It's History, made Fun!
I posted elsewhere (in a large angry thread that probably got lost) that one of my dissapointments with EUIII (I love the game, though) is that there is little historical context. I'm not saying I want scripted history (I don't), but I'm saying that one of the nice bits about previous "less dynamic" Paradox games was the fact that you learned a heck of a lot.
My other Paradox experiences were Vicky and HOI2, and I loved all the detailed descriptions of events and countries. In EUIII there are just those few generic write-ups at the beginning of the game.
One of the most interesting parts of a Paradox game, IMHO, is seeing how history unfolds "this time". Like in HOI2... if there is no Molotov-Ribbentrop Pact you know things are going to be very different indeed, and that it is a big deal.
While I knew *of* the MR Pact before playing HOI2, I learned so much more about it from playing the game, and this was true of many aspects of WWII. I would play countries just to experience & read the events. It was interesting to learn, AND increased my enjoyment of the game.
But in EUIII if Country A and Country B don't do thing C together... or is War A never happens, or if country D doesn't annex country E... it just doesn't mean as much (if anything) to me.
Unfortunately, it would appear the people who are going to enjoy EUIII the most are people 1) Who know nothing about history, and/or don't care or 2) Who are real history buffs on the era. All the people in the creamy middle (like me) get left behind a little.
So, once again, its not the lack of scripting I miss (I don't); its the historical context.
I posted elsewhere (in a large angry thread that probably got lost) that one of my dissapointments with EUIII (I love the game, though) is that there is little historical context. I'm not saying I want scripted history (I don't), but I'm saying that one of the nice bits about previous "less dynamic" Paradox games was the fact that you learned a heck of a lot.
My other Paradox experiences were Vicky and HOI2, and I loved all the detailed descriptions of events and countries. In EUIII there are just those few generic write-ups at the beginning of the game.
One of the most interesting parts of a Paradox game, IMHO, is seeing how history unfolds "this time". Like in HOI2... if there is no Molotov-Ribbentrop Pact you know things are going to be very different indeed, and that it is a big deal.
While I knew *of* the MR Pact before playing HOI2, I learned so much more about it from playing the game, and this was true of many aspects of WWII. I would play countries just to experience & read the events. It was interesting to learn, AND increased my enjoyment of the game.
But in EUIII if Country A and Country B don't do thing C together... or is War A never happens, or if country D doesn't annex country E... it just doesn't mean as much (if anything) to me.
Unfortunately, it would appear the people who are going to enjoy EUIII the most are people 1) Who know nothing about history, and/or don't care or 2) Who are real history buffs on the era. All the people in the creamy middle (like me) get left behind a little.
So, once again, its not the lack of scripting I miss (I don't); its the historical context.