First we must start with what an IC is. In HoI IC (Industrial Capacity) produces consumer goods, supplies (mostly food and ammo?), funds research and creates military units (divisions, naval vessels, aircraft). Each IC requires raw materials (2 Coal, 1 Steel, ½ Rubber). However agriculture (food) is completely ignored. Many of the economies (specifically smaller nations) were largely agrarian.
It’s reasonable to state that a large portion of some economies were funded by agriculture. Money raised by selling food could be used to purchase raw materials or to purchase the end products. Just because a country may not have any rubber (and can’t obtain it on the poorly functioning world market) doesn’t mean that it’s economy would completely collapse.
And certainly producing consumer goods and “supplies” would be largely a reflection of the agricultural industry of a nation.
Due to the simple and fixed amounts of Coal, Steel and Rubber per IC, to replicate an accurate economy in WWII requires fudging the actual amounts of these resources. So at best they can be considered as primarily representing their namesake. Coal really should be “all fuel sources - coal, hydroelectric, wood, petroleum, etc”; Steel really should be all metallic ores and rubber, well that’s the subject of this thread.
Steel (iron) is certainly a key ingredient for industry and there are no serious problems with it in HoI. However I do feel it’s more appropriate to consider “steel” as all metals.
In HoI oil can be substituted for rubber and coal substituted for oil via conversion. This can be considered as either synthetics or using less efficient alternatives. A simple and on the surface apparently good system. However this leaves coal as essential (which it more or less was). And that’s ok, except when a country runs out of rubber, converts all it’s oil to rubber, thus running out of oil and converts all or most of it’s coal to oil. The economy of that nation then “melts down”, leading to bizarre behavior of players like “upgrading” all provinces just to reduce the resource drain of their industry (this leads to absurdly fortified countries) or in the case of the AI a potentially non-functional nation.
Lack of essential raw resources can certainly hamper an economy if acceptable substitutes can’t be found. But in HoI this is taken to the extreme. And in my opinion this is largely due to not representing agriculture and reasonable international trade.
Hence we find the solution to avoiding “meltdown” is to prevent conversion of coal ultimately to rubber. (Coal to Oil is acceptable as an excellent and critical portion of the German synthetic fuel economy)
How best can we prevent coal from being converted in large quantities to rubber? Well, we could alter the conversion rates (and give extra coal to countries), but this would potentially screw up the synthetic oil system. Or we can give all countries (specifically minor nations) a reasonable amount of rubber to represent their agrarian economies.
How does Paradox deal with this issue? Primarily by giving minor countries absurdly large stockpiles of raw materials (which can be captured). A very poor, temporary and non-historic/realistic solution.
Should Germany get rubber? Probably not. Germany was a food importer and their economy could not be considered as agrarian. Nor should any of the major powers (which represent roughly 80% of the world’s industry), although the USA has always been a major food producer (but as I understand it the USA actually DID have a rubber shortage in WWII).
Won’t giving minor countries rubber totally mess up the economic system? No, on the contrary it should “fix” the HoI economic system. By giving each minor country just barely what they need for rubber to supply their starting ICs we give them stable economies. And if a major country should conquer them it will basically represent gaining their agricultural output and should not dramatically alter the economy of the major nation. Giving minor nations rubber, has the side benefit of no longer needing to give them grossly disproportionate amounts of coal (which a major nation with good conversion tech could make into oil or rubber). This allows us to more accurately model the petroleum situation of WWII.
- Mithel
It’s reasonable to state that a large portion of some economies were funded by agriculture. Money raised by selling food could be used to purchase raw materials or to purchase the end products. Just because a country may not have any rubber (and can’t obtain it on the poorly functioning world market) doesn’t mean that it’s economy would completely collapse.
And certainly producing consumer goods and “supplies” would be largely a reflection of the agricultural industry of a nation.
Due to the simple and fixed amounts of Coal, Steel and Rubber per IC, to replicate an accurate economy in WWII requires fudging the actual amounts of these resources. So at best they can be considered as primarily representing their namesake. Coal really should be “all fuel sources - coal, hydroelectric, wood, petroleum, etc”; Steel really should be all metallic ores and rubber, well that’s the subject of this thread.
Steel (iron) is certainly a key ingredient for industry and there are no serious problems with it in HoI. However I do feel it’s more appropriate to consider “steel” as all metals.
In HoI oil can be substituted for rubber and coal substituted for oil via conversion. This can be considered as either synthetics or using less efficient alternatives. A simple and on the surface apparently good system. However this leaves coal as essential (which it more or less was). And that’s ok, except when a country runs out of rubber, converts all it’s oil to rubber, thus running out of oil and converts all or most of it’s coal to oil. The economy of that nation then “melts down”, leading to bizarre behavior of players like “upgrading” all provinces just to reduce the resource drain of their industry (this leads to absurdly fortified countries) or in the case of the AI a potentially non-functional nation.
Lack of essential raw resources can certainly hamper an economy if acceptable substitutes can’t be found. But in HoI this is taken to the extreme. And in my opinion this is largely due to not representing agriculture and reasonable international trade.
Hence we find the solution to avoiding “meltdown” is to prevent conversion of coal ultimately to rubber. (Coal to Oil is acceptable as an excellent and critical portion of the German synthetic fuel economy)
How best can we prevent coal from being converted in large quantities to rubber? Well, we could alter the conversion rates (and give extra coal to countries), but this would potentially screw up the synthetic oil system. Or we can give all countries (specifically minor nations) a reasonable amount of rubber to represent their agrarian economies.
How does Paradox deal with this issue? Primarily by giving minor countries absurdly large stockpiles of raw materials (which can be captured). A very poor, temporary and non-historic/realistic solution.
Should Germany get rubber? Probably not. Germany was a food importer and their economy could not be considered as agrarian. Nor should any of the major powers (which represent roughly 80% of the world’s industry), although the USA has always been a major food producer (but as I understand it the USA actually DID have a rubber shortage in WWII).
Won’t giving minor countries rubber totally mess up the economic system? No, on the contrary it should “fix” the HoI economic system. By giving each minor country just barely what they need for rubber to supply their starting ICs we give them stable economies. And if a major country should conquer them it will basically represent gaining their agricultural output and should not dramatically alter the economy of the major nation. Giving minor nations rubber, has the side benefit of no longer needing to give them grossly disproportionate amounts of coal (which a major nation with good conversion tech could make into oil or rubber). This allows us to more accurately model the petroleum situation of WWII.
- Mithel