• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Lord Valentine

Lord Protector of Britain
88 Badges
Jul 5, 2006
999
135
  • Crusader Kings II: Way of Life
  • Rome Gold
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Europa Universalis: Rome
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Stellaris: Necroids
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Arsenal of Democracy
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
Hello everyone! During my summer holidays (which are over tomorrow sadly enough) I not only played on my present megacampaign but also started another game as Duchy of Apulia. Around the same time I was reading through queenimperial's The Medieval History of England with great joy. It is one of the, if not the best history-book CK-AAR around and I definitely recommend it to anyone who likes history-book AARs. Anyway inspired by the unique and fascinating layout I began writing short literary summaries on how my game developed just for myself and the fun of writing it. By now I have got through three reigns and thought I might as well post it hear. Hopefully it give pleasure to one or two people just like I enjoyed writing it.

However since this is the work of a fairly leisurely free time activity and I am still working on my megacampaign don't expect regular updates. It might be a while before I am in the mood and find time to write on. :)

Robert Guiscard
Duke of Apulia, Calabria and Sicily
1059-1068

Born: Normandy, 1020; Died: Naples 1068; Buried: Church of our Lady Benevento

Married: (1) 1050, Apulia (?): Alberada of Buonalbergo : 1 Child; (2) 1058, St. Georges Church Salerno: Sichelgaita of Salerno, sister of Prince Gisulf II of Salerno: 3 Children

Titles: Duke of Apulia, Calabria and Sicily 1059, Count of Apulia 1057​

Robert Guiscard was one of the most awe inspiring figures of his age. He was the sixth son of Tancred of Hautville, a minor noble in Normandy. In 1047 he left Normandy to join the Normans who where fighting against the Byzantine Empire in Southern Italy with his brothers Drogo and Humphrey as their leaders. According to legend he arrived with only five riders and 30 warriors on foot and quickly became the head of a local robber band. Since there was no land available to the Normans to grant to Robert, he fought in a war against Gaimar IV of Salerno for Pandulf IV of Capua. The next year, 1048, Robert however left Pandulf, probably because he had not kept his promise of giving Robert his daughters hand in marriage and a few castles. Robert now turned to his brother Drogo, asking him for a fief and was granted the fortress Scribla in Apulia. However, still dissatisfied, Robert looked for further chances to expand his power. In 1050 he married the daughter of a local noble Alberada of Buonbalbergo, who as her dowry supplied him with 200 warriors. The marriage was a happy one and both Robert and Alberanda remained on good terms with each other even after the marriage had been declared invalid by the pope due to the fact that both were too closely related to each other.

In 1053 Robert finally had a chance to show his worth. The Lombards had turned on the Normans and allied themselves with the pope. The united troops of the Lombards and the pope, aided by some Lothringian and Swabian troops, some 6,000 men confronted the Normans at the Battle of Civitate. The Normans only numbered 3,500 men but where mostly mounted. The centre was commanded by Humphrey while Robert commanded the left wing. Although it was the right wing under Richard of Aversa that won the battle, Robert distinguished himself through his great courage and together with his men saved Humphreys centre from great peril more than once. Some years later in 1057 Robert was rewarded for these deeds by being granted the title Count of Apulia. From this base of operation Robert conquered the whole of Apulia. The following year, after his separation from Alberada and just after the birth of his son Bohemond, Robert married Sichelgaita, the sister of Gisulf II, the successor of Gaimar IV of Salerno. Robert had been very worried about what sort of reception would await him. After all he had fought Gisulfs father and the Norman ambitions in Italy had all but destroyed Lombard rule in the area. However when he entered the city with 80 knights in splendid armour escorting him and baring his banner in front of him he was received with great warmness from the people who had turned up in their thousands to see the great foreign warrior. When Robert reached the royal palace he dismounted and was escorted up the majestic stairways to the entrance of the building where Gisulf awaited him. Before even hesitating for a second the Prince of Salerno embraced Robert warmly and there was much rejoicing among the people of the town as well as among Roberts’s followers. As strange as this might seem at first all of this had quite logical reasons. The people of Salerno where not so much celebrating the Robert but rather the peace and stability which they hoped would spring from this matrimonial union. The abundant supply of wine for the populace did the rest to wash away all animosity towards the foreigner. As for Gisulf, he was clever enough to realize that he could not afford to have the Normans, the rising power in Southern Italy, as enemies. On the contrary he hoped to win them for a joint war against Pandulf V of Capua who was behind the assassination of his father Gaimer IV last year. The next day the marriage itself took place in the Church of St. George, an appropriate place for such a warlike noble as Robert. It was followed by a week of feasting with wine flowing like water. Gisulf and Robert went hunting together and even took part in a jousting tournament where in the end they settled for draw both praising the others valour and talent. Before the two sides parted Robert vowed to protect Salernos independence and destroy two Norman castles on the border to it. But what did Robert gain through the marriage? Nothing directly, but quite a deal indirectly. The Normans had established themselves as the dominant power in southern Italy and Robert was more and more growing into the role of their leader. Nevertheless there where still factions who opposed Norman rule. Salerno was the richest and most formidable but there where others as well. Pandulf V of Capua for example had yet resisted all Norman attempts to seize his small realm and further west the city of Naples under a Greek Duke also defied the Normans. Alone for themselves these small states where no threat to the Normans but if they where to unite, perhaps even with papal backing they could field a formidable force. Of course this was not likely. There was a long standing rivalry between Capua and Salerno which had intensified since the murder of Gaimar IV. Naples was isolated since it was both Greek and Orthodox. Nevertheless Robert was on the safe side by drawing the strongest non-Norman lord in Southern Italy closer towards him. And who knows if Gisulf where to die without an heir Robert might win Salerno without a drop of blood being spilt.

