I've finally managed to play a 1066 scenario all the way through the Black Death and I think its manifestation in the game could be improved.
1. The bubonic plague doesn't spread nearly fast enough. It appeared kind of early (1305) in Salamanca (first place to get it in Spain, strangely) and took more than ten years to spread through Spain.
2. It hangs around way too long. In most cases, the bubonic plague seemed to stay in a province for 5-10 years, and in some cases for over 30 years. The historic plague was over throughout Europe in three to five years. Maybe the idea is to simulate the ongoing effect--reduced population and hence reduced income and workforce for building--that persists long after the plague itself is over. But if so, the effect doesn't last long enough--it would take generations to rebuild the population. Maybe a province with the "plague-immune" tag could have its income reduced by 20-50% for the next twenty-five years, 10-25% 25-50 years after then end of the plague, and 0-10% thereafter. It's unfortunate CK doesn't have a direct population number like the EU games, because that would really be better. More of a CK2 thing, I guess.
3. Not enough court members get it, and when they do, they take too long to die. I only had one member of the court contract plague and he lived with it for five years, amazingly not passing it on to anyone else. I'm not saying a third of all characters should die, but there should be enough deaths to be noticeable. The King of Castile died, as did the wife of the King of France and one of the King of England's daughters.
4. There should be some plague-related events. Maybe increased outbreaks of heresy, revolts, etc. At the moment, the plague is mostly an annoyance because it reduces income and manpower drastically for a a couple decades. I'd like to see it be a more dramatic event.
1. The bubonic plague doesn't spread nearly fast enough. It appeared kind of early (1305) in Salamanca (first place to get it in Spain, strangely) and took more than ten years to spread through Spain.
2. It hangs around way too long. In most cases, the bubonic plague seemed to stay in a province for 5-10 years, and in some cases for over 30 years. The historic plague was over throughout Europe in three to five years. Maybe the idea is to simulate the ongoing effect--reduced population and hence reduced income and workforce for building--that persists long after the plague itself is over. But if so, the effect doesn't last long enough--it would take generations to rebuild the population. Maybe a province with the "plague-immune" tag could have its income reduced by 20-50% for the next twenty-five years, 10-25% 25-50 years after then end of the plague, and 0-10% thereafter. It's unfortunate CK doesn't have a direct population number like the EU games, because that would really be better. More of a CK2 thing, I guess.
3. Not enough court members get it, and when they do, they take too long to die. I only had one member of the court contract plague and he lived with it for five years, amazingly not passing it on to anyone else. I'm not saying a third of all characters should die, but there should be enough deaths to be noticeable. The King of Castile died, as did the wife of the King of France and one of the King of England's daughters.
4. There should be some plague-related events. Maybe increased outbreaks of heresy, revolts, etc. At the moment, the plague is mostly an annoyance because it reduces income and manpower drastically for a a couple decades. I'd like to see it be a more dramatic event.