The case for expanding Albania and Epirus (and a suggestion on Greek Culture)

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Roki_09

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He also wrote letters in Serbian to Ragusa. But according to EU4 Ragusa is Croatian(I know it wasnt back then but still) :p


The point I was trying to make is that all that rebellion was not really nationalistic, but more religious. That region(modern Albania) was part of Serbian empire and Byzantine empire before that. They were fighting for Christianity and also personal gain :).
And it was only a part of province that is represented in game, so it doesnt depict a real historic picture.
 
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staycool.

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What difference does it make whether a culture is accepted? Yeah depending on case (same culture group, different culture group and other stacking penalties) youll get a smallish penalty, but its nothing drastic that would require you to switch province culture (or do other stuff to get the culture accepted). Its not like youre gonna lose it. Once you grow beyond like 20 provinces, it no longer matters whatsoever. The income or manpower lost from penalties becomes practically irrelevant. If you spend those DIP points upgrading production youll get income in your own provs anyway.

Going back to very first sentence in this reply i believe its basically just some people's perceived value of having everything accepted just for role playing sake OR OCD inspired desire to do it. Which is IMO at least not a good argument in support of the original claim (dont add more cultures because hard to accept)

(edit again sry i really dont mean to single you out, im rather just think out loud even though i quoted you)

From a singleplayer perspective i couldn't care less really. I'm talking about the MP perspective. Having 20 provinces in MP really doesn't make you special at all as i'm sure you already know. And in those really long global wars where your WE is constantly rising it does make a difference if you have a culture accepted or not, basic min-maxing for the win.
 
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Grand Historian

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You guys should just settle all your differences and make a South Slav state, you're basically all the same. You could call it Southslavia or something, I can see it now, it'd be a big success.

giphy.gif
 
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Grand Historian

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Grand Historian

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From a singleplayer perspective i couldn't care less really. I'm talking about the MP perspective. Having 20 provinces in MP really doesn't make you special at all as i'm sure you already know. And in those really long global wars where your WE is constantly rising it does make a difference if you have a culture accepted or not, basic min-maxing for the win.

Once you get to a certain point of expansion in single or multiplayer, you're going to have trouble keeping at least three cultures accepted, and all the smaller ones that you once previously accepted are going to fall away. This is the result of underdeveloped cultural mechanics, and saying that we should not add in more cultures because of it is rather silly.

And, while I can understand how someone can look at an Epirote culture and say it "makes no sense whatsoever" - it was a regional culture, after all - please tell me how the same applies to Cypriot from a historical basis.
 

staycool.

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Once you get to a certain point of expansion in single or multiplayer, you're going to have trouble keeping at least three cultures accepted, and all the smaller ones that you once previously accepted are going to fall away. This is the result of underdeveloped cultural mechanics, and saying that we should not add in more cultures because of it is rather silly.

And, while I can understand how someone can look at an Epirote culture and say it "makes no sense whatsoever" - it was a regional culture, after all - please tell me how the same applies to Cypriot from a historical basis.

If you play ottomans for example you can keep greek as an accepted culture until you hit around 1.7k dev mark. If you split greek culture into several smaller ones such as epirote it means you loose it faster. In prolonged world wars you get war exhaustion that at times you won't be able to lower and you will eventually get rebel spawns, add to that an unlucky event where you loose stability and you suddenly get a deciding factor in winning or loosing the war.

Respectfully:
If you want to see epirote or cypriot then mod it in, otherwise be so kind to spare the rest of us further annoyances of adding in pointless cultures.
And for the sake of not making such suggestions any more please start playing competitive multiplayer games.
 
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Grand Historian

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If you play ottomans for example you can keep greek as an accepted culture until you hit around 1.7k dev mark. If you split greek culture into several smaller ones such as epirote it means you loose it faster. In prolonged world wars you get war exhaustion that at times you won't be able to lower and you will eventually get rebel spawns, add to that an unlucky event where you loose stability and you suddenly get a deciding factor in winning or loosing the war.

