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Mr Repwoc

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Interesting! After some wikipedia-ing it seems like something more fitting might be a two legged dragon though? Like this:
430px-FlagOfWessex.svg.png

Do you agree? We could include it in an upcoming update!

That's the Wyvern of Wessex specifically whereas the White Dragon was the flag (supposedly) of the first invaders. The Wyvern was definitely used as an emblem so I'd probably use that as it's historically more accurate however technically it only refers to Wessex.

On the other hand it's only a flag...
 

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That's the Wyvern of Wessex specifically whereas the White Dragon was the flag (supposedly) of the first invaders. The Wyvern was definitely used as an emblem so I'd probably use that as it's historically more accurate however technically it only refers to Wessex.

On the other hand it's only a flag...
Maybe we could compromise.. with a white wyvern? :D

Anyway, thanks for the feedback! Feel free to comment on anything else you find out of place.
 

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Maybe we could compromise.. with a white wyvern? :D

Anyway, thanks for the feedback! Feel free to comment on anything else you find out of place.

I'm thinking of writing some more National Ideas but I don't know which you need. I'm also able to do some more localisation for Norse/Celtic cultures (I've already gone too far with Anglo-Saxon).

EDIT: Do Zoroastrians need their own ideas? I could research and write those if you want?
 
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I'm thinking of writing some more National Ideas but I don't know which you need. I'm also able to do some more localisation for Norse/Celtic cultures (I've already gone too far with Anglo-Saxon).
These are the cultures that often appear in a converted game, but are completely lacking in ideas whatsoever:
  • The entire Finno-Ugric culture group (Some of them are mapped to get Russian ideas, to avoid Russia being colonized by Castile or somesuch. Would recommend sneaking a colonist in there somewhere.).
  • Norse culture (Should probably be exploration focused in the same way as Portugal?).
  • All South Slavic cultures (Except Serbian).
  • Minor Greek states (Byzantine ideas are a bit overkill).
  • Altaic non-hordes (Christian Altaics).
  • Basque (uses Spanish ideas atm).
  • Latvian (Gets Curonian ideas atm).
  • Hindusthani cultures (Except panjabi).
  • Sinhala
  • Bihari
  • Sindhi
 

Mr Repwoc

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These are the cultures that often appear in a converted game, but are completely lacking in ideas whatsoever:
  • The entire Finno-Ugric culture group (Some of them are mapped to get Russian ideas, to avoid Russia being colonized by Castile or somesuch. Would recommend sneaking a colonist in there somewhere.).
  • Norse culture (Should probably be exploration focused in the same way as Portugal?).
  • All South Slavic cultures (Except Serbian).
  • Minor Greek states (Byzantine ideas are a bit overkill).
  • Altaic non-hordes (Christian Altaics).
  • Basque (uses Spanish ideas atm).
  • Latvian (Gets Curonian ideas atm).
  • Hindusthani cultures (Except panjabi).
  • Sinhala
  • Bihari
  • Sindhi

I've started some Zoroastrian ideas (possibly for Immortals if they get converted across). I'll take a look at Altaic non-hordes afterwards and then see what else I can do. I've nothing else to do today (first day of the summer holidays)
 

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I've started some Zoroastrian ideas (possibly for Immortals if they get converted across). I'll take a look at Altaic non-hordes afterwards and then see what else I can do. I've nothing else to do today (first day of the summer holidays)

So, when it comes to writing ideas there's a few different approaches that I think come naturally.

1) Read up on a handful of details about the group you're writing ideas for and create an unfocused but interesting hodge-podge of things. Zoroastrian example: They have interesting funerary rites, Xwedodah marriages and their holy book is written in an ancient dead language that forms their language of liturgy. They should get X bonus for the Towers of Silence, Y bonus for the Xwedodah, and Z bonus for the Avesta. This approach is sometimes called "top-down."

2) Base the ideas solely off of the mechanics of their neighbours with a handful of differences. Zoroastrian example: taking Muslim, Ottoman, Indian, or Persian ideas and picking and choosing bits and pieces from each in order to make an idea set that is different, but "fits" the region.

3) Design the ideas based off of the playstyle you imagine for your specific group. Zoroastrian example: The religion has lasted forever, and will likely be surrounded by nations of other, hostile, religions. It will likely be in Persia, and so will be affected by Persian geography. It will likely only appear on nations of non-Western tech groups. Therefore, the ideas would be related to making your religion harder to convert, or hostile core creation costs increased, or tolerance for other religions (since if you expand you'll have other religions within your administration), Persia is mountainous and coastal, so defensive bonus and sea trade/naval things would help, and some sort of thing that will help them either Westernise or reduce the effect of not Westernising.

Out of the three I'd prefer the third method. Obviously in the end, you're the one writing the ideas, so you'll decide what's best. I hope that this is found to be helpful by at least someone. Hopefully what I wrote can act as a foundation for creating a more critical approach to writing the new content.

Of course, any modifications/additions/criticisms of/to the approaches I've laid out would be helpful as well.
 

Mr Repwoc

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So, when it comes to writing ideas there's a few different approaches that I think come naturally.

1) Read up on a handful of details about the group you're writing ideas for and create an unfocused but interesting hodge-podge of things. Zoroastrian example: They have interesting funerary rites, Xwedodah marriages and their holy book is written in an ancient dead language that forms their language of liturgy. They should get X bonus for the Towers of Silence, Y bonus for the Xwedodah, and Z bonus for the Avesta. This approach is sometimes called "top-down."

2) Base the ideas solely off of the mechanics of their neighbours with a handful of differences. Zoroastrian example: taking Muslim, Ottoman, Indian, or Persian ideas and picking and choosing bits and pieces from each in order to make an idea set that is different, but "fits" the region.

3) Design the ideas based off of the playstyle you imagine for your specific group. Zoroastrian example: The religion has lasted forever, and will likely be surrounded by nations of other, hostile, religions. It will likely be in Persia, and so will be affected by Persian geography. It will likely only appear on nations of non-Western tech groups. Therefore, the ideas would be related to making your religion harder to convert, or hostile core creation costs increased, or tolerance for other religions (since if you expand you'll have other religions within your administration), Persia is mountainous and coastal, so defensive bonus and sea trade/naval things would help, and some sort of thing that will help them either Westernise or reduce the effect of not Westernising.

Out of the three I'd prefer the third method. Obviously in the end, you're the one writing the ideas, so you'll decide what's best. I hope that this is found to be helpful by at least someone. Hopefully what I wrote can act as a foundation for creating a more critical approach to writing the new content.

Of course, any modifications/additions/criticisms of/to the approaches I've laid out would be helpful as well.

With the Anglo Saxons, Welsh and Vikings (Norse but not in Scandanavia) I looked at their history and culture to come up with their ideas. With the Zoroastrians I looked at their theology to come up with ideas (so method 1). What do you think of them? http://www.mediafire.com/download/k98vzhy0o57486o/Zoroastrian_Ideas.zip

I suppose I prefer using method one but I'm happy to change and alter what I've come up with based on what the general consensus is. It's not my mod and my ideas are just suggestions of what I think could work based on my research; people with more experience of EU IV then I have will be able to change and tweak them on how they'd work in a game (I haven't really got into EU IV yet and only tend to use it to continue my CK2 games, hence why I'm so interested in improving the converter)
 
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rageair

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Don't forget; all existing religion-specific ideas require the nation to be a theocracy! (Divine, Jomsviking, Hashashin, etc). The dominant religion trigger gives precedence to these ideas, which isn't necessarily a good thing.
Theocracies are extremely rare to convert over from CK2, as they can never be player-controlled unlike monarchies and republics.
One other way to go about it is to look at how India works - most nations there get their own ideas, unless they're Muslim. If they're Muslim they get a special set of ideas - my suggestion could be to do something similar with the Persian region/ideas?
 