In 1059 the papacy, looking for allies in an upcoming conflict with the Empire, recognized the Norman conquests in Italy and declared Robert “Duke of Apulia, Calabria and Sicily”. Over the next two years Robert was occupied with conquering the remains of Byzantine Italy in Calabria. Resistance was close to non-existent and only Tarentum resisted and had to be besieged for nearly half a year. By 1060 Robert was ready to launch his first step into Sicily. His attempt to take Messina by storm however was repulsed by the Saracen garrison and Robert recalled to beat off a Byzantine expeditionary force sent by Emperor Constantine X to retake Italy, which he destroyed with ease. In 1061 another attempt was made together with Roberts’s brother Roger and this time the attack was successful. Messina had been abandoned by the Arabs and was now fortified and granted to Roger as fiefdom. Before advancing further Robert allied himself with Ibn al-Halwas, a local Emir, against the other Arabs of Sicily. Although the Arabs where defeated in each battle, the Normans and their allies where unable to conquer the vital strongholds and had to retreat. Roberts’s dream of ruling Sicily would remain unfulfilled. The same year Roberts’s second son Roger Borsa was born.

Over the next years Robert busied himself with organizing his realm and destroying the last Byzantine and Lombard resistance. In 1062 Robert was also forced to alter his last will since the pope demanded that Bohemond, since he had been born in an invalid marriage, should be disinheritied. In 1067 Robert finally reached an agreement with the Byzantines. The Byzantines offered to recognize as Duke, ally of the empire and “Marshal of the Empire”, a post which brought Robert the incredible salary of 200 gold pounds a year! Robert was now free to conquer the last places in Italy that still resisted him. These included the Lombard principalities of Capua and Salerno and the city of Naples. Capua was taken in a brief and successful joint campaign with his brother-in-law Gisulf II of Salerno, who took especial delight in the public execution of Pandulf V following his defeat. The city itself was added to the growing domain of Duke Robert.

Robert remained in Capua for the remaining year and busied himself both with hunting and affairs of the state. For example he gave great financial and military support to a papal missionary delegation whose aim it was to convert the Orthodox Greeks in Southern Italy. In the end the missionaries managed to convert most of the population of the city of Bari and the surrounding country. After having celebrated Christmas with his wife and court new priorities began to emerge in the Dukes mind. First of all Robert was determined to seize Naples the following year. Secondly, and that was a thought which he kept secret from his wife for good reasons, he grew determined to reinstate Bohemond, by now a boy of ten years, into his old rights. Before he set out for his campaign in February 1068 Robert sent word to Roger Wellsley, his chamberlain, to make the necessary preparations with all necessary discretion.