So, basically the Ottomans, one of the few majors who still performs consistently well and have arguably the best NI set in game, will get revolts where they historically got revolts that might put them back a handful of months? Oh, the horror...

Respectfully:
If you want to see epirote or cypriot then mod it in, otherwise be so kind to spare the rest of us further annoyances of adding in pointless cultures.
And for the sake of not making such suggestions any more please start playing competitive multiplayer games.

Ah yes, the classic 'mod it yourself' argument for the sake of appeasing a few elitists who only care about how hard they can blob in multiplayer, truly they are the great majority of players. Heaven forbid you be faced with difficulty or something resembling the reality of war or managing an empire.

I believe that argument was also used as an objection for the inclusion of the Roman Empire formation decision or bringing back the American Republic Gov type.

And you still haven't told me why it would make no sense from a historical perspective.
 

staycool.

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So, basically the Ottomans, one of the few majors who still performs consistently well and have arguably the best NI set in game, will get revolts where they historically got revolts that might put them back a handful of months? Oh, the horror...



Ah yes, the classic 'do it yourself' argument for the sake of appeasing a few elitists who only care about how hard they can blob in multiplayer, truly they are the great majority of players.

If you seriously think that ottomans have the best national ideas in the game for multiplayer then i honestly have nothing further to add.
 
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Grand Historian

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If you seriously think that ottomans have the best national ideas in the game for multiplayer then i honestly have nothing further to add.

I said arguably, and I certainly didn't say multiplayer - and even then, it's undeniably one of the best.

You seem to forget the majority of EU4 players prefer singleplayer.
 
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Jomini

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I think you're making a lot of good points and have pointed out some parts of my argument I haven't explained very well. I don't have time to reply properly to this now but I will do so later.

A question for now - how would you feel about the changes minus Epirus? Would that partially/fully address your concerns?
As I stated before - multiplying cultures for the heck of it is really bad. The AI has decidedly more trouble with it and the single worst thing for nuking the OE is a Dhimmi disaster. Adding in more cultures makes revolts more common for an AI. Cypriot culture will basically be a giant, ahistorical middle finger to any Cyprus player - in 1444 a Cyprus that took Rhodes and Lesbos would easily be seen as being of the same culture. Dialect differences have never been all that important in this era. Certainly the ruling class of Cyprus would pretty easily extend the same feudal rights and administration over the Agean Greeks. Latinized Cypriots, were historically converted or killed by the Ottomans and were an obscene minority in Cyprus, currently they identify more as Turks than Greeks due to generations of crypto-Catholicism. At the end of the time period, the Greek nationalist swell was just as strong in Cyprus as on the mainland. Breaking up Greek culture with Epirote and Morean seems exceedingly specious and counterproductive - the worst outcome is an OE (or whomever replaces them as the SE threat to Europe) that cannot accept the culture of islands once they expand close to historical levels.

I mean seriously, is there any historical evidence that any of these cultures functioned like culture does in EUIV? I have seen zilch for data that Epirus, Morea, or Cyprus provided less tax per land area or per capita than Greeks to the north. I have know of zero administrative differences by the OE that centered on such alleged culture distinctions. The OE treated these regions, unlike Albania or Serbia as a uniform whole. These regions saw themselves as a unified whole throughout the period. At the end of the period, they revolted as a unified whole against the OE.

Adding in mainland Venetian holdings seems highly problematic. Venice does not need an early war with the OE and the OE has bigger fish to fry than chasing down an Adriatic enclave that will again set it back against its major expansion axes - Hungary, Levant, and Asia Minor. Venice is already too detached from Italy, where by far the majority of its historical threats and interests lay until the mid 16th century. Having an easy wargoal that Venice cannot hope to contest will turn the historical naval war into a simple (albeit time consuming) siege & sit. This gets more awkward with fortresses (or the lack thereof) as Durazzo was historically well enough fortified to hold off the OE, but was not one of the major Venetian fortifications. Personally, I would take and roll the real benefits of Venetian Albania into some modifier for Venice with an event driven decision around 1500 that allows whomever controls the coast to subjugate the cities.

