The Capital Designation bonuses are:
But it's somewhat less immersive to almost always see lots of Science Buildings, or lots of Farms, Mines or Generators, or CG/Alloy Districts.
It makes sense for some polities, e.g. a Technocracy might have lots of Research on their capital, because that's their thing, and an industrial empire might have lots of Mines or Generators, or lots of Industrial Districts. A Lithoid polity having a lot of Mining Districts on their Capital could represent a long-standing tradition of silicon-based "haute cuisine", with a great variety of differently tasting minerals being extracted from the underground.
...It just shouldn't be the standard to have "production"-based Capitals. Sadly, it is. The interacting game mechancis encourages players to converge towards that look.
The real problem is those constructions which we do not see, because they do not benefit from the Capital Designation: Administrative Offices. The player is encouraged to not construct those on his Capital, but instead construct them on other planets, where he can choose the favourable Designation, ideally in an Administrative Sector with a Governor with the appropriate bonus.
We're already seeing a slight move in the right direction, with the 2.6 update forcing us to construct the Embassy +1/+2 Envoys Building on the Capital only. That's good. That's one step closer to what a Capital ought to look like. But the Capital Designation needs to be changed to also encourage constructing Administrative Offices.
This is the effect of the Bureaucratic Center Designation:
If there is some hardwired law saying that Planet Designations can only have 5 effects, then drop the specialized Build Speed, or if they can only have 4 effects then drop both the Unity and the Build Speed. The most important part is the bonus to Admin Cap per Job.
But please fix!
It's so annoying. I want to see planets that look like planets ought to look, with stuff arranged the way it ought to be arranged, whereas the current game mechanics encourage a different arrangement, one that would not occur very often in an actual realistic space opera setting. I want to have some encouragement to make my Capital into an administrative center, instead of being actively discouraged from doing so!
(The real problem is that Planet Designations haven't been iterated on for a long while. If they were given an open-minded look-over, including the Capital Designation, then it's fairly obivous that "hey, since we added the Bureaucrat Job somewhat recently, we really ought to tweak Capital Designation so that it - somehow - interacts with those Jobs".)
EDIT:
I've made several very minor changes to this post, after sending it in, but the substance is unchanged.
- +5 Stability
- +10 Amenities
- +100% Governing Ethics Attraction
- Alloys
- CGs
- Primary Production Districts (EC/Food/Minerals)
- Science
- Unity
- Trade Value (this last as an indirect effect)
But it's somewhat less immersive to almost always see lots of Science Buildings, or lots of Farms, Mines or Generators, or CG/Alloy Districts.
It makes sense for some polities, e.g. a Technocracy might have lots of Research on their capital, because that's their thing, and an industrial empire might have lots of Mines or Generators, or lots of Industrial Districts. A Lithoid polity having a lot of Mining Districts on their Capital could represent a long-standing tradition of silicon-based "haute cuisine", with a great variety of differently tasting minerals being extracted from the underground.
...It just shouldn't be the standard to have "production"-based Capitals. Sadly, it is. The interacting game mechancis encourages players to converge towards that look.
The real problem is those constructions which we do not see, because they do not benefit from the Capital Designation: Administrative Offices. The player is encouraged to not construct those on his Capital, but instead construct them on other planets, where he can choose the favourable Designation, ideally in an Administrative Sector with a Governor with the appropriate bonus.
We're already seeing a slight move in the right direction, with the 2.6 update forcing us to construct the Embassy +1/+2 Envoys Building on the Capital only. That's good. That's one step closer to what a Capital ought to look like. But the Capital Designation needs to be changed to also encourage constructing Administrative Offices.
This is the effect of the Bureaucratic Center Designation:
- +2 Administrative Capacity from Bureaucrats
- −10% Bureaucrat Upkeep
- −20% Pop Ethics Shift Chance
- +3 Administrative Capacity from Bureaucrats (a bigger bonus than BCD)
- +25% building/upgrade speed for Administrative Offices (a different bonus from what BCD gives)
- +10% Unity from Jobs (for the benefit of Unity-based builds)
- +5 Stability (unchanged)
- +10 Amenities (unchanged)
- +100% Governing Ethics Attraction (unchanged)
If there is some hardwired law saying that Planet Designations can only have 5 effects, then drop the specialized Build Speed, or if they can only have 4 effects then drop both the Unity and the Build Speed. The most important part is the bonus to Admin Cap per Job.
But please fix!
It's so annoying. I want to see planets that look like planets ought to look, with stuff arranged the way it ought to be arranged, whereas the current game mechanics encourage a different arrangement, one that would not occur very often in an actual realistic space opera setting. I want to have some encouragement to make my Capital into an administrative center, instead of being actively discouraged from doing so!
(The real problem is that Planet Designations haven't been iterated on for a long while. If they were given an open-minded look-over, including the Capital Designation, then it's fairly obivous that "hey, since we added the Bureaucrat Job somewhat recently, we really ought to tweak Capital Designation so that it - somehow - interacts with those Jobs".)
EDIT:
I've made several very minor changes to this post, after sending it in, but the substance is unchanged.
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