But for the moment family affairs had to wait. Robert turned up in front of Naples with a host of 2,500 men on February 28th. The Duke of Naples Sergios VI made several sallies but was unable to breach the Norman siege. But in spite of holding out against all Greek attacks, things where beginning to look bleak for the Normans as the year dragged on. An outbreak of Malaria killed hundreds of soldiers and by July only 800 where left in fighting conditions. It looked as if the siege would have to be lifted and Naples would be the first city to defy Robert Guiscard, the men who had so far conquered all who stood between him and the rule of all Southern Italy. Just now as all hope seemed to fail a new opportunity arose. A deserter from the city garrison promised to show the Normans a way into the city through the ancient Roman water system if he would be granted a share of the town’s treasury. Robert at once seized the opportunity. On the night of the 11th of July he led some 60 men into the city via the secret entrance and fought his way to the main citygate. As the Normans advanced they set fire to the houses they passed, creating panic and confusion among the Greeks. The gate was quickly taken and now the whole Norman army was ready to descend upon the city. Destroying, looting and killing the Norman horde annihilated all resistance and by 11 pm. Robert was looking down from the ducal palace, conquered only 15 minutes ago, onto the burning city. It was in this moment of glory and victory, with a song about the destruction of Troy on his lips as legend has it, that Robert was pierced from behind by a Neapolitan soldier who had been believed to be dead. This wounded man managed with his last breath to strike his dagger right through the Dukes chest before being killed by a Norman nearby. Robert was immediately carried away and the army’s surgeons and priests called together. To the shock of all his soldiers the Duke was beyond saving and died just as the sun began to set on the 12th of July 1068 at 6 am.

The death of Robert Guiscard was a terrible blow to all Normans. Like no other he had been the driving spirit of the conquest and he was respected for his valour and virtue as much as for his kindness towards his soldiers. His strong rule had provided to unity and stability the Normans had so desperately needed. Not surprisingly the whole Norman nobility showed up in Naples to escort the deceased to his last resting place. A grand procession, including no fewer than 8 counts and 3,500 soldiers, made its way from Naples to Benevento. There, after mourning ceremonies that lasted three days, the Duke was buried in the Church of our Lady on the 23rd of August. All present that day somehow understood that an age had come to an end.
 

unmerged(59737)

Strategos ton Exkoubitores
Aug 9, 2006
3.100
25
*Subscribes*
 

unmerged(10971)

Alien Space Bat
Sep 9, 2002
3.493
11
That was... fast. Ah, well, the proper place for someone like Robert Guiscard to die is on the battlefield, I suppose.

Having read John Julius Norwich's The Normans in Sicily, it's nice to read the backstory again. Then we get to the game itself and the quality doesn't drop a bit. :)
 

Lord Valentine

Lord Protector of Britain
88 Badges
Jul 5, 2006
999
135
  • Crusader Kings II: Way of Life
  • Rome Gold
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Europa Universalis: Rome
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Stellaris: Necroids
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Arsenal of Democracy
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
Well thanks a lot for the replies.
I will post the next reign in the next few days but first I want to give the final touches to my next update in the Scots AAR which I already wanted to post on Friday but technical problems with EU III kept me occupied. There's always something that goes wrong. :wacko:

~Lord Valentine~
 

VILenin

Revolutionary Leader
63 Badges
Dec 24, 2004
3.147
7
  • Stellaris
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Stellaris: Federations
  • Divine Wind
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Victoria 2
Looks good so far. *subscribes* :) It's a shame the Guiscard died so early in the game; Roger Borsa doesn't quite measure up to his father.
 

unmerged(83459)

Corporal
Sep 4, 2007
32
0
Thanks for the story of Robert Guiskard. I should have read it before starting my Norman campaign.

Here comes my experience which goes a bit beyond usual AAR and is more a reflection on the game as a whole, cheats, desirable patches and more.

I’ve plaid the 1066 scenario with the new 1.05 mod for a week now and here is my experience, my reflections and my proposals for further developments:

1066 PATCH 1.05 DUKE OF APULIA

I plaid the duke of Apulia and this put me right at the center of the action in the Mediterranean Sea.
Compared to the original scenario, the Normans in Italy have been strengthened and so Robert Guiskard had no difficulty to gain control over Sicily and assume the title of king of Naples,
When the crusades started the chaos was soon incredible, but everything happened with lots of historical detail. The first to go to Jerusalem en masse were the French. Meanwhile kingdom of France back home was headed for disintegration as if they were already preparing for the 100 years war. Bohemond took example from the French and followed on their heels, taking Beirut and turning it to Christian faith. Later Roger Borsa even conquered Jerusalem for a very brief moment.

