What would even be the point of having a China only game when you can just add China to IR and have the entire Eurasian landmass interacting with each other? Isn't that basically the Paradox dream game?
I mean... Not really.To add such a complex country to this game would completely change a balance and game mechanics would need to be significantly redone.
The biggest factor is trade and, as we've seen with the developer clash, that's the main interaction with states that are not your immediate neighbors. Players are very regularly buying iron, elephants, and steppe horses to field their associated units well across continents. Germanics are buying elephants from Carthage, Iberians are buying steppe horses from Saxonia (who've migrated to the area North of the Black sea).What I would love to see are some China-related events, e.g. Chinese merchant/explorer/scholar appearing in a country giving some interesting bonuses/increases. Ancient Rome and China were aware of each other, however, interactions between them were very limited, pretty much non-existent for most of the time. To add such a complex country to this game would completely change a balance and game mechanics would need to be significantly redone. I understand that to have an ancient Rome & China PDX supergame is everyone's dream (at least mine as well) but it would be really difficult to implement it in this upcoming IR game. To make ancient China as complex as ancient Rome would require to add whole Asian region and also to make a gameplay much longer (one more century would be a must).
And the OTL result of two empires in the Mediterranean and China without a bunch of states between them isn't guaranteed to happen in I:R. If say, the Seleucids conquer the eastern Mediterranean while keeping Persia, than there is a much closer link between China and the Mediterranean world.The biggest factor is trade and, as we've seen with the developer clash, that's the main interaction with states that are not your immediate neighbors. Players are very regularly buying iron, elephants, and steppe horses to field their associated units well across continents. Germanics are buying elephants from Carthage, Iberians are buying steppe horses from Saxonia (who've migrated to the area North of the Black sea).
So adding China to the game would add a lot of depth to India, Tibet, and very large empires in Europe as they'd inevitably establish large trading relationships with Chinese states. A unified Chinese empire would have a much larger diplo range and would trade even more.
So adding China to the game would add a lot of depth to India, Tibet, and very large empires in Europe as they'd inevitably establish large trading relationships with Chinese states. A unified Chinese empire would have a much larger diplo range and would trade even more.
Emperor Jimmu, together with most of the early emperors, were almost certainly legendary characters either grossly exaggerated of totally invented to fit Imperial propaganda in the 8th century CE. In the 7th century BCE the Jomon people should still be dominating Japan (even if they were just seminomadic hunter gatherers) and the Yayoi people (which are basically the main ancestors of modern Japanese people) were either still on the Asian mainland or were already in Japan but limited to few communities in the South.So, as we did see, the game mechanics are perfect for china. Wether you add it or not, i shall mention something, that everyone of us thought;
J A P A N
Add it or not? Well, as many youtubers have shown pkaying the game, starting as a migratory tribe and making a brand new empire out of it is very fun, so, japan, specifically for this time period, is perfect. By this time the yayoi were hangin around japan, making tribal wars and stuff.
We have at least several ethnic groups to add to the islands: Hayato, Kumaso, Emishi, Ainu and Yamadai/yamato (Tho you can represent them simply as "yayoi")
According to the nihonshoki, the first Japanese emperor jimmu, founded Japan (Yamato) by the 7th century bce
You don't need to add the whole island, just everything south modern day Nara
Also, you can pull out an Ireland and add only one confederate tribe (Yamato or Yayoi) to the islands
Emperor Jimmu, together with most of the early emperors, were almost certainly legendary characters either grossly exaggerated of totally invented to fit Imperial propaganda in the 8th century CE. In the 7th century BCE the Jomon people should still be dominating Japan (even if they were just seminomadic hunter gatherers) and the Yayoi people (which are basically the main ancestors of modern Japanese people) were either still on the Asian mainland or were already in Japan but limited to few communities in the South.
The game should start around the beginning of the Yayoi period in 300 BCE so it could be interesting to depict how the new people ended up absorbing the Jomon to build the foundations of modern Japan, however the country was extremely backward at the time (think Scandinavia with better soil and weather), and even culturally it was probably quite different since the cultural influences from China and Korea arrived in Japan only centuries after the end date for the game.
Emperor Jimmu, together with most of the early emperors, were almost certainly legendary characters either grossly exaggerated of totally invented to fit Imperial propaganda in the 8th century CE. In the 7th century BCE the Jomon people should still be dominating Japan (even if they were just seminomadic hunter gatherers) and the Yayoi people (which are basically the main ancestors of modern Japanese people) were either still on the Asian mainland or were already in Japan but limited to few communities in the South.
The game should start around the beginning of the Yayoi period in 300 BCE so it could be interesting to depict how the new people ended up absorbing the Jomon to build the foundations of modern Japan, however the country was extremely backward at the time (think Scandinavia with better soil and weather), and even culturally it was probably quite different since the cultural influences from China and Korea arrived in Japan only centuries after the end date for the game.
I agree that this would be best as a mid- or late-lifecycle DLC, after the game has had a few years to flesh out the current content and to straighten out performance issues. Even more so now that a lot of players are reporting stability problems and bugs early on.Let's pick this idea back up in a couple years when the game is fully developed, with a superior interface, more flavor, improved performance, improved AI, etc. Just continually adding more features and more map areas takes precious development time which means core systems don't get improved and bugs persist. Would much rather have an excellent game in a smaller area than a pretty good one over a very wide area. Considering the many obvious issues right now (still enjoying the game, don't get me wrong)... I think we are way too early for anything like what's being proposed here.
I agree that this would be best as a mid- or late-lifecycle DLC, after the game has had a few years to flesh out the current content and to straighten out performance issues. Even more so now that a lot of players are reporting stability problems and bugs early on.
My strategy is just to start the discussion early on, and get part of the community and hopefully the devs thinking about this as a future project.
China can certainly be done in I:R's mechanics, but they do need some adaptation (some sort of fief mechanic for example), and the team had a lot to do (some might say too much) as is. Perfect recipe for expansion content.It actually seems shortsighted to me that the devs didn't include China in this first build. I'm assuming they ran the numbers from EU4 usage and found most players were playing in Europe anyway, but the comment from the dev earlier in this thread saying future DLC like this hasn't been considered yet, kind of surprises me. This game really feels like the design was set by Johan in EU:Rome and never questioned since, which is a shame. Did China not come up at all in the meeting where the limits of the map were set? Was the "Rome" in the title meant to be a hard limit all along?
China can certainly be done in I:R's mechanics, but they do need some adaptation (some sort of fief mechanic for example), and the team had a lot to do (some might say too much) as is. Perfect recipe for expansion content.