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Not sure I need Zoroastrian ideas since the ideas are mostly based by Culture/Location rather than religion. However I can totally use ideas for the Immortals since I plan on giving every holy order it's own set of ideas. Except the Knights. We can also do something like Persian/Zorostrain ideas.
 

Mr Repwoc

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These are the cultures that often appear in a converted game, but are completely lacking in ideas whatsoever:
  • Altaic non-hordes

Are these for all hordes that aren't Tengri/Muslim/Zoroastrian and all their heresies? I don't think this would work as Nestorian Hordes may act very differently to Jain Hordes. Perhaps we could have a set of religious national ideas for nations outside certain regions (Hindu ideas for Hindus in Western Europe; Syriac Christianity ideas for Nestorians in the Middle East/ Central Asia/ India etc).

Don't forget; all existing religion-specific ideas require the nation to be a theocracy! (Divine, Jomsviking, Hashashin, etc). The dominant religion trigger gives precedence to these ideas, which isn't necessarily a good thing.
Theocracies are extremely rare to convert over from CK2, as they can never be player-controlled unlike monarchies and republics.
One other way to go about it is to look at how India works - most nations there get their own ideas, unless they're Muslim. If they're Muslim they get a special set of ideas - my suggestion could be to do something similar with the Persian region/ideas?

Similar to this?
 

Mr Repwoc

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Not sure I need Zoroastrian ideas since the ideas are mostly based by Culture/Location rather than religion. However I can totally use ideas for the Immortals since I plan on giving every holy order it's own set of ideas. Except the Knights. We can also do something like Persian/Zorostrain ideas.

Well, you could use the ideas for the Immortals as they're designed for stable expansion which is something the Immortals might have done. Conquering but a little more refined and civilised then the Jomsvikings :D.
 

rageair

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Are these for all hordes that aren't Tengri/Muslim/Zoroastrian and all their heresies? I don't think this would work as Nestorian Hordes may act very differently to Jain Hordes.
In CK2 hordes are pacified if they convert to Christianity, this makes it so that making Christian Altaics have the Steppe Horde government would not represent them correctly. This means that they won't get the Horde idea set (as it would be too OP). So this idea set would be specifically for Christian Altaics. Granted, the Indian religious group is also set to pacify hordes - but hordes being Buddhist in EU4 kind of contradicts that, I suppose they were targeting Jain specifically. So an argument could be made for the ideas to be neutral enough to symbolise both Christian and Jain Altaics.

Perhaps we could have a set of religious national ideas for nations outside certain regions (Hindu ideas for Hindus in Western Europe; Syriac Christianity ideas for Nestorians in the Middle East/ Central Asia/ India etc).
I think they would need to be more specific than that, imagine a game where you conquer Europe as a Hindu. Everyone would then have the same ideas. I'd suggest making them tied to at least one culture group as well.


Similar to this?
I presume you mean your Zoroastrian ideas? Yes, they would make the most sense when applied with the criteria 'Zoroastrian' + 'Theocracy'!
 

Orctavius

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Thank you for this mod. I love what you've done with the converter. I just tested it on my recently completed game and the EUIV world came out much better than the standard conversion by Paradox, especially with regards to national ideas. Two requests: I would love for Muslim nations to use their Dynasty flag (or other CK2 flag of choice) instead of the often uncharacteristic Christian flags. I would also like to see more cores for possible extinct nations within large multicultural empires. For example, in my latest game, Byzantium ruled almost all of the HRE and Italy, but most of their German and Italian territories had only Byzantium cores.
 
Last edited:

dragoon9105

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You could have Cores from Dejure Kingdoms be created no matter what. I'm speaking of Whales, Brittany, Pomerania, Basically small kingdoms that usually end up being a part of a much larger realm but arent unions (England, Greece and Italy are out).

Also Austria being formable for any nation with Austrian culture could be neat, Right now i think only Styria gets the option.
 
Last edited:

keytium

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I'll get on this!
Thanks.
The second spoiler has messed up formatting, so it was hard to read, but it still looks good!
Not entirely sure what happened there. Here's a properly formatted version;
Code:
country_event = {
	Event_id = keytiumck.3
	title = "EVTNAMEkeytiumck3"
	desc = "EVTDESCkeytiumck3"
	fire_only_once = yes	
	trigger = {
		has_country_flag = culture_split
		ai = yes
	}
	mean_time_to_happen = {
		days = 1
	}
	immediate = {
		every_country = {
			every_province = {
				limit = {
					is_core = PREV
					NOT = { culture = PREV }
					NOT = { owned_by = PREV }
				}
				Remove_core = PREV
			}
		}
		every_country = {
			limit = {
				num_of_cities = 15
			}
			every_owned_province = {
				limit = { has_owner_culture = no }
				IF = {
					limit = { culture = burgundian BUR = { exists = yes }} 
					IF = { limit = { BUR = {primary_culture = burgundian}} every_province = { limit = { any_neighbor_province = { owned_by = BUR}} add_core = BUR}}
					IF = { limit = { NOT = {BUR = {primary_culture = burgundian}} LOR = { exists = no }} add_core = LOR }
				}
				IF = { limit = { culture = burgundian BUR = { exists = no}} add_core = BUR }
				
				IF = {
					limit = { culture = occitain AUV = { exists = yes }} 
					IF = { limit = { AUV = {primary_culture = occitain}} every_province = { limit = { any_neighbor_province = { owned_by = AUV}} add_core = AUV}}
				}
				IF = { limit = { culture = occitain AUV = { exists = no}} add_core = AUV }
				
				IF = {
					limit = { culture = pommeranian POM = { exists = yes }} 
					IF = { limit = { POM = {primary_culture = pommeranian}} every_province = { limit = { any_neighbor_province = { owned_by = POM}} add_core = POM}}
					IF = { limit = { NOT = {POM = {primary_culture = pommeranian}} MKL = { exists = no }} add_core = MKL }
				}
				IF = { limit = { culture = pommeranian POM = { exists = no}} add_core = POM }
				
				IF = {
					limit = { culture = czech BOH = { exists = yes }} 
					IF = { limit = { BOH = {primary_culture = czech}} every_province = { limit = { any_neighbor_province = { owned_by = BOH}} add_core = BOH}}
					IF = { limit = { NOT = {BOH = {primary_culture = czech}} SIL = { exists = no }} add_core = SIL }
				}
				IF = { limit = { culture = czech BOH = { exists = no}} add_core = BOH }
				
				IF = {
					limit = { culture = polish POL = { exists = yes }} 
					IF = { limit = { POL = {primary_culture = polish}} every_province = { limit = { any_neighbor_province = { owned_by = POL}} add_core = POL}}
					IF = { limit = { NOT = {POL = {primary_culture = polish}} MAZ = { exists = no }} add_core = MAZ }
				}
				IF = { limit = { culture = polish POL = { exists = no}} add_core = POL }
				
