To me the biggest challenge for CK2 is to make the concepts in the game come alive. The biggest drawback of CK I found was that it's concept implementations didn't come alive, it was too much based on systems and visual numbers that lacked sufficient subtlety and logical interdependencies.
I really hope every aspect in CK2 will feel natural, logical, subtle, intriguing, slightly vague (no visual hard numbers) and very interactive, be it in relations between rulers and within the court, the development of heretic movements, factions fighting for power etc etc.
I'd like for CK2 to have it's difficulty in coherently managing these complex aspects and their subtle interactions instead of having to deal with systems that act unnatural and with little nuance. Obviously complex game mechanics shouldn't mean that the interface should be complex as well, just that every action has complex yet logical consequences.
I really hope every aspect in CK2 will feel natural, logical, subtle, intriguing, slightly vague (no visual hard numbers) and very interactive, be it in relations between rulers and within the court, the development of heretic movements, factions fighting for power etc etc.
I'd like for CK2 to have it's difficulty in coherently managing these complex aspects and their subtle interactions instead of having to deal with systems that act unnatural and with little nuance. Obviously complex game mechanics shouldn't mean that the interface should be complex as well, just that every action has complex yet logical consequences.
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