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4n0nym0u5

Recruit
May 10, 2023
5
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The question:on the Iberia struggle become Rival can't add 10 progress
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On game file Crusader Kings III\game\common\on_action\relations.txt line 722 to line 755
on_set_relation_rival = { effect = { send_set_relation_toast_effect = { OWNER = root TARGET = scope:target RELATION = rival } if = { limit = { has_relation_potential_rival = scope:target } remove_relation_potential_rival = scope:target } create_character_memory = { type = became_rivals participants = { rival = scope:target } } scope:target = { create_character_memory = { type = became_rivals participants = { rival = root } } } } } on_set_relation_nemesis = { effect = { every_character_struggle = { involvement = involved limit = { activate_struggle_catalyst_secondary_character_involvement_involved_trigger = { CATALYST = catalyst_becomes_rival_with_involved CHAR = scope:target } } activate_struggle_catalyst = { catalyst = catalyst_becomes_rival_with_involved character = root } } send_set_relation_toast_effect = { OWNER = root TARGET = scope:target RELATION = nemesis } if = { limit = { has_relation_potential_rival = scope:target } remove_relation_potential_rival = scope:target } every_character_struggle = { involvement = involved limit = { activate_struggle_catalyst_secondary_character_involvement_involved_trigger = { CATALYST = catalyst_becomes_rival_with_involved CHAR = scope:target } } activate_struggle_catalyst = { catalyst = catalyst_becomes_rival_with_involved character = root } } } }
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There is two 'every_charater_struggle' event on 'on_set_relation_nemesis' and no struggle event on ‘on_set_relation_rival’.
I suggest move one event from ‘on_set_relation_nemesis’ to ’on_set_relation_nemesis‘.
on_set_relation_rival = { effect = { send_set_relation_toast_effect = { OWNER = root TARGET = scope:target RELATION = rival } if = { limit = { has_relation_potential_rival = scope:target } remove_relation_potential_rival = scope:target } create_character_memory = { type = became_rivals participants = { rival = scope:target } } scope:target = { create_character_memory = { type = became_rivals participants = { rival = root } } } every_character_struggle = { involvement = involved limit = { activate_struggle_catalyst_secondary_character_involvement_involved_trigger = { CATALYST = catalyst_becomes_rival_with_involved CHAR = scope:target } } activate_struggle_catalyst = { catalyst = catalyst_becomes_rival_with_involved character = root } } } } on_set_relation_nemesis = { effect = { send_set_relation_toast_effect = { OWNER = root TARGET = scope:target RELATION = nemesis } if = { limit = { has_relation_potential_rival = scope:target } remove_relation_potential_rival = scope:target } every_character_struggle = { involvement = involved limit = { activate_struggle_catalyst_secondary_character_involvement_involved_trigger = { CATALYST = catalyst_becomes_rival_with_involved CHAR = scope:target } } activate_struggle_catalyst = { catalyst = catalyst_becomes_rival_with_involved character = root } } } }

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Finally restart game,it's fixed.
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