				IF = {
					limit = { culture = prussian PRU = { exists = yes }} 
					IF = { limit = { PRU = {primary_culture = prussian}} every_province = { limit = { any_neighbor_province = { owned_by = PRU}} add_core = PRU}}
				}
				IF = { limit = { culture = prussian PRU = { exists = no}} add_core = PRU }
				
				IF = {
					limit = { culture = hannoverian HAN = { exists = yes }} 
					IF = { limit = { HAN = {primary_culture = hannoverian}} every_province = { limit = { any_neighbor_province = { owned_by = HAN}} add_core = HAN}}
					IF = { limit = { NOT = {HAN = {primary_culture = hannoverian}} BRU = { exists = no }} add_core = BRU }
				}
				IF = { limit = { culture = hannoverian HAN = { exists = no}} add_core = HAN }

				IF = {
					limit = { culture = hessian HES = { exists = yes }} 
					IF = { limit = { HES = {primary_culture = hessian}} every_province = { limit = { any_neighbor_province = { owned_by = HES}} add_core = HES}}
				}
				IF = { limit = { culture = hessian HES = { exists = no}} add_core = HES }
				
				IF = {
					limit = { culture = saxon SAX = { exists = yes }} 
					IF = { limit = { SAX = {primary_culture = saxon}} every_province = { limit = { any_neighbor_province = { owned_by = SAX}} add_core = SAX}}
					IF = { limit = { NOT = {SAX = {primary_culture = saxon}} THU = { exists = no }} add_core = THU }
				}
				IF = { limit = { culture = saxon SAX = { exists = no}} add_core = SAX }

				IF = {
					limit = { culture = bavarian BAV = { exists = yes }} 
					IF = { limit = { BAV = {primary_culture = bavarian}} every_province = { limit = { any_neighbor_province = { owned_by = BAV}} add_core = BAV}}
					IF = { limit = { NOT = {BAV = {primary_culture = bavarian}} ULM = { exists = no }} add_core = ULM }
				}
				IF = { limit = { culture = bavarian BAV = { exists = no}} add_core = BAV }

				IF = {
					limit = { culture = austrian HAB = { exists = yes }} 
					IF = { limit = { HAB = {primary_culture = austrian}} every_province = { limit = { any_neighbor_province = { owned_by = HAB}} add_core = HAB}}
					IF = { limit = { NOT = {HAB = {primary_culture = austrian}} STY = { exists = no }} add_core = STY }
				}
				IF = { limit = { culture = austrian HAB = { exists = no}} add_core = HAB }
				
				IF = {
					limit = { culture = dutch HOL = { exists = yes }} 
					IF = { limit = { HOL = {primary_culture = dutch}} every_province = { limit = { any_neighbor_province = { owned_by = HOL}} add_core = HOL}}
					IF = { limit = { NOT = {HOL = {primary_culture = dutch}} GEL = { exists = no }} add_core = GEL }
				}
				IF = { limit = { culture = dutch HOL = { exists = no}} add_core = HOL }
				
				IF = {
					limit = { culture = swedish SWE = { exists = yes }} 
					IF = { limit = { SWE = {primary_culture = swedish}} every_province = { limit = { any_neighbor_province = { owned_by = SWE}} add_core = SWE}}
					IF = { limit = { NOT = {SWE = {primary_culture = swedish}} GOT = { exists = no }} add_core = GOT }
				}
				IF = { limit = { culture = swedish SWE = { exists = no}} add_core = SWE }
				
				IF = {
					limit = { culture = danish DAN = { exists = yes }} 
					IF = { limit = { DAN = {primary_culture = danish}} every_province = { limit = { any_neighbor_province = { owned_by = DAN}} add_core = DAN}}
				}
				IF = { limit = { culture = danish DAN = { exists = no}} add_core = DAN }
				
				IF = {
					limit = { culture = norwegian NOR = { exists = yes }} 
					IF = { limit = { NOR = {primary_culture = norwegian}} every_province = { limit = { any_neighbor_province = { owned_by = NOR}} add_core = NOR}}
				}
				IF = { limit = { culture = norwegian NOR = { exists = no}} add_core = NOR }
				
				IF = {
					limit = { culture = english ENG = { exists = yes }} 
					IF = { limit = { ENG = {primary_culture = english}} every_province = { limit = { any_neighbor_province = { owned_by = ENG}} add_core = ENG}}
					IF = { limit = { NOT = {ENG = {primary_culture = english}} LAN = { exists = no }} add_core = LAN }
				}
				IF = { limit = { culture = english ENG = { exists = no}} add_core = ENG }
				
				IF = {
					limit = { culture = scottish SCO = { exists = yes }} 
					IF = { limit = { SCO = {primary_culture = scottish}} every_province = { limit = { any_neighbor_province = { owned_by = SCO}} add_core = SCO}}
				}
				IF = { limit = { culture = scottish SCO = { exists = no}} add_core = SCO }

				IF = {
					limit = { culture = welsh WLS = { exists = yes }} 
					IF = { limit = { WLS = {primary_culture = welsh}} every_province = { limit = { any_neighbor_province = { owned_by = WLS}} add_core = WLS}}
					IF = { limit = { NOT = {WLS = {primary_culture = welsh}} CRN = { exists = no }} add_core = CRN }
				}
				IF = { limit = { culture = welsh WLS = { exists = no}} add_core = WLS }
				
				IF = {
					limit = { culture = breton BRI = { exists = yes }} 
					IF = { limit = { BRI = {primary_culture = breton}} every_province = { limit = { any_neighbor_province = { owned_by = BRI}} add_core = BRI}}
				}
				IF = { limit = { culture = breton BRI = { exists = no}} add_core = BRI }
					
				IF = {
					limit = { culture = irish IRE = { exists = yes }} 
					IF = { limit = { IRE = {primary_culture = irish}} every_province = { limit = { any_neighbor_province = { owned_by = IRE}} add_core = IRE}}
					IF = { limit = { NOT = {IRE = {primary_culture = irish}} TYR = { exists = no }} add_core = TYR }
				}
				IF = { limit = { culture = irish IRE = { exists = no}} add_core = IRE }
							
				IF = {
					limit = { culture = sicilian SIC = { exists = yes }} 
					IF = { limit = { SIC = {primary_culture = sicilian}} every_province = { limit = { any_neighbor_province = { owned_by = SIC}} add_core = SIC}}
					IF = { limit = { NOT = {SIC = {primary_culture = sicilian}} NAP = { exists = no }} add_core = NAP }
				}
				IF = { limit = { culture = sicilian SIC = { exists = no}} add_core = SIC }
												
				IF = {
					limit = { culture = catalan ARA = { exists = yes }} 
					IF = { limit = { ARA = {primary_culture = catalan }} every_province = { limit = { any_neighbor_province = { owned_by = ARA}} add_core = ARA}}
					IF = { limit = { NOT = {ARA = {primary_culture = catalan }} CAT = { exists = no }} add_core = CAT }
				}
				IF = { limit = { culture = catalan ARA = { exists = no}} add_core = ARA }			

				IF = {
					limit = { culture = castillian CAS = { exists = yes }} 
					IF = { limit = { CAS = {primary_culture = castillian}} every_province = { limit = { any_neighbor_province = { owned_by = CAS}} add_core = CAS}}
				}
				IF = { limit = { culture = castillian CAS = { exists = no}} add_core = CAS }
	
