also I made several attempt to introduce the new aspect of War cabinet.
You can give orders to your Army Generals and other independent Generals (like corpses or divisions).
The Army Generals are the most important and are on top of a set of corpses. An independent General has a smaller corps or division under his command (8.000-12.000 men).
Now the aspect of the army is important, it easely can consist out of 50.000-100.000 soldiers. The army needs an overlaying supervisor that gives orders and manages it corpses. These orders came from f.e. the president "capture Vicksburg, defend Atlanta"... and had a very clear objective.
The corpses get their orders from the army headquarters.
What's the benefit =
- you can always consult your forces and asses their condition. So you can be involved if you want BUT you give your most important orders to the army general that translates the task to the corpses and they will move independently. So less micromanagement,
- you can either attach or detach a corps to an army, balancing easely the strength of the war theather and so avoiding micro management,
- working with generals gives the game a more "human" aspect. In reality the generals had their own mind towards orders (sir, my troops are not ready yet) and often trough bad luck the plan failed (like a train broke down or supply depot was empty).
perhaps it's not possible for Victoria, but Paradox should take this seriously into consideration. All this dragging around with units annoys me sometimes, because the chance of deviations from the original battle plan is zero.
And it would give the game a more "war game - glory of victory" feeling, being able to watch what the corpses are doing. See how the theather is developing, this is really exiting. In EU2 and HOI I find battle resolution plain dull,