Adding in an extra OE starting province of wrong-culture/religion seems kinda pointless to me. I know of precisely no one who would only play Albania if there were more Albanian cultured provinces. As it stands it is one of the more unique starts in the game and everyone knows what they are in for. Frankly, I suspect we could get most all of the results by just dialing up the development of Yaya. If we want to make Albanian easier to accept, just do it directly with a development buff, not some kludge that rewrites borders.

Frankly the whole area has major troubles with the current setup - Aragon is not sufficiently invested in the area and the Naples PU basically removes one of the main players entirely.

The best option would be to have some sort of DLC for areas that were not fully organized as states, a lot of the areas here are basically fortified towns with no control over the hinterlands. Tribes that could amass outsized forces should be possible in Albania, but their ability to project force should be greatly reduced. The whole EU state model is a poor fit, but if we are going to fit it, we should look first to making the OE an historic threat to Central Europe and Egypt and after that letting Venice fight a historical naval war against the OE.
 
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Jomini

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So, basically the Ottomans, one of the few majors who still performs consistently well and have arguably the best NI set in game, will get revolts where they historically got revolts that might put them back a handful of months? Oh, the horror...



Ah yes, the classic 'mod it yourself' argument for the sake of appeasing a few elitists who only care about how hard they can blob in multiplayer, truly they are the great majority of players. Heaven forbid you be faced with difficulty or something resembling the reality of war or managing an empire.

I believe that argument was also used as an objection for the inclusion of the Roman Empire formation decision or bringing back the American Republic Gov type.

And you still haven't told me why it would make no sense from a historical perspective.

Ahh the classic Grand Historian well poisoning. If I talk about how the AI in single player is ill effected I am clearly biased and care only about blobbing. If another poster states how your changes have negative effects on multiplayer, well the majority of players prefer SP. We get it, you lack the ability to actually defend your positions on the merits, but could you please try not to degenerate so quickly into attacking the character of your opponents?

Your changes are bad for gameplay. The culture ones are certainly not historical with anything I have ever seen about the actual fault lines for revolts, administration, religious policy, or tax revenue of the historical OE (you know all the things cultural actually models in gameplay). Certainly Epirus is sufficiently unknown to the actual period power brokers that Skanderbegs elevation of Leanardo III was greeted with skepticism as nobody of of the first rank had heard of him in Naples. And certainly it is farcical to give Durazzo a province that is what, 40 fold or so larger than history. But hey, why let history get in the way of your AI breaking, game degrading, and save breaking changes?
 
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Grand Historian

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Ahh the classic Grand Historian well poisoning.

Ah, the classic unnecessary Jomini mudslinging.

If I talk about how the AI in single player is ill effected I am clearly biased and care only about blobbing.

If you want to talk about how the AI performs, you better talk about how it performs in general, as all majors as of late have been 'underperforming' in comparison to their historical counterparts, and not just focus on the Ottomans. If you're going to object to how it performs in multiplayer, you might as well objects as to how humans are more intelligent than it to begin with.

Furthermore, you seemed to quite conveniently overlook Milk and Lettuce's report that the outcome is exactly the same as it already is with the new provinces and Epirus; the region ends up dominated by the Ottomans without any noticeable ill-effects or delay on their expansion, and that empirical evidence completely outweighs any theoretical argument you could otherwise make (and I think it's a well established fact on the forums that you've gone out of your way to try to shoot down threads that request more provinces/tags in the past).

If another poster states how your changes have negative effects on multiplayer, well the majority of players prefer SP.

Congratulations for realizing the majority of players are not blobbing-obsessed elitists who go crazy over an extra year or two thrown in the path of their steamroller for the sake of historicity or general enjoyment and then act like it's the end of the world. The Ottomans will still control the Balkans if left to the AI, and the player will always be more intelligent than the AI, and will generally be able to outperform it regardless of the nation or situation.

