First of all I have to say that I love Stellaris and I love most of the changes they made with 2.2
But there is one major problem. To be honest, Stellaris was never particular great when it came to balancing. But it was ok, because all playstiles were playable (more or less).
But with the changes made in 2.2, that´s not longer true. The poor balancing reached a point, at which it seriously effects the fun I have. And so I want to tell you guys at Paradox, because in my Opinion, we have to tell you what we don´t want, if we want you to change it.
I want to make my point by comparing three Empires.
Empire One: It has syncretistic Evolution as a civic and enslaves the second race. As ascension path, it will use the biologic asension tree.
Empire Two: It has mechanics as a civic and will follow the synthetic ascension path.
Empire Three: Normal organic pops, will be spiritualists and will follow the psionic ascension tree.
The Problem is this: Empire One is absolutely OP.
The First species is intelligent. Everything beyond this is personal preference.
Thesecond species is key: It can have Serviles, Industrious ad Ingeniues. As negative Traits I picked slow learners ( wich is quite strong, since this species won´t produce leaders anyway) and Nonadaptiv.
As I said, I enslave my syncretic Species.
This, combined with the trais opf my species leads to +40% to Energie and Minerals production right from the start. That is HUGE. Once you have the slave processing Facility you can bring this up to 40 %. Meanwhile, you have a species that is intelligent and gets you 10% research output.
Once you have finished the biological anscension path, you can give the First species Erudite, gaining 20 % research output and everything else you want.
However the imortant part is your second species.
You can have:
Nerve Stabled, Agrarian, Ingenious , Industrious, serviles.
Combined with the boni form Chattel Slavery Thats + 60% Output on minerals, Energie and Food in the late run. That´s just crazy.
Compare it to empire two:
Robots don´t get any generic bonuses. With robomodding you can slowly start to add some bonuses. But without ascension perks yu only have 4. So you can only have +15 on minerals and energie or food.The +1 Point in Synthetic Evolution doens´t change that fact. However, every of them cost´s 300 Minerals to build. THREE HUNDRED. Escpacially in the early game, that´s massive. And the bonus of growing you population faster that way is basically none existent, considering that every pop of Empire one is basically 60% more efficient than a Robot without requiring Minerals to be build.
The Ascension Perks don´t change that fact. Once you reach synthetics, they get a 10% output bonus. 10%? are you serious? Compare this to Empire 1: 50%.
So we have 60% vs. 25% with robomodding). And the empire that get´s the 60% even starts with 40%, while the robots start with zero bonuses. That´s just broken.
Empire 3: You got the bonuses you start with, those depend entirely on the species you build. However, the psionic ascension ads + 10% Energie and reseah output, together with +5 Happiness. So if we talk raw production bonusses, it can´t compete with either of the two empires above. Of course it has the shroud events, which can be quite powerfull and I really love them from a gameplay perspective, but compared to the insane production bonusses of Empire one, they can´t compete.
So. I hope I pointed out where the problems are in an understandable way. I´m sorry if I made any serious linguistic mistakes, I´m no native speaker. If someone is interested, I could add my Opinion on how to fix the problems I pointed out, but I want to see if someone is interested in what I have to say first
But there is one major problem. To be honest, Stellaris was never particular great when it came to balancing. But it was ok, because all playstiles were playable (more or less).
But with the changes made in 2.2, that´s not longer true. The poor balancing reached a point, at which it seriously effects the fun I have. And so I want to tell you guys at Paradox, because in my Opinion, we have to tell you what we don´t want, if we want you to change it.
Empire One: It has syncretistic Evolution as a civic and enslaves the second race. As ascension path, it will use the biologic asension tree.
Empire Two: It has mechanics as a civic and will follow the synthetic ascension path.
Empire Three: Normal organic pops, will be spiritualists and will follow the psionic ascension tree.
The Problem is this: Empire One is absolutely OP.
The First species is intelligent. Everything beyond this is personal preference.
Thesecond species is key: It can have Serviles, Industrious ad Ingeniues. As negative Traits I picked slow learners ( wich is quite strong, since this species won´t produce leaders anyway) and Nonadaptiv.
As I said, I enslave my syncretic Species.
This, combined with the trais opf my species leads to +40% to Energie and Minerals production right from the start. That is HUGE. Once you have the slave processing Facility you can bring this up to 40 %. Meanwhile, you have a species that is intelligent and gets you 10% research output.
Once you have finished the biological anscension path, you can give the First species Erudite, gaining 20 % research output and everything else you want.
However the imortant part is your second species.
You can have:
Nerve Stabled, Agrarian, Ingenious , Industrious, serviles.
Combined with the boni form Chattel Slavery Thats + 60% Output on minerals, Energie and Food in the late run. That´s just crazy.
Compare it to empire two:
Robots don´t get any generic bonuses. With robomodding you can slowly start to add some bonuses. But without ascension perks yu only have 4. So you can only have +15 on minerals and energie or food.The +1 Point in Synthetic Evolution doens´t change that fact. However, every of them cost´s 300 Minerals to build. THREE HUNDRED. Escpacially in the early game, that´s massive. And the bonus of growing you population faster that way is basically none existent, considering that every pop of Empire one is basically 60% more efficient than a Robot without requiring Minerals to be build.
The Ascension Perks don´t change that fact. Once you reach synthetics, they get a 10% output bonus. 10%? are you serious? Compare this to Empire 1: 50%.
So we have 60% vs. 25% with robomodding). And the empire that get´s the 60% even starts with 40%, while the robots start with zero bonuses. That´s just broken.
Empire 3: You got the bonuses you start with, those depend entirely on the species you build. However, the psionic ascension ads + 10% Energie and reseah output, together with +5 Happiness. So if we talk raw production bonusses, it can´t compete with either of the two empires above. Of course it has the shroud events, which can be quite powerfull and I really love them from a gameplay perspective, but compared to the insane production bonusses of Empire one, they can´t compete.
So. I hope I pointed out where the problems are in an understandable way. I´m sorry if I made any serious linguistic mistakes, I´m no native speaker. If someone is interested, I could add my Opinion on how to fix the problems I pointed out, but I want to see if someone is interested in what I have to say first
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