So how long has it been since you played an agrarian Idyll empire? Well, evidently it's been awhile for the devs too, because now with the new building system where you unlock building slots by building city districts, your agrarian idyll empire, that is the civic whose entire premise revolves around not building city districts... Has to build city districts, functionally invalidating the premise of the civic. This along with a tertiary buff to it: since industrial districts now exist, arcology project has suddenly become indirectly less good because a pseudo-alternative exists, which makes gaia world terraforming more pickable by comparison even though gaia worlds have received no direct change- something agrarian idyll empires love to do with their credits in the mid-late game, before they start building ring worlds.
TLDR: Make agrarian Idyll have farming districts unlock building slots so that it does what it is supposed to.
TLDR: Make agrarian Idyll have farming districts unlock building slots so that it does what it is supposed to.