And, really, if you're going to object to new cultures (and please, do remember that once you reach a certain point of expansion you're going to have trouble keeping any number of cultures above three or four accepted) you should also object to the current acceptance system as well.

We get it, you lack the ability to actually defend your positions on the merits, but could you please try not to degenerate so quickly into attacking the character of your opponents?

I really don't feel like pointing out the irony here. But this is the primary reason why I've avoided confronting you about this; as I know that regardless of what I say or write it won't change your opinion. Better posters than me have tried and failed, and Paradox continues to go on expanding the map regardless of your baseless objections.

But it is unnecessary insults such as this that did succeed in goading me into replying, so I'll give you points for that.

Your changes are bad for gameplay.

If you're completely obsessed with painting the map in a certain color so efficiently you calculate every possible number and variable available to you. Otherwise it only makes the region more dynamic and otherwise is something that most players will not worry about. Sorry to throw a five-seven month monkey wrench into your blobbing plans. Or, you know, you can just park an army in Aetolia while you fight multiple wars elsewhere, and worry about the infinitely many other cultures you're not currently accepting.

That said, I'd be willing to give up the cultures as long as Albania gets expanded and Epirus gets added (though I would prefer Cypriot over the others), as yes; no one likes even more constant reminders of how underdeveloped culture is.

The culture ones are certainly not historical with anything I have ever seen about the actual fault lines for revolts, administration, religious policy, or tax revenue of the historical OE (you know all the things cultural actually models in gameplay).

Oh, really now? So, you mean to tell me that the Kingdom of Cyprus or the Despotate of Epirus' administrations and religious policies had nothing to differentiate it from Byzantium or the OE? Or that the Souliotes in Epirus didn't revolt against or otherwise resist (such as committing rather blunt forms of tax evasion, something that was quite common in more isolated regions of Greece) the Ottomans near-continuously while the Greeks in Macedon, Thessaly and Thrace remained otherwise passive, or that the native Epirote Nobles under Nikephoros II Orsini didn't revolt against Byzantine rule and reestablish an independent state centuries before despite both the Epirotes and Byzantines being Greeks? Or that Epirus wasn't a point of diffusion for multiple cultures, was the center of the Western-inspired Greek Enlightenment, and that the isolated Greeks living there weren't different from the rest of Greeks in Greece (and the same as Cyprus, with a particular emphasis on the latter)?

Certainly Epirus is sufficiently unknown to the actual period power brokers that Skanderbegs elevation of Leanardo III was greeted with skepticism as nobody of of the first rank had heard of him in Naples.

This has absolutely no bearing on the viability of an Epirote or Cypriot culture, and there are other tags in game whose power is exaggerated (such as Madurai, who owns one of the smallest provinces in India and didn't even own all of it historically, or Japan, which didn't even exist as a central nation in 1444).

And considering Leonardo III's second wife was the illegitimate granddaughter of the King of Naples and he married her for political reasons, excuse me for finding this claim a bit sketchy at best.

And certainly it is farcical to give Durazzo a province that is what, 40 fold or so larger than history.

You could make this argument for about thirty other provinces in game, easily.

But hey, why let history get in the way of your AI breaking,

So, apparently Epirus' inclusion would be the doom of the Ottomans, because they clearly can't cope with a single new OPM that would get eaten by Byzantium before they even got there in the same way a player could and would fall apart at the seams. As that's what 'AI breaking' is certainly implying. And, since apparently history is in the way of this as well, Epirus didn't even exist as an independent nation in Epirus in 1444.

game degrading, and save breaking changes?

You just described every patch that expands the map, something we're certain to see in the future regardless of whether or not these changes are implemented. And I'm sorry that you've reached such a of skill level that any minor, ultimately inconsequential, map changes that might negatively affect the AI for a year or two against your ultra-aggressive playstyle immediately makes the game unplayable for you, truly that is an epidemic amongst most players.