				IF = {
					limit = { culture = portugese POR = { exists = yes }} 
					IF = { limit = { POR = {primary_culture = portugese}} every_province = { limit = { any_neighbor_province = { owned_by = POR}} add_core = POR}}
				}
				IF = { limit = { culture = portugese POR = { exists = no}} add_core = POR }
				
				IF = {
					limit = { culture = cosmopolitan_french ORL = { exists = yes }} 
					IF = { limit = { ORL = {primary_culture = cosmopolitan_french}} every_province = { limit = { any_neighbor_province = { owned_by = ORL}} add_core = ORL}}
					IF = { limit = { NOT = {ORL = {primary_culture = cosmopolitan_french}} BOU = { exists = no }} add_core = BOU }
				}
				IF = { limit = { culture = cosmopolitan_french ORL = { exists = no}} add_core = ORL }

				IF = {
					limit = { culture = basque NAV = { exists = yes }} 
					IF = { limit = { NAV = {primary_culture = basque}} every_province = { limit = { any_neighbor_province = { owned_by = NAV}} add_core = NAV}}
				}
				IF = { limit = { culture = basque NAV = { exists = no}} add_core = NAV }
				
				IF = {
					limit = { culture = finnish FIN = { exists = yes }} 
					IF = { limit = { FIN = {primary_culture = finnish}} every_province = { limit = { any_neighbor_province = { owned_by = FIN}} add_core = FIN}}
				}
				IF = { limit = { culture = finnish FIN = { exists = no}} add_core = FIN }

				IF = {
					limit = { culture = croatian CRO = { exists = yes }} 
					IF = { limit = { CRO = {primary_culture = croatian}} every_province = { limit = { any_neighbor_province = { owned_by = CRO}} add_core = CRO}}
					IF = { limit = { NOT = {CRO = {primary_culture = croatian}} RAG = { exists = no }} add_core = RAG }
				}
				IF = { limit = { culture = croatian CRO = { exists = no}} add_core = CRO }

				IF = {
					limit = { culture = serbian SER = { exists = yes }} 
					IF = { limit = { SER = {primary_culture = serbian}} every_province = { limit = { any_neighbor_province = { owned_by = SER}} add_core = SER}}
					IF = { limit = { NOT = {SER = {primary_culture = serbian}} BOS = { exists = no }} add_core = BOS }
				}
				IF = { limit = { culture = serbian SER = { exists = no}} add_core = SER }

				IF = {
					limit = { culture = bulgarian BUL = { exists = yes }} 
					IF = { limit = { BUL = {primary_culture = bulgarian}} every_province = { limit = { any_neighbor_province = { owned_by = BUL}} add_core = BUL}}
				}
				IF = { limit = { culture = bulgarian BUL = { exists = no}} add_core = BUL }

				IF = {
					limit = { culture = romanian WAL = { exists = yes }} 
					IF = { limit = { WAL = {primary_culture = romanian}} every_province = { limit = { any_neighbor_province = { owned_by = WAL}} add_core = WAL}}
					IF = { limit = { NOT = {WAL = {primary_culture = romanian}} MOL = { exists = no }} add_core = MOL }
				}
				IF = { limit = { culture = romanian WAL = { exists = no}} add_core = WAL }
				
				IF = {
					limit = { culture = sindhi SND = { exists = yes }} 
					IF = { limit = { SND = {primary_culture = sindhi}} every_province = { limit = { any_neighbor_province = { owned_by = SND}} add_core = SND}}
				}
				IF = {	limit = { culture = sindhi SND = { exists = no}} add_core = SND }
				
				IF = {
					limit = { culture = rajput MER = { exists = yes }} 
					IF = { limit = { MER = {primary_culture = rajput}} every_province = { limit = { any_neighbor_province = { owned_by = MER}} add_core = MER}}
					IF = { limit = { NOT = {MER = {primary_culture = rajput}} JAN = { exists = no }} add_core = JAN }
				}
				IF = {	limit = { culture = rajput MER = { exists = no}} add_core = MER }				
				
				IF = {
					limit = { culture = kannada MYS = { exists = yes }} 
					IF = { limit = { MYS = {primary_culture = kannada}} every_province = { limit = { any_neighbor_province = { owned_by = MYS}} add_core = MYS}}
					IF = { limit = { NOT = {MYS = {primary_culture = kannada}} VIJ = { exists = no }} add_core = VIJ }
				}
				IF = {	limit = { culture = kannada MYS = { exists = no}} add_core = MYS }
				
				IF = {
					limit = { culture = tamil MAD = { exists = yes }} 
					IF = { limit = { MAD = {primary_culture = tamil}} every_province = { limit = { any_neighbor_province = { owned_by = MAD}} add_core = MAD}}
					IF = { limit = { NOT = {MAD = {primary_culture = tamil}} KRK = { exists = no }} add_core = KRK }
				}
				IF = {	limit = { culture = tamil MAD = { exists = no}} add_core = MAD }
				
				IF = {
					limit = { culture = telegu GOC = { exists = yes }} 
					IF = { limit = { GOC = {primary_culture = telegu}} every_province = { limit = { any_neighbor_province = { owned_by = GOC}} add_core = GOC}}
					IF = { limit = { NOT = {GOC = {primary_culture = telegu}} DEC = { exists = no }} add_core = DEC }
				}
				IF = {	limit = { culture = telegu GOC = { exists = no}} add_core = GOC }
			
				IF = {
					limit = { culture = nubian NUB = { exists = yes }} 
					IF = { limit = { NUB = {primary_culture = nubian}} every_province = { limit = { any_neighbor_province = { owned_by = NUB}} add_core = NUB}}
				}
				IF = {	limit = { culture = nubian NUB = { exists = no}} add_core = NUB }
				
				IF = {
					limit = { culture = ethiopian ETH = { exists = yes }} 
					IF = { limit = { ETH = {primary_culture = ethiopian}} every_province = { limit = { any_neighbor_province = { owned_by = ETH}} add_core = ETH}}
				}
				IF = {	limit = { culture = ethiopian ETH = { exists = no}} add_core = ETH }

				IF = {
					limit = { culture = mali MAL = { exists = yes }} 
					IF = { limit = { MAL = {primary_culture = mali}} every_province = { limit = { any_neighbor_province = { owned_by = MAL}} add_core = MAL}}
					IF = { limit = { NOT = {MAL = {primary_culture = mali}} SON = { exists = no }} add_core = SON }
				}
				IF = {	limit = { culture = mali MAL = { exists = no}} add_core = MAL }
				
				IF = {
					limit = { culture = norse NRL = { exists = yes }} 
					IF = { limit = { NRL = {primary_culture = norse}} every_province = { limit = { any_neighbor_province = { owned_by = NRL}} add_core = NRL}}
				}
				IF = {	limit = { culture = norse NRL = { exists = no}} add_core = NRL }
				
				IF = {
					limit = { culture = anglo_saxon AGS = { exists = yes }} 
					IF = { limit = { AGS = {primary_culture = anglo_saxon}} every_province = { limit = { any_neighbor_province = { owned_by = AGS}} add_core = AGS}}
				}
				IF = {	limit = { culture = anglo_saxon AGS = { exists = no}} add_core = AGS }
				
