Portugal?? If a comet struck Portugal in 1492 and wiped out all its population, what, pray tell, would be the loss for history as we know it?? Someone else would settle Brazil, and someone else would discover the Spice islands. What of it. Neither of those two places had much of an influence on anything that happened *IN* Europe in the 16th or 17th century.
Portugal really needs to be kicked from this big 8 list whatever it may be.
The EU games make Portugal always into this mythical uber-grandfather of European destiny, and their explorations are meticulously reproduced in the game at quite a large effort - dozens if not hundreds of decisions, unique personalities, events are scripted in to make them do stuff. Yet when you objectively look at it in the EU games (EU2/EU3) and how a typical campaign evolves, ACTUALLY you see that the historical performance of Portugal is of total unimportance. The Dutch never actually end up anywhere near the spice islands, Brazil is a total backwater, and Portugal itself goes on the whackiest sort of overpowered conquests in the mediterranean. EU3 would arguably evolve in a more historical way if Portugal was replaced by empty sea provinces. I propose just that solution to EU4 because obviously as EU3 has shown the game would be all the better for it.
And again, I'm well aware that it's a design priority system, not a game one. Amazingly enough, I can read, and I don't appreciate being patronized by someone who think I'm an idiot.
And again, the only thing that needs done with the Ming is stop them from expanding all over the place. Beyond that, their behavior is NOT important to Europe.
I really expect Tier II (Important, but not fundamental), even perhaps III (not essential) to be far more likely than tier I (the fundamental nations around which Europa IV is centered). Any of these four is infinitely more likely than Tier IV (Nation that doesn't matter).
ANO1453 - it was not said. That's my expectation based on Johan's oft-repeated "It's EUROPA Universalis" quote.
My reading is:
Tier I - the Fundamental nations. The ones that the game is all about in the mind of the developers. I expect "This is EUROPA" to be in full force here.
Tier II - The Very Important nations. Really important actors, but not the fundamental parts of the game
Tier III - The Non-Essential nations. I'm expecting nations that are really cool, well-loved by fans (and so getting attention), but not fundamental to what the game is about.
Tier IV - a plethora of minors, unknowns and the like.
I'm loving the notion that Europe expanding to swallow another full continent plus big chunks of another 2 had no relevant impact, as the contact with new cultures and religions and crops and animals did not.![]()
That's your reading, but Johan doesn't say that. He says things like "behavior vital for game progress". That doesn't necessarily mean the game is about them. In the case of the Ming I would argue that their behavior IS vital for precisely the reason that the game ISN'T about them.
Except that you can argue that for EVERY nation. If Ulm expands all over the place, then game progress has gone haywire. Thus it is vital to game progress that Ulm do nothing. Yet we know that Ulm is being treated as a Tier IV. I'm pretty sure that the top nations are the "Doers", not the "Not-doers".
Now, granted, Ming has a lot more power than Ulm. However, Ming expansion is largely a factor of general game balance, ease of expansion in Eurasia and South Asia, and other general factors. Moreover, they don't need to bring in that much more to the Ming: they can just paste in the DW factions. It WOULD keep the Ming in line...it just wouldn't be fun or elegant in any significant way. That's not so much paying lots of attention, as keeping what's already in EU3.
Oh, so that was your sister? Sorry mate, I didn't know.
I don't know if Ming is tier 1 or whatever, but it does seem clear that Ming needs something in order to not to conquer the whole world very rapidly on its own.
It bothers me that these eight nations are getting preferred treatment. All events should be generic. Magna Mundi's devs had the right mindset there.
It bothers me that these eight nations are getting preferred treatment. All events should be generic. Magna Mundi's devs had the right mindset there.
"Generic" is also spelled "vanilla" and "bland.
Seli said:Most events will have generic versions as well, which was the spirit behind the development of EU3 long before MM. But there is the experience that people like the connect to the events that happened historically, which is one of the reasons of the DHE.
Yes, they were bland (vanilla EU3). But with some work they may become interesting, complex, immersive, and most importantly - more effective, and flexible (not just one tag). Rather than making flavor Austria they can make flavor HRE events, rather than making interesting France they can make interesting feudal monarchy events, rather than making flavor Venice the can make flavor events for Merchant Republics in general. etc.
IIRC EU2 (and FtG) weren't a commercial success (unlike EU3 or CK2), so I wouldn't be so sure about majority of people wanting historical events.
I agree Poland was vital in European geopolitics: It was the treading ground and perpetual battlefield between Lithuania, the Teutonic Order, Muscovy/Russia, Cossacks, Ottomans, Austria, Hungary, Sweden, Saxony, Prussia, Bohemia, and the Polish nobility never understood what the problem was - or, more accurately, their petty privileges was more important than solving the issues that made them the perpetual gangrape victim of Eastern Europe.
Poland was never a great power, or even a second rate power. At best they were respected, at worst it was the target of collusion to rip its territory apart, limb by limb.
Portugal?? If a comet struck Portugal in 1492 and wiped out all its population, what, pray tell, would be the loss for history as we know it?? Someone else would settle Brazil, and someone else would discover the Spice islands. What of it. Neither of those two places had much of an influence on anything that happened *IN* Europe in the 16th or 17th century.
Portugal really needs to be kicked from this big 8 list whatever it may be.
The EU games make Portugal always into this mythical uber-grandfather of European destiny, and their explorations are meticulously reproduced in the game at quite a large effort - dozens if not hundreds of decisions, unique personalities, events are scripted in to make them do stuff. Yet when you objectively look at it in the EU games (EU2/EU3) and how a typical campaign evolves, ACTUALLY you see that the historical performance of Portugal is of total unimportance. The Dutch never actually end up anywhere near the spice islands, Brazil is a total backwater, and Portugal itself goes on the whackiest sort of overpowered conquests in the mediterranean. EU3 would arguably evolve in a more historical way if Portugal was replaced by empty sea provinces. I propose just that solution to EU4 because obviously as EU3 has shown the game would be all the better for it.
Good luck reproducing European history without France! Germany, Spain and Italy would go pretty off balance without big bad France.
Or Austria without the Turks. They'd be all over Germany if there's not a big bad enemy to their east. It's exactly what Austria does in EU3 when the Ottomans fizzle (as they usually do)
But Portugal? Where did Portugal change the course of history, for anyone but... Portugal? They had a brief bam-bam with Spain when the dynasty died out but that ended with Spain leaving them alone and Portugal leaving Spain alone, like the 200 years before that.
Johans list of the four-tier system showed that they do look at how important it is that a country evolves more or less along historic lines, if you want all of Europe to evolve along historic lines. I'm just thinking things through to their logical conclusion: That Portugal ought to be replaced by sea tiles.
From a historical point of view, the states most important in the development of the world economy were, in order of appearance:
Genoa, Venice, Spain, the Netherlands, France, Britain, Prussia/Germany, USA.
Another eight states that played major roles, either European states themselves, or the impossible-to-ignore competitors/enemies:
Sweden, Poland/Lithuania, Russia, Austria, the Ottomans, Persia, China, Japan.
Obviously they're going to put in Portugal and not Genoa because the story is better, and some states like the USA are too late to the party, but otherwise the first 8 will be among the countries named.