And, now, I'm left questioning why I even took the time to respond, since I guessing this is really not going to accomplish anything other than getting you to lash back with an (at least) equally-scathing post.
 
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Jomini

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Ah, the classic unnecessary Jomini mudslinging.

Great now that you have tried to establish moral equivalence can we dispense with such dreck from here on out? Maybe we could stop having you denigrate everyone's concerns as stuff that doesn't matter for no reason.



If you want to talk about how the AI performs, you better talk about how it performs in general, as all majors as of late have been 'underperforming' in comparison to their historical counterparts, and not just focus on the Ottomans. If you're going to object to how it performs in multiplayer, you might as well objects as to how humans are more intelligent than it to begin with.
Indeed, I do. OPMs wax and wane as either aids or detriments to expansion. When the primary determinant of AI expansion are alliance bloc wars, then OPMs actually help the state expand quickly; this typically shows up when AE is a major limiter of AI expansion. When this was the case, I noted that it was powering France to rapid ahistorical growth and supported greater integration of OPMs into the HRE protective mechanisms. For the most recent build (note I have not played 1.16 thanks to the save break that occurs whenever you add new provinces), I would also support some changes to the pip balance for Eastern land units as this seems to be a problem for Russia. For the Iberians, one of the major issues is getting bogged down in Africa instead of hitting the historical, more lucrative spice trade; thus I opposed the utterly ahistorical inclusion of African Great lakes region because it will continue to degrade Iberian performance by wasting time in Africa. For the British, I do not think expanding Ireland was particularly helpful (though far less important than Africa and the OE) as it delays English idea acquisition.



Furthermore, you seemed to quite conveniently overlook Milk and Lettuce's report that the outcome is exactly the same as it already is with the new provinces and Epirus; the region ends up dominated by the Ottomans without any noticeable ill-effects or delay on their expansion, and that empirical evidence completely outweighs any theoretical argument you could otherwise make (and I think it's a well established fact on the forums that you've gone out of your way to try to shoot down threads that request more provinces/tags in the past).
Not in the least. It is painfully obvious that the Ottomans are going to dominate the South Balkans. The current strategic mix gives the Ottomans such a preponderance of force that no AI alliance of minors can stop the OE from eventually taking the place. My concern is the time it takes to achieve that dominance. As I have repeatedly stated so that you could repeatedly ignore it, my concern is that the AI will be a year or two slower before it confronts Hungary, AQ/QQ, and the Mamelukes. Those regions are strong enough that they can handicap the OE and engaging past their pip dominance is a huge handicap for the OE. Beyond these states we have the states that should check the OE, but in turn have their own expansion curtailed by the OE - Austria, Persia, Spain, Poland, and maybe Russia. Even if the OE beats up the OPMs and the first set of opposition states, it still needs to be hitting against those states and burning off resources so they do not just make a giant PLC blob without opposition.



Congratulations for realizing the majority of players are not blobbing-obsessed elitists who go crazy over an extra year or two thrown in the path of their steamroller
Can you please try to actually understand the opposing viewpoint. I want a stronger OE so I can have a stronger opponent. My current best steam roller is a power QQ start with the Nomad pips/Shi'ite/DotF to churn & burn my way through the majors with razing, another province to siege means jack all to that - I literally can just buy 4 mercs and siege the place whenever. The OE gaining WE against them might make the game marginally easier; certainly if I take the Byz march route they are a gimmee bonus with a yet another easy to pluck core.

And this is your problem. You have already conceived that any opposition to your position must be illegitimate. Your proposal makes elitist steamrolling easier. I do not want that. I want the OE to be a historical threat for the 99% of games where I play anyone else so I have a more worthy AI breathing down my neck.

for the sake of historicity or general enjoyment and then act like it's the end of the world. The Ottomans will still control the Balkans if left to the AI, and the player will always be more intelligent than the AI, and will generally be able to outperform it regardless of the nation or situation.
Well, hell by those standards who gives a rat's ass? The Ottomans always control western Anatolia, isn't that good enough?