								IF = {
					limit = { culture = ashkenazi ISR = { exists = yes }} 
					every_province = { limit = { any_neighbor_province = { owned_by = ISR}} add_core = ISR}
				}
				IF = {	limit = { culture = ashkenazi ISR = { exists = no}} add_core = ISR }
				
				IF = {
					limit = { culture = sephardi ISR = { exists = yes }} 
					every_province = { limit = { any_neighbor_province = { owned_by = ISR}} add_core = ISR}
				}
				IF = {	limit = { culture = sephardi ISR = { exists = no}} add_core = ISR }
				
				IF = {
					limit = { culture = aquitaine TOU = { exists = yes }} 
					IF = { limit = { TOU = {primary_culture = aquitaine}} every_province = { limit = { any_neighbor_province = { owned_by = TOU}} add_core = TOU}}
				}
				IF = {	limit = { culture = aquitaine TOU = { exists = no}} add_core = TOU }
				
				IF = {
					limit = { culture = kurdish KRD = { exists = yes }} 
					IF = { limit = { KRD = {primary_culture = kurdish}} every_province = { limit = { any_neighbor_province = { owned_by = KRD}} add_core = KRD}}
				}
				IF = {	limit = { culture = kurdish KRD = { exists = no}} add_core = KRD }
	
				IF = {
					limit = { culture = lappish SMI = { exists = yes }} 
					IF = { limit = { SMI = {primary_culture = lappish}} every_province = { limit = { any_neighbor_province = { owned_by = SMI}} add_core = SMI}}
				}
				IF = {	limit = { culture = lappish SMI = { exists = no}} add_core = SMI }
				
				IF = {
					limit = { culture = estonian EST = { exists = yes }} 
					IF = { limit = { EST = {primary_culture = estonian}} every_province = { limit = { any_neighbor_province = { owned_by = EST}} add_core = EST}}
				}
				IF = {	limit = { culture = estonian EST = { exists = no}} add_core = EST }
								
				IF = {
					limit = { culture = latvian LVA = { exists = yes }} 
					IF = { limit = { LVA = {primary_culture = latvian}} every_province = { limit = { any_neighbor_province = { owned_by = LVA}} add_core = LVA}}
				}
				IF = {	limit = { culture = latvian LVA = { exists = no}} add_core = LVA }
			}
		}
	}
	option = {
		name = "Keytiumck.3a"
	}
}
country_event = {
	Event_id = keytiumck.4
	title = "EVTNAMEkeytiumck4"
	desc = "EVTDESCkeytiumck4"
	fire_only_once = yes	
	trigger = {
		has_country_flag = culture_split
		ai = yes
	}
	mean_time_to_happen = {
		days = 1
	}
	immediate = {
		HAN = {
			add_core = 1758
		}
		every_country = {
			limit = {
				num_of_cities = 15
			}
			every_owned_province = {
				limit = { has_owner_culture = no }
				IF = {
					limit = { culture = byelorussian PLT = { exists = yes }} 
					IF = { limit = { PLT = {primary_culture = byelorussian}} every_province = { limit = { any_neighbor_province = { owned_by = PLT}} add_core = PLT}}
				}
				IF = { limit = { culture = byelorussian PLT = { exists = no}} add_core = PLT }
				
				IF = {
					limit = { culture = ruthenian UKR = { exists = yes }} 
					IF = { limit = { UKR = {primary_culture = ruthenian}} every_province = { limit = { any_neighbor_province = { owned_by = UKR}} add_core = UKR}}
					IF = { limit = { NOT = {UKR = {primary_culture = ruthenian}} RUT = { exists = no }} add_core = RUT }
				}
				IF = { limit = { culture = ruthenian UKR = { exists = no}} add_core = UKR }

				IF = {
					limit = { culture = greek GRE = { exists = yes }} 
					IF = { limit = { GRE = {primary_culture = greek}} every_province = { limit = { any_neighbor_province = { owned_by = GRE}} add_core = GRE}}
					IF = { limit = { NOT = {GRE = {primary_culture = greek}} ATH = { exists = no }} add_core = ATH }
				}
				IF = { limit = { culture = greek GRE = { exists = no}} add_core = GRE }

				IF = {
					limit = { culture = georgian GEO = { exists = yes }} 
					IF = { limit = { GEO = {primary_culture = georgian}} every_province = { limit = { any_neighbor_province = { owned_by = GEO}} add_core = GEO}}
				}
				IF = { limit = { culture = georgian GEO = { exists = no}} add_core = GEO }

				IF = {
					limit = { culture = armenian ARM = { exists = yes }} 
					IF = { limit = { ARM = {primary_culture = armenian}} every_province = { limit = { any_neighbor_province = { owned_by = ARM}} add_core = ARM}}
				}
				IF = { limit = { culture = armenian ARM = { exists = no}} add_core = ARM }
				
				IF = {
					limit = { culture = maghreb_arabic MOR = { exists = yes }} 
					IF = { limit = { MOR = {primary_culture = maghreb_arabic}} every_province = { limit = { any_neighbor_province = { owned_by = MOR}} add_core = MOR}}
				}
				IF = { limit = { culture = maghreb_arabic MOR = { exists = no}} add_core = MOR }
				
				IF = {
					limit = { culture = al_suryah_arabic SYR = { exists = yes }} 
					IF = { limit = { SYR = {primary_culture = al_suryah_arabic}} every_province = { limit = { any_neighbor_province = { owned_by = SYR}} add_core = SYR}}
				}
				IF = { limit = { culture = al_suryah_arabic SYR = { exists = no}} add_core = SYR }

				IF = {
					limit = { culture = andalucian GRA = { exists = yes }} 
					IF = { limit = { GRA = {primary_culture = andalucian}} every_province = { limit = { any_neighbor_province = { owned_by = GRA}} add_core = GRA}}
				}
				IF = { limit = { culture = andalucian GRA = { exists = no}} add_core = GRA }

				IF = {
					limit = { culture = al_misr_arabic MAM = { exists = yes }} 
					IF = { limit = { MAM = {primary_culture = al_misr_arabic}} every_province = { limit = { any_neighbor_province = { owned_by = MAM}} add_core = MAM}}
					IF = { limit = { NOT = {MAM = {primary_culture = al_misr_arabic}} EGY = { exists = no }} add_core = EGY }
				}
				IF = { limit = { culture = al_misr_arabic MAM = { exists = no}} add_core = MAM }

				IF = {
					limit = { culture = bedouin_arabic NAJ = { exists = yes }} 
					IF = { limit = { NAJ = {primary_culture = bedouin_arabic}} every_province = { limit = { any_neighbor_province = { owned_by = NAJ}} add_core = NAJ}}
					IF = { limit = { NOT = {NAJ = {primary_culture = bedouin_arabic}} ADE = { exists = no }} add_core = ADE }
				}
				IF = { limit = { culture = bedouin_arabic NAJ = { exists = no}} add_core = NAJ }

				IF = {
					limit = { culture = berber ALG = { exists = yes }} 
					IF = { limit = { ALG = {primary_culture = berber}} every_province = { limit = { any_neighbor_province = { owned_by = ALG}} add_core = ALG}}
					IF = { limit = { NOT = {ALG = {primary_culture = berber}} FEZ = { exists = no }} add_core = FEZ }
				}
				IF = {	limit = { culture = berber ALG = { exists = no}} add_core = ALG }				
				
