The land tech difference, plus the fact that PrawnStar can't reliably use his forts to sap Burgundian morale, lest he have to get his own provinces back at the peace table.
Cavalry heavy forces in late game do one of two things to mixed forces:
* Get good die rolls and chew right through them
* Get bad die rolls and get slaughtered.
There really isn't much of a middle ground. Even by the late 1500s you'll notice a cavalry army occasionally get its head handed back to it by infantry. The reason here is that while cavalry does 3x the shock damage and has better shock ratings to boot, they die in the fire phase (where cavalry basically does nothing). Cavalry has to get a good die roll in the first round, or barring that, pray the infantry gets a crap roll in the fire phase, or by the second round the cavalry is on the short end of the stick.
Because EU3 essentially ensures that regiments don't combine in mid battle, a bad first round means that in the second round, your regiments are running with giant holes in them, and do progressively less damage every round.
I figured it was probably something like that, just wanted to know what the details were. Just a misunderstanding about how Offense and defense worked led me to believe that offensively he'd have a better chance.
As it is, I am still learning heaps about the game, so where I have a chance to ask questions or try and figure something out, I do. Funny thing is I am not usually one to look at files and see the differences between units, cos I am not a min/maxer and usually don't analyse much at all (to my own detriment a lot of the time, lol). I just happened to be bored this morning and was curious.
Thanks for the answers though.
No, that makes sense. Although I am not entirely sure if I prefer the method used, or what I had guessed (for some bizarre reason - I wonder why) it was.No. Offense is for inflicting and defense is for reducing casualties. It doesn't matter if you are attacking or defending. So in the shock phase he is always at -3 for his own casualties (which means they will be high) and 0 or -1 for his enemies casualties (which means they will be fairly low).
In addition cavalry at this point in time inflicts roughly three times as many casualties as infantry for every point of difference. (That's because of the different shock modifiers which you can find in the ledger.)
If my explanation was too incoherent and confusing (which it probably waso) you can look in the military FAQ.