I do not want primogeniture as it was only a formality in the ERE and not the law. Co-emperorship would be fine with me. But I am okay with the system now, it just need to be adjusted to fix the bugs.
Again - in the real ERE it wasn't even a formality. It was a practice that happens often (not always), because basileus was usually powerful man with nice abilities, nothing more.I do not want primogeniture as it was only a formality in the ERE and not the law.
I suspect that the reason why some players are stuck on primogeniture succession being available for the Byzantine Empire is that the game started out with the Byzantines having that succession from the beginning. Had Paradox created the Imperial Elective succession from the beginning of this game, the discussion would be much different. The complaining players have gotten used to primogeniture and its stabilizing effects on succession, and thus can't adapt to the chaotic nature of Imperial Elective.
But but but... I want my blob to always dominate in all circumstances! I shouldn't have to fight for it!As soon as one of the most stable blobs in the game turns remotely interesting people begin complaining.
Nice wishful thinking there. Go in the suggestion forum and post it there because that's just not how it actually works right now.He could usurp Constantinople. And even preferably all your possible baronies inside it so he becomes stronger. But he shouldn't take all your stuff
That's why I said "could". Maybe you should channel your rage elsewhereNice wishful thinking there. Go in the suggestion forum and post it there because that's just not how it actually works right now.
That's my default tone. You might as well spam a 'you are right but I don't fucking like how you tell me what should I know about and mainly I don't like your tone' button instead of respectfully disagree, lol.That's why I said "could". Maybe you should channel your rage elsewhere
To be more elaborate than my starting post, I think changes in 769 were entirely good. Let's be honest here 769 Abbasids were an actual joke. People kept breathing in and out about how big a blob they were, but in reality they are often too busy with internal affairs and constant involvement in their tributary's wars for them to actually threaten the Byz (or anyone else for that matter.)
Meanwhile pre Holy Fury AI Bulgaria reliably got demolished by the AI Byzantines within 30 years every single game, whereas now they remain a prominent threat to the Byzantines for at least a century. Similiarly the Emirs in Cicilia and Sultan of Armenia reliably get wrecked every game, oftentimes even while under Abbasid tributary protection (Abbasids running around like headless chickens between here, Nubia, and what used to be Khiva. Transonoxia or w/e that's called.)
Now that decadence revolts destroy the top title that's even more the case to nerf the Byz.
People keep believing the Byzantines were strong in any of these starts, when really they were always hemmed in from all sides. Changes to 769 do a great job reflecting that.
Oh, regarding the tributary of Epirus? As soon as the Emperor gets toppled by a faction that tributary gets released. And then in my last playthrough it got carved up by the purple blob the same way Bulgaria used to. Extremely rapidly.
The system is working as designed. In the Eastern Roman Empire, commanders doubled as landowners and only landowners could field armies and be appointed to lead them - which is why only ducal rank+ characters can be made commanders.The system is fundamentally broken, I cannot select anyone for commanders anymore but doux or higher nobles, bribing them to go for my candidate would cost thousands and they suck as commanders. They also currently vote for a non dynastic heir so its game over when my character dies. Well done paradox, well done.
The system is fundamentally broken, I cannot select anyone for commanders anymore but doux or higher nobles, bribing them to go for my candidate would cost thousands and they suck as commanders. They also currently vote for a non dynastic heir so its game over when my character dies. Well done paradox, well done.
This doesn't address my question though, his argument was that you shouldn't be allowed to change it because that's how the ERE historically was.The ERE isn't truly elective. Don't take the name too literally. It's an abstraction of heir designation and court intrigue. Your court doesn't get together and literally take a vote. They form factions to put a preferred candidate on the throne if they don't like you enough. It's not a codified system of succession but just how things work there. You don't pass a law to decide "Hey, let's just abolish other people from scheming and desiring power"
The system is working as designed.
No it is not and the design is stupid. The game states that you have no dynastic heir if someone non dynastic is beeing elected, which is a bug apparently as stated by others in this thread. Secondly why would anyone but the emperor be able to assaign command posts?! Not only do you end up with people with 2 martial in command, it is literally impossible to bribe them due their rank they want outrageous amounts to support your candidate for a couple of years, they tend to die in battle much more often in 3.0 and have to be replaced, hence you have to rebribe them, and even start a complete minigame in itself to place worthy commanders as doukes so your armys dont loose and keep bribing them.
I want to have specific candidates to play, yes it is fine if it is tricky to get your genius 6 year old on the throne but right now thats literally impossible, and if your playing iron man you get screwed very fast, I spent 200 hours in this campaign and loosing because of a broken game mechanic is not fun.
In short this is madness and not working at all.