				IF = {
					limit = { culture = turkish TUR = { exists = yes }} 
					IF = { limit = { TUR = {primary_culture = turkish}} every_province = { limit = { any_neighbor_province = { owned_by = TUR}} add_core = TUR}}
					IF = { limit = { NOT = {TUR = {primary_culture = turkish}} CND = { exists = no }} add_core = CND }
				}
				IF = {	limit = { culture = turkish TUR = { exists = no}} add_core = TUR }
				
				IF = {
					limit = { culture = hungarian HUN = { exists = yes }} 
					IF = { limit = { HUN = {primary_culture = hungarian}} every_province = { limit = { any_neighbor_province = { owned_by = HUN}} add_core = HUN}}
					IF = { limit = { NOT = {HUN = {primary_culture = hungarian}} TRA = { exists = no }} add_core = TRA }
				}
				IF = {	limit = { culture = hungarian HUN = { exists = no}} add_core = HUN }	
				
				IF = {
					limit = { culture = persian PER = { exists = yes }} 
					IF = { limit = { PER = {primary_culture = persian}} every_province = { limit = { any_neighbor_province = { owned_by = PER}} add_core = PER}}
				}
				IF = {	limit = { culture = persian PER = { exists = no}} add_core = PER }	
				
				IF = {
					limit = { culture = east_persian KHO = { exists = yes }} 
					IF = { limit = { KHO = {primary_culture = east_persian}} every_province = { limit = { any_neighbor_province = { owned_by = KHO}} add_core = KHO}}
					IF = { limit = { NOT = {KHO = {primary_culture = east_persian}} AFG = { exists = no }} add_core = AFG }
				}
				IF = {	limit = { culture = east_persian KHO = { exists = no}} add_core = KHO }	
				
				IF = {
					limit = { culture = baluchi BAL = { exists = yes }} 
					IF = { limit = { BAL = {primary_culture = baluchi}} every_province = { limit = { any_neighbor_province = { owned_by = BAL}} add_core = BAL}}
				}
				IF = {	limit = { culture = baluchi BAL = { exists = no}} add_core = BAL }	
				
				IF = {
					limit = { culture = turkmeni KHI = { exists = yes }} 
					IF = { limit = { KHI = {primary_culture = turkmeni}} every_province = { limit = { any_neighbor_province = { owned_by = KHI}} add_core = KHI}}
				}
				IF = {	limit = { culture = turkmeni KHI = { exists = no}} add_core = KHI }	
				
				IF = {
					limit = { culture = mongol JAI = { exists = yes }} 
					IF = { limit = { JAI = {primary_culture = mongol}} every_province = { limit = { any_neighbor_province = { owned_by = JAI}} add_core = JAI}}
					IF = { limit = { NOT = {JAI = {primary_culture = mongol}} GOL = { exists = no }} add_core = GOL }
				}
				IF = {	limit = { culture = mongol JAI = { exists = no}} add_core = JAI }	
				
				IF = {
					limit = { culture = kirgiz CHG = { exists = yes }} 
					IF = { limit = { CHG = {primary_culture = kirgiz}} every_province = { limit = { any_neighbor_province = { owned_by = CHG}} add_core = CHG}}
				}
				IF = {	limit = { culture = kirgiz CHG = { exists = no}} add_core = CHG }	
				
				IF = {
					limit = { culture = assamese ASS = { exists = yes }} 
					IF = { limit = { ASS = {primary_culture = assamese}} every_province = { limit = { any_neighbor_province = { owned_by = ASS}} add_core = ASS}}
					IF = { limit = { NOT = {ASS = {primary_culture = assamese}} KMT = { exists = no }} add_core = KMT }
				}
				IF = {	limit = { culture = assamese ASS = { exists = no}} add_core = ASS }	
				
				IF = {
					limit = { culture = bengali BNG = { exists = yes }} 
					IF = { limit = { BNG = {primary_culture = bengali}} every_province = { limit = { any_neighbor_province = { owned_by = BNG}} add_core = BNG}}
					IF = { limit = { NOT = {BNG = {primary_culture = bengali}} ARK = { exists = no }} add_core = ARK }
				}
				IF = {	limit = { culture = bengali BNG = { exists = no}} add_core = BNG }	
				
				IF = {
					limit = { culture = oriya ORI = { exists = yes }} 
					IF = { limit = { ORI = {primary_culture = oriya}} every_province = { limit = { any_neighbor_province = { owned_by = ORI}} add_core = ORI}}
					IF = { limit = { NOT = {ORI = {primary_culture = oriya}} GRJ = { exists = no }} add_core = GRJ }
				}
				IF = {	limit = { culture = oriya ORI = { exists = no}} add_core = ORI }
				
				IF = {
					limit = { culture = sinhala CEY = { exists = yes }} 
					IF = { limit = { CEY = {primary_culture = sinhala}} every_province = { limit = { any_neighbor_province = { owned_by = CEY}} add_core = CEY}}
				}
				IF = {	limit = { culture = sinhala CEY = { exists = no}} add_core = CEY }
				
				IF = {
					limit = { culture = avadhi ODH = { exists = yes }} 
					IF = { limit = { ODH = {primary_culture = avadhi}} every_province = { limit = { any_neighbor_province = { owned_by = ODH}} add_core = ODH}}
					IF = { limit = { NOT = {ODH = {primary_culture = avadhi}} BND = { exists = no }} add_core = BND }
				}
				IF = {	limit = { culture = avadhi ODH = { exists = no}} add_core = ODH }
				
				IF = {
					limit = { culture = panjabi PUN = { exists = yes }} 
					IF = { limit = { PUN = {primary_culture = panjabi}} every_province = { limit = { any_neighbor_province = { owned_by = PUN}} add_core = PUN}}
					IF = { limit = { NOT = {PUN = {primary_culture = panjabi}} MUL = { exists = no }} add_core = MUL }
				}
				IF = {	limit = { culture = panjabi PUN = { exists = no}} add_core = PUN }				
				
				IF = {
					limit = { culture = gujarati GUJ = { exists = yes }} 
					IF = { limit = { GUJ = {primary_culture = gujarati}} every_province = { limit = { any_neighbor_province = { owned_by = GUJ}} add_core = GUJ}}
					IF = { limit = { NOT = {GUJ = {primary_culture = gujarati}} BDA = { exists = no }} add_core = BDA }
				}
				IF = {	limit = { culture = gujarati GUJ = { exists = no}} add_core = GUJ }			
				
				IF = {
					limit = { culture = marathi MAR = { exists = yes }} 
					IF = { limit = { MAR = {primary_culture = marathi}} every_province = { limit = { any_neighbor_province = { owned_by = MAR}} add_core = MAR}}
					IF = { limit = { NOT = {MAR = {primary_culture = marathi}} KHD = { exists = no }} add_core = KHD }
				}
				IF = {	limit = { culture = marathi MAR = { exists = no}} add_core = MAR }
				
				IF = {
					limit = { culture = lombard LOM = { exists = yes }} 
					IF = { limit = { LOM = {primary_culture = lombard}} every_province = { limit = { any_neighbor_province = { owned_by = LOM}} add_core = LOM}}
					IF = { limit = { NOT = {LOM = {primary_culture = lombard}} MLO = { exists = no }} add_core = MLO }
				}
				IF = {	limit = { culture = lombard LOM = { exists = no}} add_core = LOM }
			
