The Capital Designation bonus does not encourage Capital planets that look like Capital planets ought to look

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Peter34

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The Capital Designation bonuses are:
  • +5 Stability
  • +10 Amenities
  • +100% Governing Ethics Attraction
The problem here is that the +5 Stability specifially encourages using the Capital for those Buildings/Districts/Jobs that benefit from the higher Stability, namely:
  • Alloys
  • CGs
  • Primary Production Districts (EC/Food/Minerals)
  • Science
  • Unity
  • Trade Value (this last as an indirect effect)
Some of those are good. I like the effect of the Unity bonus and of the TV bonus, because it's plausible to see an interstellar polity's Capital planet have lots of commerce (TV) Buildings, or have lots of Unity Buildings (secular/corporate/religious). That's the "look" that one would to expect to see, in a more-or-less realistic space opera setting.

But it's somewhat less immersive to almost always see lots of Science Buildings, or lots of Farms, Mines or Generators, or CG/Alloy Districts.

It makes sense for some polities, e.g. a Technocracy might have lots of Research on their capital, because that's their thing, and an industrial empire might have lots of Mines or Generators, or lots of Industrial Districts. A Lithoid polity having a lot of Mining Districts on their Capital could represent a long-standing tradition of silicon-based "haute cuisine", with a great variety of differently tasting minerals being extracted from the underground.

...It just shouldn't be the standard to have "production"-based Capitals. Sadly, it is. The interacting game mechancis encourages players to converge towards that look.

The real problem is those constructions which we do not see, because they do not benefit from the Capital Designation: Administrative Offices. The player is encouraged to not construct those on his Capital, but instead construct them on other planets, where he can choose the favourable Designation, ideally in an Administrative Sector with a Governor with the appropriate bonus.

We're already seeing a slight move in the right direction, with the 2.6 update forcing us to construct the Embassy +1/+2 Envoys Building on the Capital only. That's good. That's one step closer to what a Capital ought to look like. But the Capital Designation needs to be changed to also encourage constructing Administrative Offices.

This is the effect of the Bureaucratic Center Designation:
  • +2 Administrative Capacity from Bureaucrats
  • −10% Bureaucrat Upkeep
  • −20% Pop Ethics Shift Chance
So I suggest updating the Capital Designation to give the following:
  • +3 Administrative Capacity from Bureaucrats (a bigger bonus than BCD)
  • +25% building/upgrade speed for Administrative Offices (a different bonus from what BCD gives)
  • +10% Unity from Jobs (for the benefit of Unity-based builds)
  • +5 Stability (unchanged)
  • +10 Amenities (unchanged)
  • +100% Governing Ethics Attraction (unchanged)
This encourages Capitals to gradually come to look more like Capitals ought to look like, and I am personally fond of the switch from reduced Job Upkeep to instead the highly specialized bonus to build/upgrade speed. Clearly capital Bureaucrats live in greater relative luxury, compared to Bureaucrats out in the provinces.

If there is some hardwired law saying that Planet Designations can only have 5 effects, then drop the specialized Build Speed, or if they can only have 4 effects then drop both the Unity and the Build Speed. The most important part is the bonus to Admin Cap per Job.

But please fix!

It's so annoying. I want to see planets that look like planets ought to look, with stuff arranged the way it ought to be arranged, whereas the current game mechanics encourage a different arrangement, one that would not occur very often in an actual realistic space opera setting. I want to have some encouragement to make my Capital into an administrative center, instead of being actively discouraged from doing so!

(The real problem is that Planet Designations haven't been iterated on for a long while. If they were given an open-minded look-over, including the Capital Designation, then it's fairly obivous that "hey, since we added the Bureaucrat Job somewhat recently, we really ought to tweak Capital Designation so that it - somehow - interacts with those Jobs".)

EDIT:
I've made several very minor changes to this post, after sending it in, but the substance is unchanged.
 
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mial42

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Agreed, although I'd probably change +3 to +4, since homeworlds always have 100 habitability (and admin cap doesn't benefit from high habitability, making tomb worlds the best place to put bureaucrats).
 
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RobInconformista

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The Capital Designation bonuses are:
  • +5 Stability
  • +10 Amenities
  • +100% Governing Ethics Attraction
The problem here is that the +5 Stability specifially encourages using the Capital for those Buildings/Districts/Jobs that benefit from the higher Stability, namely:
  • Alloys
  • CGs
  • Primary Production Districts (EC/Food/Minerals)
  • Science
  • Unity
  • Trade Value (this last as an indirect effect)
Some of those are good. I like the effect of the Unity bonus and of the TV bonus, because it's plausible to see an interstellar polity's Capital planet have lots of commerce (TV) Buildings, or have lots of Unity Buildings (secular/corporate/religious). That's the "look" that one would to expect to see, in a more-or-less realistic space opera setting.

But it's somewhat less immersive to almost always see lots of Science Buildings, or lots of Farms, Mines or Generators, or CG/Alloy Districts.

