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HottestRod

Associate Product Marketing Manager
May 14, 2018
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The “Cicero” update to Imperator: Rome makes a number of dramatic changes to the core game, letting the player focus on political consequences and imperial governance instead of waiting for numbers to grow. Provincial populations can now be nudged towards assimilation, but are mostly autonomous in their preferences. Provinces themselves can be developed along a range of settlement sizes, according to your priorities and wealth.

The political and military games have also been enhanced. Advisor loyalty will affect how flexible you are in meeting new political challenges, and balancing the competing factions in your empire will be important in new ways. Your armies must gain experience in order to adopt new traditions, but that might mean risky wars or expensive drilling.

In all, “Cicero” is an attempt to see if new game design ideas can work in one of our favorite settings.

  • Deeper Province Management
    • Develop settlements in the provinces, founding new cities or establishing great metropolises at the center of your empire
    • 17 unique buildings to enhance provincial wealth and capabilities
    • Population development, migration and conversion now happen dynamically
    • Food may be stored in a province and depleted over time. Save grain for a coming crisis or starve an enemy into submission.
  • Challenging Political Game
    • Monarch power replaced by Political Influence, a store of value based on the loyalty of your advisors. Ruler skills now affect national capabilities, not specific actions.
    • Each form of government must consider trade-offs when passing new laws. Republics must consider the balance of their factions, while Monarchies risk pitting generals against governors.
  • Greater variety in nations
    • Unique national heritages for each culture, reflecting historic strengths and priorities
    • Unique inventions for many nations
    • New events and flavor interactions, many tied to the nation you are playing
  • New Ways of War
    • Revamped the military traditions available to each culture
    • Unlock these traditions with Military Experience, which can be earned incrementally or through combat and peace time drilling.
    • Changes to the AI promote conflict between the non-human controlled nations, making a more dynamic and dangerous world, especially in the endgame.
 

Pelthis

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Sounds great. As a disappointed day one buyer (I enjoyed it for 20 hours, but quickly became bored of the rince and repeat gameplay) I feel like it's the good time to give the game another chance :)
 

Exard

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Returning player coming back to Imperator. I'm really happy everything goes so smooth on GOG. Beta Channels gave me a first look on the beta yesterday. Time to paint the map once again now :)
 

Gutie

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Can anyone explain to me why gold was removed from peace treaties? I still can't understand the reasoning for this at all. When I saw this initially, part of why I figured the team took a while to get this patch done was to fix things initially stated would be changed such as this.
The team had over a month to make the adjustments to the economy in game (which balance/economy/etc they said was part of the reasoning for the change iirc which still made no sense tbh). How is it such an issue that a notion that exists in almost every other PDI grand strategy game is inoperable?
I'm not mad over it, I'm just genuinely confused as why this is even something that was changed at all, and how this improves the aspect of waging war or overall game meta even in the slightest, especially given the ahistorical nature of the change. That aspect is one big "???" in a range of good changes this patch makes (although also a LOT of changes that make doing things like "Phyrric VIctory" a LOT harder it looks like).
 

magriboy0750

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Great.However,the offline GOG installers have currently not been updated to Cicero for both Windows,Mac and Linux versions.Any eta for when we can get it?
Thanks for any replies about this.
Cordially.