				IF = {
					limit = { culture = alan ALA = { exists = yes }} 
					IF = { limit = { ALA = {primary_culture = alan}} every_province = { limit = { any_neighbor_province = { owned_by = ALA}} add_core = ALA}}
				}
				IF = {	limit = { culture = alan ALA = { exists = no}} add_core = ALA }
	
				IF = {
					limit = { culture = khanty YUG = { exists = yes }} 
					IF = { limit = { YUG = {primary_culture = khanty}} every_province = { limit = { any_neighbor_province = { owned_by = YUG}} add_core = YUG}}
				}
				IF = {	limit = { culture = khanty YUG = { exists = no}} add_core = YUG }
				
				IF = {
					limit = { culture = samoyed SAM = { exists = yes }} 
					IF = { limit = { SAM = {primary_culture = samoyed}} every_province = { limit = { any_neighbor_province = { owned_by = SAM}} add_core = SAM}}
				}
				IF = {	limit = { culture = samoyed SAM = { exists = no}} add_core = SAM }
				
				IF = {
					limit = { culture = pecheneg PEC = { exists = yes }} 
					IF = { limit = { PEC = {primary_culture = pecheneg}} every_province = { limit = { any_neighbor_province = { owned_by = PEC}} add_core = PEC}}
				}
				IF = {	limit = { culture = pecheneg PEC = { exists = no}} add_core = PEC }
							
				IF = {
					limit = { culture = cuman CUA = { exists = yes }} 
					IF = { limit = { CUA = {primary_culture = cuman}} every_province = { limit = { any_neighbor_province = { owned_by = CUA}} add_core = CUA}}
				}
				IF = {	limit = { culture = cuman CUA = { exists = no}} add_core = CUA }
				
				IF = {
					limit = { culture = khazar KHZ = { exists = yes }} 
					IF = { limit = { KHZ = {primary_culture = khazar}} every_province = { limit = { any_neighbor_province = { owned_by = KHZ}} add_core = KHZ}}
				}
				IF = {	limit = { culture = khazar KHZ = { exists = no}} add_core = KHZ }
				
				IF = {
					limit = { culture = karluk ZHE = { exists = yes }} 
					IF = { limit = { ZHE = {primary_culture = karluk}} every_province = { limit = { any_neighbor_province = { owned_by = ZHE}} add_core = ZHE}}
				}
				IF = {	limit = { culture = karluk ZHE = { exists = no}} add_core = ZHE }

				IF = {
					limit = { culture = mordvin MOV = { exists = yes }} 
					IF = { limit = { MOV = {primary_culture = mordvin}} every_province = { limit = { any_neighbor_province = { owned_by = MOV}} add_core = MOV}}
				}
				IF = {	limit = { culture = mordvin MOV = { exists = no}} add_core = MOV }
				
				IF = {
					limit = { culture = komi PRM = { exists = yes }} 
					IF = { limit = { PRM = {primary_culture = komi}} every_province = { limit = { any_neighbor_province = { owned_by = PRM}} add_core = PRM}}
				}
				IF = {	limit = { culture = komi PRM = { exists = no}} add_core = PRM }
				
				IF = {
					limit = { culture = normand NRM = { exists = yes }} 
					IF = { limit = { NRM = {primary_culture = normand}} every_province = { limit = { any_neighbor_province = { owned_by = NRM}} add_core = NRM}}
				}
				IF = {	limit = { culture = normand NRM = { exists = no}} add_core = NRM }

				IF = {
					limit = { culture = roman ROM = { exists = yes }} 
					IF = { limit = { ROM = {primary_culture = roman}} every_province = { limit = { any_neighbor_province = { owned_by = ROM}} add_core = ROM}}
				}
				IF = {	limit = { culture = roman ROM = { exists = no}} add_core = ROM }
				
				IF = {
					limit = { culture = lithuanian LIT = { exists = yes }} 
					IF = { limit = { LIT = {primary_culture = lithuanian}} every_province = { limit = { any_neighbor_province = { owned_by = LIT}} add_core = LIT}}
				}
				IF = {	limit = { culture = lithuanian LIT = { exists = no}} add_core = LIT }

				IF = {
					limit = { culture = old_prussian KUR = { exists = yes }} 
					IF = { limit = { KUR = {primary_culture = old_prussian}} every_province = { limit = { any_neighbor_province = { owned_by = KUR}} add_core = KUR}}
				}
				IF = {	limit = { culture = old_prussian KUR = { exists = no}} add_core = KUR }	
				
				IF = {
					limit = { culture = bolghar KAZ = { exists = yes }} 
					IF = { limit = { KAZ = {primary_culture = bolghar}} every_province = { limit = { any_neighbor_province = { owned_by = KAZ}} add_core = KAZ}}
					IF = { limit = { NOT = {KAZ = {primary_culture = bolghar}} NOG = { exists = no }} add_core = NOG }
				}
				IF = {	limit = { culture = bolghar KAZ = { exists = no}} add_core = KAZ }
	
				IF = {
					limit = { culture = avar AVA = { exists = yes }} 
					IF = { limit = { AVA = {primary_culture = avar}} every_province = { limit = { any_neighbor_province = { owned_by = AVA}} add_core = AVA}}
				}
				IF = {	limit = { culture = avar AVA = { exists = no}} add_core = AVA }
				
				IF = {
					limit = { culture = wallonian HAI = { exists = yes }} 
					IF = { limit = { HAI = {primary_culture = wallonian}} every_province = { limit = { any_neighbor_province = { owned_by = HAI}} add_core = HAI}}
					IF = { limit = { NOT = {HAI = {primary_culture = wallonian}} LUX = { exists = no }} add_core = LUX LUX = { add_core = 94 }}
				}
				IF = { limit = { culture = wallonian HAI = { exists = no}} add_core = HAI }

				IF = {
					limit = { region = helvetia culture = rheinlaender SWI = { exists = yes }} 
					IF = { limit = { SWI = {primary_culture = rheinlaender}} every_province = { limit = { any_neighbor_province = { owned_by = SWI}} add_core = SWI}}
					IF = { limit = { NOT = {SWI = {primary_culture = rheinlaender}} BAD = { exists = no }} add_core = BAD }
				}
				IF = { limit = { region = helvetia culture = rheinlaender SWI = { exists = no}} add_core = SWI }
				
				IF = {
					limit = { NOT = {region = helvetia} culture = rheinlaender PAL = { exists = yes }} 
					IF = { limit = { PAL = {primary_culture = rheinlaender}} every_province = { limit = { any_neighbor_province = { owned_by = PAL}} add_core = PAL}}
					IF = { limit = { NOT = {PAL = {primary_culture = rheinlaender}} BAD = { exists = no }} add_core = BAD }
				}
				IF = { limit = { NOT = {region = helvetia} culture = rheinlaender PAL = { exists = no}} add_core = PAL }			