It makes sense for some polities, e.g. a Technocracy might have lots of Research on their capital, because that's their thing, and an industrial empire might have lots of Mines or Generators, or lots of Industrial Districts. A Lithoid polity having a lot of Mining Districts on their Capital could represent a long-standing tradition of silicon-based "haute cuisine", with a great variety of differently tasting minerals being extracted from the underground.

...It just shouldn't be the standard to have "production"-based Capitals. Sadly, it is. The interacting game mechancis encourages players to converge towards that look.

The real problem is those constructions which we do not see, because they do not benefit from the Capital Designation: Administrative Offices. The player is encouraged to not construct those on his Capital, but instead construct them on other planets, where he can choose the favourable Designation, ideally in an Administrative Sector with a Governor with the appropriate bonus.

We're already seeing a slight move in the right direction, with the 2.6 update forcing us to construct the Embassy +1/+2 Envoys Building on the Capital only. That's good. That's one step closer to what a Capital ought to look like. But the Capital Designation needs to be changed to also encourage constructing Administrative Offices.

This is the effect of the Bureaucratic Center Designation:
  • +2 Administrative Capacity from Bureaucrats
  • −10% Bureaucrat Upkeep
  • −20% Pop Ethics Shift Chance
So I suggest updating the Capital Designation to give the following:
  • +3 Administrative Capacity from Bureaucrats (a bigger bonus than BCD)
  • +25% building/upgrade speed for Administrative Offices (a different bonus from what BCD gives)
  • +10% Unity from Jobs (for the benefit of Unity-based builds)
  • +5 Stability (unchanged)
  • +10 Amenities (unchanged)
  • +100% Governing Ethics Attraction (unchanged)
This encourages Capitals to gradually come to look more like Capitals ought to look like, and I am personally fond of the switch from reduced Job Upkeep to instead the highly specialized bonus to build/upgrade speed. Clearly capital Bureaucrats live in greater relative luxury, compared to Bureaucrats out in the provinces.

If there is some hardwired law saying that Planet Designations can only have 5 effects, then drop the specialized Build Speed, or if they can only have 4 effects then drop both the Unity and the Build Speed. The most important part is the bonus to Admin Cap per Job.

But please fix!

It's so annoying. I want to see planets that look like planets ought to look, with stuff arranged the way it ought to be arranged, whereas the current game mechanics encourage a different arrangement, one that would not occur very often in an actual realistic space opera setting. I want to have some encouragement to make my Capital into an administrative center, instead of being actively discouraged from doing so!

(The real problem is that Planet Designations haven't been iterated on for a long while. If they were given an open-minded look-over, including the Capital Designation, then it's fairly obivous that "hey, since we added the Bureaucrat Job somewhat recently, we really ought to tweak Capital Designation so that it - somehow - interacts with those Jobs".)

EDIT:
I've made several very minor changes to this post, after sending it in, but the substance is unchanged.
Well, I use the capital because it has a labour pool, but if I find a relic world or better location for research early game I am happy to relocate scientists.

Now, capitals tend not to have direct resource bonuses, early game research MUST be centralised, the districts do encourage it.

Later, adding embassy building, the Omega alignment does make the capital unique.
However in most games I convert it to an ecumenonopolis, in 2 6 I moved capitals more often to better situated larger planets.

The idea about bureaucrats at the capital ignore many federal states with dispersed distributed governments.

Having the Galactic Market, a gateway and an Interstellar Assembly while moving away shipyards suffices for me.

In Capital bureaucrats should COST more not less, why on earth would I have backroom bureaucrats there in the billions? What about the civics that encourage having bureaucrats in every colony (provide amenities).

On unity, Market Place of Ideas, why should the whole empire obtain or forego the unity bonus because we are not in agreement as to what belongs at a capital?
 
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HFY

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Agreed, although I'd probably change +3 to +4, since homeworlds always have 100 habitability (and admin cap doesn't benefit from high habitability, making tomb worlds the best place to put bureaucrats).
Truly a dead-end career choice.
 
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hart30

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To be honest, capitals are mainly used for resesrch because of the high population. Later the capital designation becomes more of a hindrance as u would prefer a more specialized designation like a research designation.
 
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exi123

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To be honest, capitals are mainly used for resesrch because of the high population. Later the capital designation becomes more of a hindrance as u would prefer a more specialized designation like a research designation.

When looking at capitals i would love te see them represent the kind of empire im playing.

In earlier versions of Stellaris we had an exclusive tier of regular buildings for capital planets - gone. We had special buildings like the galactic stock exchange - gone (or is in other sue now), the ministry of culture - gone -... The capital was at least an empire wide unique planet.

Today, i would love to see the capital representing my empire. When i follow fanatic ethics, i get special boni from these and special late game upgrades for the buildings. Technology following empires get boni to research on the capital and a fourth tier of science labs, militarists a third tier of fortresses and more naval cap from soldiers and hive minds special spawning pools to breed pops like hell in exchange for insane food input on the core world for example.

Without fanatic ethics, i can choose which path i will use to develop the planet like we now do with the regular planet designation.
 
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