Hey!
I've no time to search through all the topics appearing at a super rapid pace to see if I'm not duplicating a thread that is there somewhere. Mods, pls delete if that's the case.
So, here's the description of exploitive way to blitz through traditions (I think Unity gain is WAY TOO SLOW for how shitty the ascension perks/traditions are, but let's not discuss it here).
The entire point is: There are huge penalties for having additional planets/pops in your empire for getting these precious traditions, the obvious solution is, to get rid of planets before hitting the button and then claiming them back, simple as that.
In a multiplayer game the other day I just stockpiled few dozen thousands of Unity points, traded all my planets to befriended race, picked my traditions and traded my planets back, effectively saving some additional 200% cost in Unity (still felt underwhelming to get ascension perks though :<).
I have to try this in single-player but the obvious solution is to have some 1-province-minor hanging around somewhere. Transfer all the planets to unsuspecting dude, while keeping army and fleet up and hit the button before annexing.
Or, have a vassal somewhere, start annexing, transfer planets shortly before annexation is over and then hit the button.
What do you guys think? Have your own ideas on how to trash the system to make traditions/ascension a bit less underwhelming?
(On a side note, penalty to research/unity from planets/pops is horrible! Why would I ever want to build the newest structure (The habitat) to get these penalties, do you guys at paradox even play your own game?)
I've no time to search through all the topics appearing at a super rapid pace to see if I'm not duplicating a thread that is there somewhere. Mods, pls delete if that's the case.
So, here's the description of exploitive way to blitz through traditions (I think Unity gain is WAY TOO SLOW for how shitty the ascension perks/traditions are, but let's not discuss it here).
The entire point is: There are huge penalties for having additional planets/pops in your empire for getting these precious traditions, the obvious solution is, to get rid of planets before hitting the button and then claiming them back, simple as that.
In a multiplayer game the other day I just stockpiled few dozen thousands of Unity points, traded all my planets to befriended race, picked my traditions and traded my planets back, effectively saving some additional 200% cost in Unity (still felt underwhelming to get ascension perks though :<).
I have to try this in single-player but the obvious solution is to have some 1-province-minor hanging around somewhere. Transfer all the planets to unsuspecting dude, while keeping army and fleet up and hit the button before annexing.
Or, have a vassal somewhere, start annexing, transfer planets shortly before annexation is over and then hit the button.
What do you guys think? Have your own ideas on how to trash the system to make traditions/ascension a bit less underwhelming?
(On a side note, penalty to research/unity from planets/pops is horrible! Why would I ever want to build the newest structure (The habitat) to get these penalties, do you guys at paradox even play your own game?)