Game: IN 3.1
Settings: Default, except lucky nations off
Start: 1399
Nation: Brunswick
Special Rules:
+No annexation allowed. (I reserve the right to annex in the event I run into a stubborn OPM, or require it to complete a mission; but such will be allowed only if same nation is released within one month.)
+I will attempt to curb my use of the save/reload method to success, and will not reload any game, save for computer crashes; and I might use it if I accidentally do something stupid like click "white peace" when I meant to click "demand tribute" to end a 100% warscore war. But not if a battle goes badly.
Goals:
+Become emperor.
+Vassalize the HRE. Then... the world!
Alright, more specific. I'm vassalizing Germany; then I'm going to vassalize Italy; then France; then Britain; then Western Europe; then the Balkans; then... the WORLD!!!! Yeah!!!
+Grow the HRE. I want to make the HRE as large as possible. (This presumably means cutting down on the badboy.)
+Release/Create as many nations as possible. (Except Hannover. Sorry, that's my land. Go somewhere else. Now, if they were willing to form in Kassel... I might think about that.)
AAR will commence as soon as one of my attempts makes it past 10 years. (I thought this AAR would be a lot more fun if it didn't end in two years.)
Table of Contents
Chapter 1: The Vision [1399-1409] (Part 2) (Part 3)
Chapter 2: Baby Steps [1409-1419] (Part 2) (Part 3)
Chapter 3: Why did the Chicken cross the road? [1419-1431] (Part 2)
Chapter 4: A Sign in Scarlet (well, Burgundy, anyways) [1431-1437] (Part 2)
Chapter 5: The Hundred Years War and other stories... [1437-1447] (Part 2) (Part 3)
Chapter 6: Consolidation [1447-1456] (Part 2)
Chapter 7: Things Fall Apart [1456-1467] (Part 2)
Chapter 8: Restoring Peace [1467-1477] (Part 2)
Chapter 9: The Defense of Nevers [1477-1489] (Part 2)
Chapter 10: Escape from the Pit--or not [1489-1501] (Part 2) (Part 3)
Chapter 11: Quickdraw!!! [1501-1506] (Part 2) (Part 3)
Chapter 12: Waffles [1506-1517] (Part 2)
Chapter 13: Religious Zeal [1517-1529] (Part 2) (Part 3) (Appendix)
Chapter 14: Return of the King [1529-1540] (Part 2) (Part 3) (Map)
Chapter 15: The Last Elector [1540-1549] (Part 2) (Part 3)
Chapter 16: Defending the Natives, Part I [1549-1556] (Part 2) (Part 3)
Chapter 17: Defending the Natives, Part II [1556-1562] (Part 2) (Part 3)
Chapter 18: Inca Expedition [1562-1571] (Part 2)
Chapter 19: Seeing Double [1571-1581] (Part 2) (Part 3)
Chapter 20: The Pillage of France [1581-1591] (Part 2) (Part 3) (Part 4) (Part 5)
Chapter 21: Ender's Game [1591-1601] (Part 2) (Part 3) (Part 4)
Chapter 22: Asserting Power [1601-1608] (Part 2)
Chapter 23: Shadows [1608-1622] (Part 2) (Part 3) (Part 4) (Part 5)
Chapter 24: Domination [1622-1635] (Part 2) (Map)
Settings: Default, except lucky nations off
Start: 1399
Nation: Brunswick
Special Rules:
+No annexation allowed. (I reserve the right to annex in the event I run into a stubborn OPM, or require it to complete a mission; but such will be allowed only if same nation is released within one month.)
+I will attempt to curb my use of the save/reload method to success, and will not reload any game, save for computer crashes; and I might use it if I accidentally do something stupid like click "white peace" when I meant to click "demand tribute" to end a 100% warscore war. But not if a battle goes badly.
Goals:
+Become emperor.
+Vassalize the HRE. Then... the world!
Alright, more specific. I'm vassalizing Germany; then I'm going to vassalize Italy; then France; then Britain; then Western Europe; then the Balkans; then... the WORLD!!!! Yeah!!!
+Grow the HRE. I want to make the HRE as large as possible. (This presumably means cutting down on the badboy.)
+Release/Create as many nations as possible. (Except Hannover. Sorry, that's my land. Go somewhere else. Now, if they were willing to form in Kassel... I might think about that.)
AAR will commence as soon as one of my attempts makes it past 10 years. (I thought this AAR would be a lot more fun if it didn't end in two years.)
Table of Contents
Chapter 1: The Vision [1399-1409] (Part 2) (Part 3)
Chapter 2: Baby Steps [1409-1419] (Part 2) (Part 3)
Chapter 3: Why did the Chicken cross the road? [1419-1431] (Part 2)
Chapter 4: A Sign in Scarlet (well, Burgundy, anyways) [1431-1437] (Part 2)
Chapter 5: The Hundred Years War and other stories... [1437-1447] (Part 2) (Part 3)
Chapter 6: Consolidation [1447-1456] (Part 2)
Chapter 7: Things Fall Apart [1456-1467] (Part 2)
Chapter 8: Restoring Peace [1467-1477] (Part 2)
Chapter 9: The Defense of Nevers [1477-1489] (Part 2)
Chapter 10: Escape from the Pit--or not [1489-1501] (Part 2) (Part 3)
Chapter 11: Quickdraw!!! [1501-1506] (Part 2) (Part 3)
Chapter 12: Waffles [1506-1517] (Part 2)
Chapter 13: Religious Zeal [1517-1529] (Part 2) (Part 3) (Appendix)
Chapter 14: Return of the King [1529-1540] (Part 2) (Part 3) (Map)
Chapter 15: The Last Elector [1540-1549] (Part 2) (Part 3)
Chapter 16: Defending the Natives, Part I [1549-1556] (Part 2) (Part 3)
Chapter 17: Defending the Natives, Part II [1556-1562] (Part 2) (Part 3)
Chapter 18: Inca Expedition [1562-1571] (Part 2)
Chapter 19: Seeing Double [1571-1581] (Part 2) (Part 3)
Chapter 20: The Pillage of France [1581-1591] (Part 2) (Part 3) (Part 4) (Part 5)
Chapter 21: Ender's Game [1591-1601] (Part 2) (Part 3) (Part 4)
Chapter 22: Asserting Power [1601-1608] (Part 2)
Chapter 23: Shadows [1608-1622] (Part 2) (Part 3) (Part 4) (Part 5)
Chapter 24: Domination [1622-1635] (Part 2) (Map)
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