Cthulhuvong said:All nations are set on more or less equal footing, except for Chirstian and "lucky" nations. They game keeps itself historical up to the point at which you start it, and then it goes completely ahistorical. And as I feared, it seems they left the realism up to the modders, and made half a game for the players to fix.
I guess I really do not understand this thinking or viewpoint. When you have a historical realism without free choice you are tied to a straight jacket and are really watching a movie. Historical realism is for the purpose of set and setting. A feel of being there and then you enter to do within believable limits or game constraints that follow a fair logic for AI and human alike.
Free choice in the set and setting of being there will alway take you down a different path game to game. How can this not be fun?
Gosh, I've spent two years getting that to work in my mod. Whatever else it is, it is fun and challenging and no two games come up the same.
Give me game experience where the same thing occurs just because it is 'christened historical' and in two or three games er, watching this movie and I am done. Well then there is the near endless arguing as to how close it really was to historical and I then can pull out some old dusty history books and bat someone on the head with them.
I do not even like watching movies that go in directions I do not appreciate and will turn them off mid-way and go play a game sporting 'free choice' instead.
Am I missing something here? There will be no doubt be 50 modded versions of EU3 inside two years. What better bargain can that be?
Just wondering...