				IF = {
					limit = { RUS = { exist = no} culture = russian MOS = { exists = yes }} 
					IF = { limit = { MOS = {primary_culture = russian}} every_province = { limit = { any_neighbor_province = { owned_by = MOS}} add_core = MOS}}
					IF = { limit = { NOT = {MOS = {primary_culture = russian}} RYA = { exists = no }} add_core = RYA }
				}
				IF = {
					limit = { RUS = { exist = yes} culture = russian } 
					IF = { limit = { RUS = {primary_culture = russian}} every_province = { limit = { any_neighbor_province = { owned_by = RUS}} add_core = RUS}}
					IF = { limit = { NOT = {RUS = {primary_culture = russian}} MOS = { exists = no }} add_core = MOS MOS = {add_core = 295 }}
				}
				IF = {	limit = { culture = russian RUS = { exists = no} MOS = { exists = no}} add_core = MOS MOS = {add_core = 295 }}
			
				IF = {
					limit = { culture = umbrian PAP = { exists = yes }} 
					IF = { limit = { PAP = {primary_culture = umbrian}} every_province = { limit = { any_neighbor_province = { owned_by = PAP}} add_core = PAP}}
					IF = { limit = { NOT = {PAP = {primary_culture = umbrian}} URB = { exists = no }} add_core = URB }
				}
				IF = { limit = { culture = umbrian PAP = { exists = no}} add_core = PAP }
				IF = { limit = { NOT = { owned_by = PAP} is_core = PAP NOT = { religion = catholic }} remove_core = PAP add_core = URB }
				
			}
		}
	}
	option = {
		name = "Keytiumck.4a"
	}
}
[/spoiler]
One question though, the culture event always happens before the core events, right? Seeing as there's a check for PAP and URB cores in the culture event, isn't it so that they cannot have been placed yet?
So the is_core in the culture split isn't meant to be checking for the cultural cores because yes they don't exist yet. Instead it's looking for owned provinces (which always have cores) and those cores that generate in partially owned provinces. The cultural cores from Umbrian aren't likely to generate on a very large area because Umbrian only has a large area if it's primary or secondary nation are already large, but if neither of them exist it does handle those two provinces in the middle of Italian in a surprising amount of detail.

Thank you for this mod. I love what you've done with the converter. I just tested it on my recently completed game and the EUIV world came out much better than the standard conversion by Paradox, especially with regards to national ideas. Two requests: I would love for Muslim nations to use their Dynasty flag (or other CK2 flag of choice) instead of the often uncharacteristic Christian flags. I would also like to see more cores for possible extinct nations within large multicultural empires. For example, in my latest game, Byzantium ruled almost all of the HRE and Italy, but most of their German and Italian territories had only Byzantium cores.
Hmm the second request should hopefully be better catered too in the next version, but if you were using the latest release you should of still had a large amount of Austrian, Hanover, Swiss and Palatinate cores in the German lands. Unless The ERE had culture converted everything in which case there would be cores there even in EU4.

Also I've realized that playing as a orthodox theocracy in eu4 makes no sense. The patriarch authority events keep popping up and talking about about tensions between the state and the patriarch despite that being ridiculous when the state is the patriarch. Obviously in vanilla there are no Orthodox theocracies so Paradox never bothered to account for them, but it isn't entirely unheard of for the ecumenical patriarch at least to be converted over from CK2. what do you think the best solution is? add a not theocracy clause to the trigger of the authority event and lock the country at 50 or 100 for all of time? I mean it removes game play elements which is bad, but it really doesn't make sense.
 

keytium

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Opps sorry you ninjaed me and I didn't see your post.
You could have Cores from Dejure Kingdoms be creatures no matter what. I'm speaking of Whales, Brittany, Pomerania, Basically small kingdoms that usually end up being a part of a much larger realm but arent unions (England, Greece and Italy are out).
Those kingdoms might never have existed in the entirety of history though. That why we're doing it based on culture rather than history. We just can't account for how incredibly different each game of CK2 might be.

Also Austria being formable for any nation with Austrian culture could be neat, Right now i think only Styria gets the option.
We've done that. I think.
 

Mr Repwoc

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In CK2 hordes are pacified if they convert to Christianity, this makes it so that making Christian Altaics have the Steppe Horde government would not represent them correctly. This means that they won't get the Horde idea set (as it would be too OP). So this idea set would be specifically for Christian Altaics. Granted, the Indian religious group is also set to pacify hordes - but hordes being Buddhist in EU4 kind of contradicts that, I suppose they were targeting Jain specifically. So an argument could be made for the ideas to be neutral enough to symbolise both Christian and Jain Altaics.


I think they would need to be more specific than that, imagine a game where you conquer Europe as a Hindu. Everyone would then have the same ideas. I'd suggest making them tied to at least one culture group as well.



I presume you mean your Zoroastrian ideas? Yes, they would make the most sense when applied with the criteria 'Zoroastrian' + 'Theocracy'!

Ok, I'll see what I can do. Just as a matter of interest, how are the armies in EU IV calculated (size, composistion etc) through the convertor?
 

rageair

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Thank you for this mod. I love what you've done with the converter. I just tested it on my recently completed game and the EUIV world came out much better than the standard conversion by Paradox, especially with regards to national ideas. Two requests: I would love for Muslim nations to use their Dynasty flag (or other CK2 flag of choice) instead of the often uncharacteristic Christian flags. I would also like to see more cores for possible extinct nations within large multicultural empires. For example, in my latest game, Byzantium ruled almost all of the HRE and Italy, but most of their German and Italian territories had only Byzantium cores.
The first request is not possible to change through modding, it's hardcoded.
Large empires should have cores on all of their non primary cultured lands as of the next update, it's going to be extremely unlikely for them not to gain cores.

You could have Cores from Dejure Kingdoms be created no matter what. I'm speaking of Whales, Brittany, Pomerania, Basically small kingdoms that usually end up being a part of a much larger realm but arent unions (England, Greece and Italy are out).
I agree with Keytium here. Also, it's pointless to arbitrarily divide cores. The provinces need to be the correct culture, otherwise the cores are dead anyway.

Also Austria being formable for any nation with Austrian culture could be neat, Right now i think only Styria gets the option.
Everyone already gets the option! :)

So the is_core in the culture split isn't meant to be checking for the cultural cores because yes they don't exist yet. Instead it's looking for owned provinces (which always have cores) and those cores that generate in partially owned provinces. The cultural cores from Umbrian aren't likely to generate on a very large area because Umbrian only has a large area if it's primary or secondary nation are already large, but if neither of them exist it does handle those two provinces in the middle of Italian in a surprising amount of detail.
I see! So it's there in case the Papal States have grown really big in CK2, basically! :)

Ok, I'll see what I can do. Just as a matter of interest, how are the armies in EU IV calculated (size, composistion etc) through the convertor?
They aren't! :p When starting the game, EU4 does some automatic calculations completely independent from the converter.
 

rageair

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Also I've realized that playing as a orthodox theocracy in eu4 makes no sense. The patriarch authority events keep popping up and talking about about tensions between the state and the patriarch despite that being ridiculous when the state is the patriarch. Obviously in vanilla there are no Orthodox theocracies so Paradox never bothered to account for them, but it isn't entirely unheard of for the ecumenical patriarch at least to be converted over from CK2. what do you think the best solution is? add a not theocracy clause to the trigger of the authority event and lock the country at 50 or 100 for all of time? I mean it removes game play elements which is bad, but it really doesn't make sense.
There's one Orthodox Theocracy! Montenegro, but only after the year 1516! :p
I personally think we should hold off on changing anything here, until we can replace the lost gameplay with something else! :)
 

LumberKing

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