Depends entirely on how the authority of the conquering religion is doing and/or how high the stewardship is of the rulers (triggering religion/culture flip events). I've managed to convert all India in less than 150 years, so it's all relative.I was speaking in-game, not history. Arabian peninsula completely devoid of islam ingame would take very long indeed.
Subjective, I think there are.I would disagree however that there are obvious things to be corrected. Huge changes in the last years of CK2 would probably not have influenced the rotw in EUIV start...
There's almost always an alternative way of doing assessments without relying on date data from CK2. Not always, but most of the times.And afaik the converter does not take into account the timespan in which stuff happened.
It would obviously not be based entirely on state religion, as that aspect of CK2 is a very fleeting factor. What could be used as a trigger though is a combination of state religions and religious presence cross-referenced with the standard EU4 setup.I mean if India was dharmic for most if Ck2's timespan and player persia goes nuts and swallows it whole that should not make SEAsia Muslim...
While unlikely, definitely not impossible!The chances of it happening in 1066 or 867 is rather unlikely. Far less unlikely in if you start in 480 however.:happy:
Especially if players are involved!
I enjoy reading your reasoning! That's the kind of discussion I was hoping for.I think it should be a simple boolean of is Islam successful? If Yes Indonesia is Muslim, If No it is its native religion of Pagan/Dharmic.
Why? Two reasons.
Aside from Christianity, no other religion that succeeds in the peninsula is particularly prosyltising. Judaism, Zoroastrianism, the rare Gnostics like the Manicheans, rare "others" like the Yazidi and Druze are all either "you're born into it" religions or just not historically easily spread.
Islam has the concept of the Ummah and Christianity of Evangelism. They're your only two real spreaders.
However, (second reason) a Christian Arabia would almost certainly be one that has a different culture than the native Arabs, and would likely replace them. This would have unpredictable results on the Indonesian trade situation. It's possible that in this time period that Western Christianity could not make it to Indonesia.
Nestorians are a different matter I guess, but it'd be such a rare case that they'd become dominant, should it really get our attention?
Now, if you wanted to make things real complex you could do a "which is dominant?" clause for Sunni, Shia, Ibadi, Zikri, Hurufi or Nestorian in the Arabian Peninsula and make that the religion of Indonesia. If none are dominant, you default to Dharmic/Pagan.
While the article I read specifically mentioned that the rulers of Indonesia converted by their own behalf to get closer to the merchants, I'm sure there was an unmentioned element of proselytizing involved.
I like the idea of checking for the religions you mentioned, maybe with the addition of a few more, and otherwise defaulting to Hinduism/Animist.
I'm sensing a slight bias here?Sorry, China's just too static and centralised. It doesn't convert unless it wants to. I say we leave China alone.
Leave China alone! Leave it alone!
I don't necessarily want to change china, but I'm tempted in crafting events much like the one where Buddhism spreads in china (standard EU4 event) but tailored for however the situation looks. China's been a place of many faiths for a long time. They've had everything from Muslims to Manicheans in their population depending on the time period, but mostly depending on the mood of their current Emperor.
Agreed!I agree that there is a problem here. If Islam is weak it shouldn't spread beyond the borders of the map on conversion. I think that the most sensible decision here however is not to try and spread the dominant religion of Arabia, but instead turn the far eastern muslin nations animist if there is too small a Islamic presence. Islam in Indonesia is an odd quirk of history rather than something that is certain to be replicated by any religion in the right place.
That's a kind of reasoning I can go along with!An invasion obviously didn’t happen because lets face it you can’t tell your empire to invade outside the map in ck2 and it’s better to assume that means that you didn’t invade beyond the map then to say that you did and just didn’t notice.