MIDST OF THE ACTION

In the Holy land I watched two knight orders rise and fall almost immediately. Only very slightly better performed the Teutonic Order in Prussia. Maybe this is a first suggestion for programmers: The knight orders should be strengthened in the beginning or they should be able to resurrect in a second place. I haven’t yet seen the Knights of St. John in Rhodos or Malta, but maybe that’s because I’ve arrived only to the year 1230 AD. If they’d appear in Rhodos, I’d like to offer them vassalation and/or give them Malta as a liege, but with the current orders that appears to be impossible. Would be a nice idea to offer this option in the game.

CRUSADING THE MEDITERRANEAN

In the second crusade the strongest crusaders were the Croatians. It seems the whole of Croatia took the cross and they established two big reigns in Syria and in Egypt. The Fatimids were completely crashed, not least because they had launched a counter-crusade annihilating the Croatians in the Balkans (A strategy that recalls the Syracusan tyrant Agathokles in the war with Carthage). Two or three years later both the Croatians and the Fatimids had completely disappeared from the game.

VULNERABLE VENETIANS

During the second crusade I was allied to Venice and in a first time it was them being faster in obeying the Papal order and taking Alexandria. The Fatimids however answered conquering both Rome and Venice. The Venetians survived only three years in Alexandria and then were swept off the board. At this point I decided that the Middle Ages without Venice wouldn’t do for me and restarted the game from an earlier stage, preventing the Fatimids from doing all that damage. As a first conclusion of these events I think it would be good to change the ai strategy to a more defensive attitude for the party that suffered a declaration of war, taking into account especially the number of troops due to attack them at home.

MORE DEMESNES NEEDED

But there is another lesson and that is that the Republic of Venice (not so Pisa and Genoa) is far too weak in the game. In 1066 they possessed already Istria and lots of islands in the Adriatic Sea. Thus the 1066 scenario should give them at least two demesnes, maybe three: Istria, Zadar and/or Split and maybe even Ragusa (with stronger fortification!) as a vasall and another demesnes in Corfu. Istria and Split belonged to the Republic of Venice since the 11th century. Zadar became Venetian in 1202. Corfu was captured by the Normans in 1081, then changed hands between Venice (1204), Epirus and Naples until finally in 1386/1402 it became the most important fortress of the whole Venetian Empire. (On the Crusader Kings map the position of Corfu is slightly misrepresented. It should be placed more to the north in the Strait of Otranto instead of the Ionian Sea).

CRUCIAL CLAIMS

The Republic of Ragusa had some periods of independence alternating with different lieges, first the Byzantine emperor, then from 1205 to the 14th century Venice, after that the king of Hungary and finally from 1526 the Ottoman Empire.
So in history there was a lot of movement in the Adriatic Sea with Venice always as a protagonist. Therefore, if it’s right not to give them all their later possessions right from the start, the Republic of Venice should be given at least the possibility and the stakes to develop it’s empire all down the coast. That means first of all the claims; explanation follows.

PLAYING A REPUBLIC

Frustrated with the poor Venetian performance I learned on the forum how to play the Republics. I didn’t use the patch, because I read that it was unstable, but copied the necessary code into the game saves. Thus I discovering that the Republics’ task is almost impossible. The biggest problem is that they can’t claim a title. So if they haven’t got the necessary claims they can only attack the Muslims. In historic reality however the Republics were often extremely aggressive and imperialistic especially against other Christian realms.

GUIDANCE FOR EXPANSION

Therefore I think the Venetians should be given all the necessary claims right from the start. This can be a nice way to guide their action in a historic way. So here is a list of Venetian claims to be included: Treviso, Padoa, Verona, Aquileja, Istria, Veglia, Senj, Zadar, Split, Ragusa, Cattaro, Durazzo, Corfu, Crete, Morea, Athens, Naxos, Eretria and the Aegean Islands, Samos and Constantinople. The same way could be given guidance to Pisa (I guess they got already the necessary claims for Corsica and Sardinia, but not for Arboria) and more important Genoa (claims on Corsica, Samos, Lesbos/Chios and Constantinople). Apulia should have a claim on Corfu and Thessalonike.

