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Anybody having trouble loading 1914 scenario? My comouter freezes every time. Fresh download.

Don't bother, the 1914 scenario is half baked, I played as the ottomans and absolutely smashed the russians, I even got to saint petersburg and took over finland but no i still had to go all the way to Vladivostock so that i can actually win against russia, looked at the events file and guess what russia can't fall to the ottomans and ontop of that the ottomans only have a surrender event for the fall of constantinople, the other events for the great powers at least there is a win and lose event but the ottomans get neither, so take it from me the scenario isn't worth it even if it does sound cool
 
Don't bother, the 1914 scenario is half baked, I played as the ottomans and absolutely smashed the russians, I even got to saint petersburg and took over finland but no i still had to go all the way to Vladivostock so that i can actually win against russia, looked at the events file and guess what russia can't fall to the ottomans and ontop of that the ottomans only have a surrender event for the fall of constantinople, the other events for the great powers at least there is a win and lose event but the ottomans get neither, so take it from me the scenario isn't worth it even if it does sound cool

I think he commented awhile back that the 1914 scenario is just a place holder and not meant to be played just yet.
 
it was a couple months back that I played that scenario just telling my experience, I actually didn't know that it wasn't finished, my bad

No worries. He should probably post a warning/disclaimer on the first post.
 
About problematic mobilization events which we talked recently. Here is the old problematic file. I ask someone to help me fix it.
Problem is that "enact moblisation" and "demobilize" events fire to often for AI, sometimes it happens couple of times in same month. Also event for setting a terms of conscription fire in the same manner.

I have only done scripting in HOI1 and not in DH, so this may be totally wrong. However, a lot of DH scripting code grows out of legacy HOI1, so I will take a shot.

I think the repeated cycle of mobilization/demobilization is because of the way the "persistent" trigger is handled by the Europa Engine, and the way it interacts with TAG = { AFG ALB... }. TAG trigger is new for me, but I will assume that means the event can trigger for any of the country tags in the brackets. I can see a couple of reasons for the cycling:

1. If you put a date/deathdate in a persistent event, it will only re-fire each time the game is reloaded (provided the other triggers are met). To have good control over persistent events, you want to have an external event which has a date/deathdate -> triggering a persistent event, with its own internal trigger but no dates. The persistent event will fire multiple times from the external trigger, provided the persistent event's own internal trigger is met.

If you are seeing a country mobilize each time (or alternatively, demobilize each time) right after reloading, this may be the reason.

2. I would set another local flag in the event 8300107, which sets Partial Mobilization to complete. Something like command = { type = local_setflag which = PartialMOB_Complete }. Then include NOT = { local_flag = PartialMOB_Complete } in the trigger section for 8300062, so that 8300062 can't trigger multiple times in succession for the same country.

You can clear PartialMOB_Complete in the demob event (1350005) or some other event, to allow Partial Mobilization at later date for that same country.

Repeat process for General Mob, Total Mob, etc.

3. If that still doesn't work, you may have to create separate Partial Mobilization events for each country, sharing the persistent event 8300107. But from a debugging standpoint, I would run the event chain 8300062 and 8300107 on a single country tag, get the correct results, and then try expanding to multiple country tags, before I bite the bullet and bulk script 100s of separate events for each country
 
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I have only done scripting in HOI1 and not in DH, so this may be totally wrong. However, a lot of DH scripting code grows out of legacy HOI1, so I will take a shot.

I think the repeated cycle of mobilization/demobilization is because of the way the "persistent" trigger is handled by the Europa Engine, and the way it interacts with TAG = { AFG ALB... }. TAG trigger is new for me, but I will assume that means the event can trigger for any of the country tags in the brackets. I can see a couple of reasons for the cycling:

1. If you put a date/deathdate in a persistent event, it will only re-fire each time the game is reloaded (provided the other triggers are met). To have good control over persistent events, you want to have an external event which has a date/deathdate -> triggering a persistent event, with its own internal trigger but no dates. The persistent event will fire multiple times from the external trigger, provided the persistent event's own internal trigger is met.

If you are seeing a country mobilize each time (or alternatively, demobilize each time) right after reloading, this may be the reason.

2. I would set another local flag in the event 8300107, which sets Partial Mobilization to complete. Something like command = { type = local_setflag which = PartialMOB_Complete }. Then include NOT = { local_flag = PartialMOB_Complete } in the trigger section for 8300062, so that 8300062 can't trigger multiple times in succession for the same country.