Of course I can outperform the AI. The question is, when the does the AI with its many more resources become worse than me? You make that moment sooner.


And, really, if you're going to object to new cultures (and please, do remember that once you reach a certain point of expansion you're going to have trouble keeping any number of cultures above three or four accepted) you should also object to the current acceptance system as well.
Do you honestly think I could care any less about accepted cultures in my country? I have run continent spanning empires at 195% OE with nothing accepted culture outside of my starting group thanks to the old culture rules.

What I care about with cultures is the AI. How will the OE (or the Venetian or the Austro-Hungarian) handle these cultures. Current build says badly. By far and away the single best way to wreck the OE is to drive up their WE until multiple separatist rebels break out. The more culture groups there are, the stronger this tactic becomes. The AI already runs afoul of this without human intervention when it goes high WE. In every game, the OE AI will have a harder time maintaining Greek accepted, particularly if they reach anything close to historical size. For the AI, accepted culture actually matters outside of revolts. Losing Greek is a pretty hefty knock of OE income and their ability to field sizeable armies.



I really don't feel like pointing out the irony here. But this is the primary reason why I've avoided confronting you about this; as I know that regardless of what I say or write it won't change your opinion.
Nonsense, you need only show how your changes will lead to more fun games most of the time. You can see may very generous calculation and dispute any particular numbers or assumptions. The problem is that all of your arguments inherently assume that a pretty 1444 map trump all other concerns.

Better posters than me have tried and failed, and Paradox continues to go on expanding the map regardless of your baseless objections.
So, which of my bases are invalid? I mean we get it, you do like my opinions, but rather than deriding them with simple adjectives, why not show which of my assumptions fail to give rise to my stated metrics?

But it is unnecessary insults such as this that did succeed in goading me into replying, so I'll give you points for that.
So you managed to go through this whole post without saying a single thing about any of the very real concerns others have mentioned - no addressing of breaking save games, no addressing of time dynamics, no addressing of AI revolt issues ... just a bunch of comments using disparaging adjectives. Well I had hoped for better from you.



If you're completely obsessed with painting the map in a certain color so efficiently you calculate every possible number and variable available to you. Otherwise it only makes the region more dynamic and otherwise is something that most players will not worry about.
Funny, you asserted earlier in this post that it makes the region static - always ending up under OE domination (I would note that I applaud this lack of dynamic change, but once again you hold that either outcome validates your position).

Sorry to throw a five-seven month monkey wrench into your blobbing plans. Or, you know, you can just park an army in Aetolia while you fight multiple wars elsewhere, and worry about the infinitely many other cultures you're not currently accepting.
Like that would happen. I do not give a rat's ass about me conquering the place. Another isolated OPM is pretty much always a win for the human - the AI has to very inefficiently burn resources taking it, it provides me with marginally more choice for no-CB springboarding, it gives me an easier time to March swarm an early Albanian start, it provides me with a resurrectable tag for either rebel farming or vassal feeding.

Absolute worst case scenario is that it raises the total OE WS value just enough to make it take another war to kill them off.


Oh, really now? So, you mean to tell me that the Kingdom of Cyprus or the Despotate of Epirus' administrations and religious policies had nothing to differentiate it from Byzantium or the OE?
That is state, not culture. Cyprus did indeed have differing administrative procedures, which is why you know, they are a completely different form of government. Once the OE took over Cyprus I know of no unique provisions in Ottoman law that reflected this.

