Uzbek shouldn't be too hard; Turkish/Mongol culture in Persia or thereabouts, maybe?I'm no expert but I do think we need a way for these cultures to show up. Can't form Bukhara without Uzbek.
Uzbek shouldn't be too hard; Turkish/Mongol culture in Persia or thereabouts, maybe?I'm no expert but I do think we need a way for these cultures to show up. Can't form Bukhara without Uzbek.
Uzbek shouldn't be too hard; Turkish/Mongol culture in Persia or thereabouts, maybe?
Did you let the game run for a few days?Strange... all of Europe has Eastern tech for some reason.
I laid out a proposal that would solve the Tartar/Siberian/Uralic/Uzbek/Khazak split on the last page, but it got skipped over.
It was pretty all-encompassing.
This mod unfortunately changes the checksum. If you want to use ironman you'll have to use this mod from the beginning. You also won't earn achievements.Just to ask some silly questions: Does this mod work with an Ironman CK2 save or do you have to play a game with this mod installed from the beginning?
This mod will temporarily break in the first few days after the expansion is released. However we'll be working as quickly as possible to get it compatible.Also will the new expansions break the mod and require an update? Wondering If I should wait until they're released and this mod updated before starting a mega-campaign.
Did you let the game run for a few days?
Did and that solved the issue for western Europe, but strangely enough, my KOJ which has almost all of Iberia(except some of the northern bits(Galicia to Navarra + Leon and Salamanca) is still Eastern. What are the key provinces that allow you to get Western?
Another question - does the tech group depend on your CKII actual capital or on the de-jure capital of the main title? Or on the EU4 kingdom default capital?
Wherever you capital is located in EU4. Many of our calculations are done post-conversion and rely on EU4 data.Another question - does the tech group depend on your CKII actual capital or on the de-jure capital of the main title? Or on the EU4 kingdom default capital?
Open up 'province_table.csv' go down to near the bottom of the file and delete everything below '#India and Baluchistan:'Would anyone know of a way to retain the EU4 India setup of 1444 in a converted game with the mod? As in converting everything normally except India, keeping the EU subcontinent?
Then have you guys done something for Roman Empire? Because my Roman Empire (capital is Constantinople) got Western Tech. Not that I'm complaining, just curious and I cannot find the related event that might have done that.Wherever you capital is located in EU4. Many of our calculations are done post-conversion and rely on EU4 data.
Then have you guys done something for Roman Empire? Because my Roman Empire (capital is Constantinople) got Western Tech. Not that I'm complaining, just curious and I cannot find the related event that might have done that.