You can clear PartialMOB_Complete in the demob event (1350005) or some other event, to allow Partial Mobilization at later date for that same country.

Repeat process for General Mob, Total Mob, etc.

3. If that still doesn't work, you may have to create separate Partial Mobilization events for each country, sharing the persistent event 8300107. But from a debugging standpoint, I would run the event chain 8300062 and 8300107 on a single country tag, get the correct results, and then try expanding to multiple country tags, before I bite the bullet and bulk script 100s of separate events for each country


you can check the .......\Darkest Hour A HOI Game\Modding documentation\event commands.txt for information on how DH events work
 
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There is been some time since my last post.
Just to inform the community that in last few weeks a lot of new stuff have been done [mostly considering total rework of British surrender events].
At this pace of work, new version [v0.6.2] could arrive in November.
 
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There is been some time since my last post.
Just to inform the community that in last few weeks a lot of new stuff have been done [mostly considering total rework of British surrender events].
At this pace of work, new version [v0.6.2] could arrive in November.
I'm now improving the db (leaders, tech teams, unitnames), should I send them to you after finished?
 
I'm now improving the db (leaders, tech teams, unitnames), should I send them to you after finished?
Offcourse, why not...
Please make syre that the US divisioin names in the DB are the same as in the OOB. Almost all mods get them wrong.
I chech, thanks for the tip.
 
Here is one question, codename for invasion of USSR by national-socialiste France is "Charlemagne", to reflect name of Operation Barbarossa.
I have question how do you think that Imperial (Bonapartist) France would name the similar operation - "Operation Borodino" or "Operation Austerlitz" comes to my mind.
Also, how do you think that would French Fourth Republic name the similar operation.
It's generally not so important, but, I like to hear the ideas.
 
As a precursor of a «French» Empire, Charlemagne would certainly be a respected figure in a modern Bonapartist state. After all, Napoleon I himself used the even older bees (Merovingian dynastic symbol) as an emblem for his House.

In OTL Charlemagne was also a popular figure in history school textbooks in both Third and Fourth Republics, so I see no reason not to use that name for a Republican France either.

Furthermore, one of Charlemagne's main military achievement was his eastward expansion against the pagan Saxons, a feat that could easily be compared to the invasion of an atheistic USSR.
 
Here is one question, codename for invasion of USSR by national-socialiste France is "Charlemagne", to reflect name of Operation Barbarossa.
I have question how do you think that Imperial (Bonapartist) France would name the similar operation - "Operation Borodino" or "Operation Austerlitz" comes to my mind.
Also, how do you think that would French Fourth Republic name the similar operation.
It's generally not so important, but, I like to hear the ideas.


Whatever you want. You can call it in memory of ancinent Franks, Solar systems and etc and etc.
During Great Patriotic war Soviet propaganda used the medieval Russian bogatyr Incarnation as the perfect warrior and avenger.

Has anyone said that it was against working class ideology, principle that "there is no ethnical Russians, only Soviet worker" and principle that history of Russia started in 1917? No
 
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As a precursor of a «French» Empire, Charlemagne would certainly be a respected figure in a modern Bonapartist state. After all, Napoleon I himself used the even older bees (Merovingian dynastic symbol) as an emblem for his House.

In OTL Charlemagne was also a popular figure in history school textbooks in both Third and Fourth Republics, so I see no reason not to use that name for a Republican France either.

Furthermore, one of Charlemagne's main military achievement was his eastward expansion against the pagan Saxons, a feat that could easily be compared to the invasion of an atheistic USSR.
Whatever you want. You can call it in memory of ancinent Franks, Solar systems and etc and etc.
During Great Patriotic war Soviet propaganda used the medieval Russian bogatyr Incarnation as the perfect warrior and avenger.

Has anyone said that it was against working class ideology, principle that "there is no ethnical Russians, only Soviet worker" and principle that history of Russia started in 1917? No
Thanks guys. All this make perfect sense, so It will be Op.Charlemagne for all regimes. Anyway, maybe the best solution is the simplest one.
 
@TheRemQc @Nesic8693

I really love the flag options for the mod. Do either of you guys still have the original images (as in the ones you put into Photoshop or something) that you used to make the shields/flags? If so, can I have them? You'll get credit if I end up using them, of course.
 
Playing GER, Me, ENG and BEL wiped FRA off the map. I reestabloshed the FRA monarchy. Any events where I return FRA territory in metropolitan FRA or do I have to do it manually?
In current version there are still no events for early Allied victory - in 1939/1940.