Or that the Souliotes in Epirus didn't revolt against or otherwise resist (such as committing rather blunt forms of tax evasion, something that was quite common in more isolated regions of Greece) the Ottomans near-continuously while the Greeks in Macedon, Thessaly and Thrace remained otherwise passive, or that the native Epirote Nobles under Nikephoros II Orsini didn't revolt against Byzantine rule and reestablish an independent state centuries before despite both the Epirotes and Byzantines being Greeks?
So what? The fact that tax collection is more difficult in areas without dense trade networks and large amounts of easily accessible arable farmland has jack all to do with culture. Of course the mountain areas revolted more - that was true in Scotland, Russia, France, Spain, Portugal, Anatolia, Persia, Austria, Transylvania, Bohemia, and Japan. It is much harder to resist when you are a port town where the Ottomans can just starve you out by closing the roads and blockading the place. None of that was culture based.

Revolting against the crown? Please. Should we base French culture on the Fronde? Or perhaps Russian culture should reflect the loyalties to the False Dmitri's. Irish rebellions against the British were highly localized as well. Tyrone's rebellion was basically just the O'Neils and the O'Donnels , should those be separate culture?


Or that Epirus wasn't a point of diffusion for multiple cultures, was the center of the Western-inspired Greek Enlightenment,
Normally being the center of a cultural enlightenment would suggest that you are indeed part of that culture


and that the isolated Greeks living there weren't different from the rest of Greeks in Greece (and the same as Cyprus, with a particular emphasis on the latter)?
As opposed to those on Corfu, Lesbos, or isolated in the Peloponese? No.


This has absolutely no bearing on the viability of an Epirote or Cypriot culture, and there are other tags in game whose power is exaggerated (such as Madurai, who owns one of the smallest provinces in India and didn't even own all of it historically, or Japan, which didn't even exist as a central nation in 1444).
Well you see it kinda does. If you look at the actual province you carved out there, the vast majority of it was held by the OE. Of the remainder, the majority - including the biggest cities in that area were held by Memnone Tocco ... as an administrator of the Ottoman crown.

See the fact is with the seizure of Ioannina, the vast majority of both the province you drew and the historical state of Epirus was held as a petty apanage of the OE. Reflecting the games historical representation of, for instance the French dukedoms, County of Barcelona, and of course Sicily the actual land and administration of Epirus was with the victor of the 1430's war - the Toccos under the OE. Certainly given how the 1444 start deals with Gotland suggests that the remnants at Arta should be rebels against the OE.

And considering Leonardo III's second wife was the illegitimate granddaughter of the King of Naples and he married her for political reasons, excuse me for finding this claim a bit sketchy at best.
And yet, the Kingdom Naples did precisely jack all to help out this royal niece either when Arta fell or when the Ottomans later took the small islands left. We do, however, have record of Skanderbeg's appointment being ill received precisely because Skanderbeg's allies in the court did not consider Arta sufficient for providing a second in command under the old feudal alliance network.


You could make this argument for about thirty other provinces in game, easily.
And funny enough I do. I have long maintained that the game would be far nicer if we dialed up the required size. The historical loss is not that great to compensate the many lost man-hours of trying to click places that seem to invariably end up dead.


So, apparently Epirus' inclusion would be the doom of the Ottomans, because they clearly can't cope with a single new OPM that would get eaten by Byzantium before they even got there in the same way a player could and would fall apart at the seams.
Could you try to make the strawmen less obviously moronic? I have clearly stated that my concern is that the OE will be delayed. This will negatively impact the greater region - e.g. making it easier for a player QQ to consolidate before facing the OE.

As that's what 'AI breaking' is certainly implying. And, since apparently history is in the way of this as well, Epirus didn't even exist as an independent nation in Epirus in 1444.
Well historically, the bulk of the territory was administered by Memnone Tocco after 1430. Having won the little civil war in Epirus with the help of Sinan at administered the place as an Ottoman functionary (I cannot recall, but I think he might have been a sanjak bey). Going with, oh every other entry into the EUIV historical database, this would make the nominal Epirate state simple rebels with the main fort in the area being held by the OE. Going with Ottoman law as was actually administered in the territory marked, it was less independent than Bulgaria or Mentese.

You just described every patch that expands the map, something we're certain to see in the future regardless of whether or not these changes are implemented.

It is almost as if most or indeed all of the value adding map changes have already occurred.