Indeed, the nations in-between India and Indochina would likely be affected.How about trade routes spreading Islam over land? The land between china and where our map ends in Bengal was a bunch of small states sparsely populated and in the eyes of its neighbours on either the east and west mostly worthless (I’m so sorry anyone from Myanmar). What trade was going between china and India would have been going through Tibet to the north instead. Tibet is one of the most staunchly Buddhist countries in history that was in this time frame exerting religious pressure outwards. Another country that seems unlikely to convert without military intervention. It seems to me that there is very little chance of any religion making the jump from India to china in that time period, regardless of how well it spreads.
I don't think it's as unlikely as everyone believes it is that China would be affected by outwards religious pressure. I'm not saying that we should go ahead and change religion in China, but if you read about Chinas religious history you will find that there's been/are loads of other religions than Taoism in China. Especially in the areas that were temporarily ruled by Mongols, as they promoted other religions to spread (especially Islam). What the Chinese enjoyed doing during this time, though, was to absorb minorities through forced marriage. They often kept their religion even though they adopted Chinese culture.
Exactly, we'd naturally make sure that if the situation in large mimics the 1444 start nothing would change.That said I do think that we should only move beyond the map bounds in extreme circumstances and for the vast majority of games nothing should change. For the most part you should never actually see any change in the outside world. We’re not trying to do a full overhaul or unwrite the history of Asia.
If you start to apply changes outside the CK2 map, you should probably also look at Africa. If Mali don't turn Muslim, or you have a strong Miaphysite Abyssinian Empire, you should probably have an africa that was much less green.
Indeed! It seems likely that West Africa should follow the development of Mali, especially if the West African faith is reformed. As most of the kingdoms in that area converted during the mid-late period of CK2 gameplay.Mali maybe, but everything around Ethiopia was already muslim before the start of CKII.
East Africa should likely stay Muslim, as they converted before the timeline of CK2, as noted above.
I'm thinking West Africa, Indonesia and the area in-between India and Indochina.So, in summary, the only two areas we think need ripple effects are West Africa and Indonesia?
In addition to the above, I've been thinking that Muslim hordes, such as Chagatai, should probably conform to the religions of the CK2 Mongol hordes. It was during CK2's timeline that the hordes supposedly favoured Islam over the other religions and largely converted to it. And as anyone that has played a few CK2 games knows, the Mongols randomly favour a religion sometime during the later stages of the game. I'm unsure if the event should check for the state religions of the major Hordes or if it should have a more refined trigger, suggestions are welcome. This should especially be true if Tengri is reformed and prevalent.
I'm still holding out for a Vinland appearing in the new world (In Greenland Eastern Canada) at some point determined with a "Vikings Successful?" Tag.
The best fan-made CK2->EU3 converter (Raziot's) actually did this. The conditions were if the Norse religion was reformed, and a Norse state held large tracts of land along with a few key provinces (Iceland, Faeroes). The game would then assign them Greenland and the tip of Newfoundland, effectively granting them a head start on colonization.I knew someone would ask for pathfinder scenario
This is exactly what I feared would happen. *symbolically washes hands*
I personally find this idea to rather fun, as well as rewarding for a player that's managed to reform the Norse religion. It would almost never affect a normal game.
I think someone should start by making a "weak Islam" set of history files that makes Southeast Asia Buddhist/Pagan/Hindu. Then the player could copy-paste it into their converted game if they think it's appropriate (or it can be a mod that you enable before conversion, both work).
No, I won't do a separate thing for this. Either I do it or I don't, but I see no reason not to do it.My thoughts exactly.
I don't understand your aversion to this when the converter already changes so much. I wouldn't have thought that this mod would have been of interest to people who dislike variation, especially variation based on interpretation of real history.
There's so much in this converter that's based on speculation already. I think it's perfectly reasonable to craft an algorithm checking the current religious setup to determine how Indonesia has fared.I just feel that you can't really judge whether Islam could have spread to Indonesia by simply applying an algorithm to the 1444 situation.
What one can know though is that religiously converting an area as large as the Middle East would take at the very least 100 years (in CK2), which means that the proposed event would not even trigger unless the game already suffered from a large case of alternate history. And in a case like that, who can really judge anything? All we can do is speculate, and that's what makes it so much fun.