH = "countries/Northen.txt"
BTN = "countries/Brittania.txt"
BFR = "countries/Anglo-France.txt"
LNG = "countries/Lengadocia.txt"
HSP = "countries/Hesperia.txt"
AUA = "countries/Austrasia.txt"
JMA = "countries/Jermania.txt"
TTA = "countries/Teutonia.txt"
ASX = "countries/Anglo-Saxony.txt"

#German Daughter Nations
IBL = "countries/Iberiland.txt"
GLR = "countries/Galliens Republik.txt"
#NDL = "countries/Nordland.txt"

#Iberian Daughter Nations
FZA = "countries/Francezia.txt"
FCL = "countries/Franconelia.txt"
ATR = "countries/Angliterra.txt"
PGL = "countries/Pais Gaelico.txt"
TBN = "countries/Terrabonica.txt"

#French (d'oc/d'oil) Daughter Nations
PDA = "countries/Pays des Anglais.txt"
IVE = "countries/Iverie.txt"
VCA = "countries/Vrancia.txt"
ALM = "countries/Allemagnia.txt"
ARV = "countries/Arvernia.txt"
SSN = "countries/Sassonie.txt"
ODP = "countries/Ordre de Prusse.txt"

All these countries have a flag and a culture associated so you can use them :)
Where ? That's the good ol' Occultus Orbis Terrestre for EU III
Norse... I can't believe I forgot about Norse...

I'm eager to see what Keytium has to say on the topic.

About the French map :
Occitain is far too widespread. Navarre should become Aquitaine culture.
Wallon should cover modern day Belgium
Otherwise fine for me
Sounds good, my maps are not official. Everyone was talking about which cultures should go where, so I decided to visualize what we were at in the discussion for everybody.

What does "Rhomain" mean in French? Or are those names WAD misspelled? Because I would had written "Romain" as a french-speaking person. Why are the terms mixed up between English and French on the French-map to the contrary of the others?

Rhomain represents the dialect of French/distinct French culture of the settlers of a fantastically successful Latin Empire.

The idea is that in mainline French Romain is the word for Roman, and the Empire would use a Greek influenced French language, so...

Rhomain is a proposal of mine :p
Romain seemed too much Italian to me and Grec did not go along the idea of the Latin Empire. Thus Rhomain as Rhomaion to hellenize it.
I don't see any more English on the map. I mean they all are French adjectives except Burgundian and Wallon but they are like that in EU IV vanilla

Exactly.

Admittedly, the using translated versions of the placenames for the new whimsical cultures was just an idea I threw out there. If anyone has any better ones (like Rhomain) please come forward.
 

loup99

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Rhomain is a proposal of mine :p
Romain seemed too much Italian to me and Grec did not go along the idea of the Latin Empire. Thus Rhomain as Rhomaion to hellenize it.
I don't see any more English on the map. I mean they all are French adjectives except Burgundian and Wallon but they are like that in EU IV vanilla
Ok, but something else would be prefered. "Norman" is English too (or not French atleast), but does that have another reasoning behind it not being "Normand"?.
 

Kljunas

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Norman already exists in Normandy so maybe there should be another name for Scandinavian French? Nordique? And Rhomain could be replaced by Byzantin I think.

Edit: Oh wait Norman isn't a new culture, ignore what I said.

Prussian could be expanded to Estonia imo instead of Nordländisch. I know it's based on de jure Finland but it looks weird.

For the steppes I'd maybe remove Arabyn from Anatolia and Georgia and replace it with Azerbaijani?
 

DrSeward

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Amazing work so far! I'm particularly intrigued by the new cultures you proposed. But I just wanted to add some things to the new german cultures (from a german perspective ;) ):

#German Daughter Nations
IBL = "countries/Iberiland.txt" --> does not sound that German, what about "Kastilien" or "Ebrien" (inspired by the river Ebro, from which the name "Iberia" is derived).
GLR = "countries/Galliens Republik.txt" --> "Gallische Republik" is more fitting.
#NDL = "countries/Nordland.txt"

And maybe another suggestion for a German cultured country in Italy (or in general near the mediterranean): "Süderreich" a direct imitation of Österreich.


Just to streamline the names for the new cultures:

This would add only 4 new cultures:
Nordländisch
Franzosen --> Französisch
Englisch
Reisend

Maybe you could also change "Reisend" to "Wanderer", because "reisen" (to travel) is something like making a trip (at least in the modern meaning), i.e. you make a journey for a fixed amount of time, but you still come back. "wandern" is more akin to migrate. (The Migration Period or the barbarian invasions are called "Völkerwanderung" in German)

Hope that helps! :)