And I'm sorry that you've reached such a of skill level that any minor, ultimately inconsequential, map changes that might negatively affect the AI for a year or two against your ultra-aggressive playstyle immediately makes the game unplayable for you, truly that is an epidemic amongst most players.
Again, please desist with the BS strawmen. I very generously run my cost-benefit analysis with a 1% degradation in game quality due to having an inferior opponent when I get to double digit Mil tech. The fact is Arta is only going to be used by players for cheese - an ahistorical way to get an ally or toehold on the Ottoman coast with far more value than historical Arta could hope to manage or to play Arta. The OPM beset by Ottoman forces is already a thing (and a not particularly popular one). 1% degradation for many games vs even spectacular improvements of one game is a bad tradeoff.

I mean seriously, forget my playstyle. Say I am a bog standard Mameluke player. I'm hoping to fight history to unite Islam by 1821. Okay, how much does my game change if I fight the OE at tech 8 (where I have 4 pips to his 5) as opposed to to tech 9 (7 to 7)? Well that makes my game massively easier if we delay an even up fight until we hit 9.

But what about something further afield. Say I am relatively weak at playing, but want to play Bohemia to become a Protestant HRE and set my goal to hold Warsaw, Vienne, and Paris. Okay, what will determine the difficulty of this run? Mostly how easy it is to beat up Austria, Poland and France and to win the 30YW for Protestant supremacy. What will make this more difficult? Austria getting a Hungarian PU and easily defeating the OE. Getting ahistorically strong Poland and Austria makes this challenge perhaps a bit too hard and makes the new player have less enjoyment than if they could more accurately gauge the challenge from 16th century history.

Will this happen every game? No. But when they do, they have a pretty big impact regardless of player skill or playstyle. Sure, if you play in the New World, who cares, but then who cares about adding Arta in that case? It is far more likely that your changes will make play worse.

And, now, I'm left questioning why I even took the time to respond, since I guessing this is really not going to accomplish anything other than getting you to lash back with an (at least) equally-scathing post.
Now, now this is very simple. If you want to accomplish something, just engage with the cost-benefit analysis. Please tell us how many times better an Arta game will be.

At the end of the day you appear to only measure historical accuracy by how a pretty 1444 map reflects your preferred reading of history. The better measure does not privilege 1444 so much and asks what setting will make for a better 1448, 1453 ... and how the changes will make the natural forces in the area better reflect historical strategy.

So please, do me a huge favor, before typing anything in response, please try to restate my basic position in your own words in a manner that an objective person (or preferably me) would think is fair.

My attempt at your position is as follows:

Arta was the true seat of Epirus and was sufficiently important that it and its holder should be able to lay both de jure and de facto claim to all the land of the early 15th century Epirate state. Culture should be based on dialect and regional custom rather than the practices of administering states. Concerns about AI performance, multi-player, UI, or general gameplay are inherently inferior to maintaining the historical accuracy of the 1444 start.
 
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Grand Historian

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I saw Epirus and had R2TW flashbacks :p .

Seriously, Epirus and Morea should be in game, but should both be Greek culture.

Morea already is in the game, actually. Do you mean it should be in at gamestart?
 

Styria

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Morea already is in the game, actually. Do you mean it should be in at gamestart?

Well, I think it was semi-independant at the time. Part of the reason Constantinople stood alone in 1453 was because the Morea was still recovering from an Ottoman invasion in 1446, which destroyed the recently repaired Hexamilion Wall in Corinth. Not to mention the peninsula was split between Thomas and Demetrios Palaiologos. And goodness, what a little backstabber Demetrios was; sought foreign support around 1440, attacked Constantinople in 1442 (with Ottoman help), attempted coup d'etat in 1448/49. So if not an independent vassal, perhaps nobility estates with decent autonomy to simulate it.
Though I remember Wiz saying they weren't interested in making Byzantium as weak a position as it really was historically in order to make sure playing it remained fun, so it could be fine as is.
 
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