ubik said:
Ok, you are developing the Theory of Plausibility...
Let's get some practical examples:
- Provence inheriting Portugal.
- Mecklemburg colonizing america in 1470
- Austria colonizing Africa in 1480
- ... Teutonic Order, those ancient mariners, were there too!
- Mecklemburg inheriting Sweden (take it, Johan!)
- Ottomans pacific for the ENTIRE game in europe.
- Christians pacific for the entire game in relation to the Ottomans.
- France ends always as a horseshoe.
- Wales conquered by one of the Irish countries.
Choose your poison...
- Provence inheriting Portugal.
Why not? The dynastical dynamics aren't directly demonstrated. Provence marrying into the Portuguese dynasty is perfectly plausible. I'm sure you'd say different if it did happen IRL, and if no one ever inherited the distant Low Countries, perhaps we'll find their inheritance implausible.
-Mecklemburg colonizing america in 1470
I agree with this one. Colonisation should be fixed, and I hope Paradox is workin on it. I'm aware of your colonisation fix. I've been wanting to try it.
However, if it happens later (in my game, they went to New Orleans around the 1650s), then I find that plausible.
- ... Teutonic Order, those ancient mariners, were there too!
Well again, it depends when. If they evolve into a naval nation why not. I still think that countries are allowed to try colonisation, but non-naval nations should have their colonisation chances greatly penalised. So they can try, but they'll find succeeding harder.
- Ottomans pacific for the ENTIRE game in europe.
A new pacific Sultan? Of course not the entire game, but I must say I've seen the Ottoman Empire waging war northwards but they were stopped by the Big Red Blob (Austria). I think the blobs are the bigger problems, since after they form everyone's wary of starting wars too huge and would rather preserve the balance of power.
- Christians pacific for the entire game in relation to the Ottomans.
As I've said, I find Austria the Ottoman's main enemy and they frequently fight until they blobbify. Venice has been known to have a go, as well as Castille.
- France ends always as a horseshoe.
Agreed. God just annex those lil'... countries.
- Wales conquered by one of the Irish countries.
I'm no expert in the history of this era, but if someone musters the strength, why not? This is no longer an issue of the AI. It is the issue of the military mechanics, in which the Irish can actually muster a force enough to beat back the English. The Irish waging war against England can be perfectly plausible, but I guess you're disputing the fact that they won and gained Wales. As I've said, that's an issue with the military mechanics.
As I see it, maybe having AI files would help those who want direct control mod the game easier. But as we know that's not forthcoming, I do think that the game's moddable with available tools, in that we try to manipulate AI via a different method: contextual events.
My Bohemia game's turned out quite well. 1680 now and the main colonisers are Aragon, Castille, England, Burgundy (Low Countries) and France. Tuscany and Mecklenburg has a colony each, but they do have long coastlines and high naval techs.
I myself am a medium colonial power. Got Haiti, Jamaica and the Cape colonies. But I'm a transformed Bohemia, with high naval tech (amongst the highest) and the Colonial Ventures NI to offset full Innovative DP sliders.
cheers