Seeing as Leviathan is now the worst rated product on Steam of all times I think its time to step back and take a look at what is happening here.
I do not want to defend the state of Leviathan. It was very obviously buggy and should have never been released the way it way (which btw. is as far as I understand corporate structures not the decision Johan or the Tinto team makes) and it has to be investigated internally what factors caused the DLC to be released in its current state. And there are certainly many factors like, I guess, the Tinto team not getting all its position filled and trained as fast as expected, lower performance thanks to Corona and that somewhere the reporting chain had a problem which meant the decision for release was made despite its state instead of considering alternate options like a delay or clearly communicated early access release.
But the cause for the outrage we see now is more than just Leviathan. The problem is, in my opinion, the age of EU4 and all the problems that come with it. It has already been said in the past that it becomes harder and harder to find things to add to EU4 in DLCs. And I think most players can attest that many things introduced in the last year(s) are less than useful, to be diplomatic.
And its not as if a release of a bugged DLC is a unique event. Rather it is the norm for Paradox.
Part of the reason for that is, in my opinion, the way Paradox structures its DLC. The idea is that you always have combinations of a free patch and paid DLC. All sweeping changes which affect larger parts of the game are in the patch so that the playerbase is not split while the DLC contains optional things that are not strictly necessary to play the game.
And for new games that makes sense. You are not splitting the playerbase as all important changes are made available for free to everyone and there are usually enough things you can add into DLCs.
But for old games this system does not work anymore. There are no more interesting mechanics to be added as DLC and EU4 has grown so much that fixing bugs becomes ever more complicated, meaning more and more time has to be spend on the free patch than on the DLC. That alone wouln't be strictly a problem, but then you have to realize that the DLC finances the patch. Without something to sell at the same time there won't be bugfixes apart from small patches addressing the biggest issues. And with how much work fixing bugs is, you have to sell a lot to get them fixed. But as I wrote above, finding things to sell gets harder and harder.
So what to do now? A change in how patches and DLCs are produced is needed, at least for old titles. The subscription model introduced recently could help as it would assume a steady income not directly tied to the creation of a new DLC which would allow more time for bugfixing or rework patches which alone might be enough to keep people interested in subscribing. Or you could finally wind down the EU4 lifespan like it was done with CK2 and have one or two final bugfix only patches.
If this is possible I do not know. I am not aware of the current politics inside Paradox. I always had the impression that EU4 is kind of a cash cow for them and of course people resist any changes to their cash cow, at least as it can still be milked. This possibly also ties into the question of why Leviathan was released in its current state.
But I think that at least the level of outrage experienced now is a sign that the current model can't be sustained anymore.
I do not want to defend the state of Leviathan. It was very obviously buggy and should have never been released the way it way (which btw. is as far as I understand corporate structures not the decision Johan or the Tinto team makes) and it has to be investigated internally what factors caused the DLC to be released in its current state. And there are certainly many factors like, I guess, the Tinto team not getting all its position filled and trained as fast as expected, lower performance thanks to Corona and that somewhere the reporting chain had a problem which meant the decision for release was made despite its state instead of considering alternate options like a delay or clearly communicated early access release.
But the cause for the outrage we see now is more than just Leviathan. The problem is, in my opinion, the age of EU4 and all the problems that come with it. It has already been said in the past that it becomes harder and harder to find things to add to EU4 in DLCs. And I think most players can attest that many things introduced in the last year(s) are less than useful, to be diplomatic.
And its not as if a release of a bugged DLC is a unique event. Rather it is the norm for Paradox.
Part of the reason for that is, in my opinion, the way Paradox structures its DLC. The idea is that you always have combinations of a free patch and paid DLC. All sweeping changes which affect larger parts of the game are in the patch so that the playerbase is not split while the DLC contains optional things that are not strictly necessary to play the game.
And for new games that makes sense. You are not splitting the playerbase as all important changes are made available for free to everyone and there are usually enough things you can add into DLCs.
But for old games this system does not work anymore. There are no more interesting mechanics to be added as DLC and EU4 has grown so much that fixing bugs becomes ever more complicated, meaning more and more time has to be spend on the free patch than on the DLC. That alone wouln't be strictly a problem, but then you have to realize that the DLC finances the patch. Without something to sell at the same time there won't be bugfixes apart from small patches addressing the biggest issues. And with how much work fixing bugs is, you have to sell a lot to get them fixed. But as I wrote above, finding things to sell gets harder and harder.
So what to do now? A change in how patches and DLCs are produced is needed, at least for old titles. The subscription model introduced recently could help as it would assume a steady income not directly tied to the creation of a new DLC which would allow more time for bugfixing or rework patches which alone might be enough to keep people interested in subscribing. Or you could finally wind down the EU4 lifespan like it was done with CK2 and have one or two final bugfix only patches.
If this is possible I do not know. I am not aware of the current politics inside Paradox. I always had the impression that EU4 is kind of a cash cow for them and of course people resist any changes to their cash cow, at least as it can still be milked. This possibly also ties into the question of why Leviathan was released in its current state.
But I think that at least the level of outrage experienced now is a sign that the current model can't be sustained anymore.
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