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Nightrifer

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17 Badges
Dec 17, 2018
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First of all I have to say that I love Stellaris and I love most of the changes they made with 2.2
But there is one major problem. To be honest, Stellaris was never particular great when it came to balancing. But it was ok, because all playstiles were playable (more or less).
But with the changes made in 2.2, that´s not longer true. The poor balancing reached a point, at which it seriously effects the fun I have. And so I want to tell you guys at Paradox, because in my Opinion, we have to tell you what we don´t want, if we want you to change it. :) I want to make my point by comparing three Empires.

Empire One: It has syncretistic Evolution as a civic and enslaves the second race. As ascension path, it will use the biologic asension tree.

Empire Two: It has mechanics as a civic and will follow the synthetic ascension path.

Empire Three: Normal organic pops, will be spiritualists and will follow the psionic ascension tree.

The Problem is this: Empire One is absolutely OP.
The First species is intelligent. Everything beyond this is personal preference.
Thesecond species is key: It can have Serviles, Industrious ad Ingeniues. As negative Traits I picked slow learners ( wich is quite strong, since this species won´t produce leaders anyway) and Nonadaptiv.
As I said, I enslave my syncretic Species.
This, combined with the trais opf my species leads to +40% to Energie and Minerals production right from the start. That is HUGE. Once you have the slave processing Facility you can bring this up to 40 %. Meanwhile, you have a species that is intelligent and gets you 10% research output.

Once you have finished the biological anscension path, you can give the First species Erudite, gaining 20 % research output and everything else you want.

However the imortant part is your second species.

You can have:

Nerve Stabled, Agrarian, Ingenious , Industrious, serviles.

Combined with the boni form Chattel Slavery Thats + 60% Output on minerals, Energie and Food in the late run. That´s just crazy.


Compare it to empire two:
Robots don´t get any generic bonuses. With robomodding you can slowly start to add some bonuses. But without ascension perks yu only have 4. So you can only have +15 on minerals and energie or food.The +1 Point in Synthetic Evolution doens´t change that fact. However, every of them cost´s 300 Minerals to build. THREE HUNDRED. Escpacially in the early game, that´s massive. And the bonus of growing you population faster that way is basically none existent, considering that every pop of Empire one is basically 60% more efficient than a Robot without requiring Minerals to be build.
The Ascension Perks don´t change that fact. Once you reach synthetics, they get a 10% output bonus. 10%? are you serious? Compare this to Empire 1: 50%.

So we have 60% vs. 25% with robomodding). And the empire that get´s the 60% even starts with 40%, while the robots start with zero bonuses. That´s just broken.


Empire 3: You got the bonuses you start with, those depend entirely on the species you build. However, the psionic ascension ads + 10% Energie and reseah output, together with +5 Happiness. So if we talk raw production bonusses, it can´t compete with either of the two empires above. Of course it has the shroud events, which can be quite powerfull and I really love them from a gameplay perspective, but compared to the insane production bonusses of Empire one, they can´t compete.


So. I hope I pointed out where the problems are in an understandable way. I´m sorry if I made any serious linguistic mistakes, I´m no native speaker. If someone is interested, I could add my Opinion on how to fix the problems I pointed out, but I want to see if someone is interested in what I have to say first ;)
 
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Tech Noir Synth

Lt. General
24 Badges
Dec 15, 2018
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Thanks for your comparison.
I am mainly a synthetic ascension player, which is now entirely worthless. I have posted in several threads already, but its quite easy to sum up the current problems:
  • Robots have no inherent bonuses to mining anymore, even though they can only be workers at the start
  • Robots cost a lot of minerals to build
  • you can no longer specialize on engineering research, so doing the ascension will set you behind in engineering research
  • you can no longer queue up different robot types, so you have to assign the correct one to fill open jobs manually EVERY TIME a new pop grows. This is the most infuriating one. Remember that upon switching to a different Robot type costs 50% of current growth progress. So you better check exactly at the right time or you lose efficiency
  • synths under servitude consume 0,5 housing and less amenities, as soon as you finish the ascension project their requirements double, crashing your economy with negative housing and negative amenity output
I probably forgot some additional downsides. In its current form, Synth Ascension is dead. You used to be able to construct the perfect robot type for every ressource output and simply fill your planets and habitats with the correct ones. Queue up energy robots on power plants, science robots on science labs, unity robots on unity production buildings. The new job system makes these assignments no longer possible since they rely on the stupid AI to assign them and the robot construction interface is a nightmare as you can no longer queue up building robots.