CHEATS FOR VENICE

The easiest way to cheat your game is changing liege in the game save files, but it’s hard to get demesnes done. The easiest way do do this to isolate a county from it’s liege, let them declare war on a not too strong Muslim state and, after they’d been conquered, immediately send the Republics troops to take the place from the Muslims before anybody else does it. That way I have put together a nice Venetian empire consisting of demesnes Istria, Zadar, Split and Corfu, bishopric Veglia, County of Senj, Republic of Ragusa and Principate of Aegean Islands. I’m still trying to affiliate Crete and Durazzo. This is what should be the Republic of Venice at the end of the game.

CREATING TITLES IN A REPUBLIC

It has been said that one major downfall of playing a Republic is the fact that they can’t create titles. This is not completely true, since I’ve discovered that they are able to create bishoprics (I still have to check if this is possible for a knight order too, would be a nice play for the Teutonic Order). You need a clerical however to do it and that’s the reason why I’ve started to give my boys always religious instruction when asked. When you have created a bishopric, a simple trick in the save-game-file can transform it into a Republic: Just find it there and change the government form from ecclesiastic to republican. This is how I reinstated the Republic of Ragusa which had been lost during the Fatimid attack.

FULL PLAYABILITY FOR ALL

So reassuming I’d ask first of all for a stronger Venetian Republic right from the start with a lot of necessary claims in their future possessions. In conclusion, I think it would be time to give full playability to all players: Republics, Muslims, knight orders and Pagans, with the necessary adjustment for the creation of clerical or republican titles. Many have asked to play the Hanseatic League, the Teutonic Order, the Swiss Confederation or Venice and it think it wouldn’t take much to get them satisfied.

REPUBLICAN SEED

For further patch developments it would be nice to give the Republics the option of creating Republican titles (like they already do with ecclesiastic titles). With the necessary claims or claim creating capability their game would be as interesting as any other duke’s or king’s. Italy had a lot of important though shortlived Republics in the 13th and 14th century (view the 1187 and 1337 scenarios too). The Swiss Republic dates from 1291. In Germany Hamburg, Bremen, Lübeck, Frankfurt and Nürnberg were prosperous cities with a republican government (they were not demesnes!) and in bishoprics such as Cologne the archbishop was sometimes exiled by the burghers. In Flanders and even in Paris there were civil revolts in the 14th century.

OVERTHROW THE GOVERNMENT

The game knows already the possibility of civil revolts, but when the rebels conquer the province there are no consequences and the liege or vassal continues to control it as if nothing happened. But at least in the richer cities with discontent and strong burghers there should be a chance to instate a republican government through an uprising. In conclusion it would be really nice to introduce the possibility of government overthrows in the more prosperous demesnes/counties/bishoprics (with or without an immediate pledge to the same liege). In this case the bishop or count would flee to his liege’s court and the latter would get an option to recognize the new government or (try and) enforce the government form and the vassal of his choice.

GET RID OF YOUR DEBT

On my computer the patch 1.05 was very stable and didn’t even crash once. I have noticed a few other issues though. One is that war is always too expensive and never fails to drive you into debt. But for the computer players the money seems to be no issue at all. You can cheat on this by playing for a short time another player. When you turn back to your own dynasty you’ll find that your debt, which was maybe at -2000 ₤, has luckily disappeared and your money is back at 0 ₤. While this is a cheat in favor of the computer players, there is another one in favor of the human player:

DISBAND YOUR ARMIES

A new feature of patch 1.05 is the possibility to disband an entire army. The disband button allows to send your army to the distant edges of the terrestrial disk and then, if necessary, take a magic carpet back home and be immediately available for combat in your demesnes. Thus the disband button is more an extremely powerful cheat, very useful, but not realistic at all, the more since all the computer armies seem to take the normal way home. There should be a time and desert factor correlated to the distance of the place where you disbanded. The soldiers should become completely and immediately available only if disbanded in their home county (or adjacent). In any other case they should reappear only after a while and with significant losses.