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N Katsyev

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jdrou said:
AGCEEP currently does this in the "Peter the Great and the Army Reform" event. Has anyone argued for this in the bug forum yet? I didn't find anything doing a search.

Dunno, its been quite some time since i've been really active in the Eu2 forum. However would be quite an important improvement over what we currently have.

On something of a side note, but speaking of Russia in Eu2. I've also always thought that Russian manpower was overstated. The population didn't start reaching a point much higher than many of the western europeans until much later in the time span of the game and ultimately beyond it. Its always seemed to me that Russia in Eu2 was based around the idea that they'd have lots of low quality, low tech soldiers, which really isn't genuine for the time period. Indeed it was usually a high quality core bolstered by large amounts of scottish, german, etc. mercenaries until later in the game when everyone started using more 'national' armies.

Ígneo said:
Thanks for answering.

Cheers, thanks for being understanding. :)
 

DukeofSerbia

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Start with Muscowy GC - really fun and tough. I am in 1600 and control huge territories, have good land, but bad infrastructure and trade level. Who cares, until I have over 150k troops!
But inflation is killing... :D
 

Dadaan

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I'm at the end of my Muscovy game. 1729 and lead in infra(7, 50 years to 8) and land(40) with 0% inflation. To do this, I haven't expanded as I should have though. Just now discovered mongolia and barley colonized middle russia.

Trade-4
Naval-14 I think

AGCEEP 1.08 Sep04 beta
 
Last edited:

Kochtopfhelm

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Fodoron said:
The great advantage was that the composite bow required a lifelong development of a skill, and was therefore in limited supply, while you could train a decent arquebuissier in an afternoon.
Don't forget the quite expensive ammuniton (well made arrows) compared to a cheap lead bullet.
 

saskganesh

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Dadaanian said:
I'm at the end of my Muscovy game. 1729 and lead in infra(7, 50 years to 8) and land(40) with 0% inflation. To do this, I haven't expanded as I should have though. Just now discovered mongolia and barley colonized middle russia.

Trade-4
Naval-14 I think

AGCEEP 1.08 Sep04 beta

poverty slows your teching. sibera is a gem for you to cut and polish.
 

LewsTherin

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Another thought to prevent a long-term investment into only one tech area is to make the 4 different tech areas more interconnected. For example, to be able to advance to infra 5 you need land 10, or something like that. Then you could add that you need infra 4 to get to land 10. This way, you force the techs to advance in a more synchronized fashion, which I am guessing is more historical.
 

DSYoungEsq

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LewsTherin said:
Another thought to prevent a long-term investment into only one tech area is to make the 4 different tech areas more interconnected. For example, to be able to advance to infra 5 you need land 10, or something like that. Then you could add that you need infra 4 to get to land 10. This way, you force the techs to advance in a more synchronized fashion, which I am guessing is more historical.
To REALLY make it more realistic, limit the ability to invest at any one time in any given area. At the beginning of the game, with smaller countries, going 100% often makes little difference, because between good monarchs and neighbor bonuses, you have almost as much as the monthly net income after military and loan expenses. But as you build up, it quickly becomes quite unrealistic that you are pouring all your money into "infrastructure" research while totally ignoring military research.

I maintain to this day: half of your net income should be forced to be spent on military tech, divided according to how you have your naval/land slider set, and half your net should be set on non-military tech, divided according to how you have your centralization slider set (to me, high centralization means increased emphasis upon efficient infrastructure for control of money flow). That way, the only two sliders would be the treasury slider ("minting") and the stability slider. This would stop silliness like the concept of Spain being Infra 5 in the mid-1500's, while having the worst land military and naval military on the planet, a quite a-historical outcome.
 

unmerged(41281)

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i also think that technological investment should be linked someway to the DP sliders. it could be done by setting the amount of money invested on each area, or by making each level more or less expensive depending on the sliders. for example, a full-naval country could have each level of naval technology 50% cheaper, and each level of military investment 50% more expensive