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aldriq

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Pity about the house deal, although at least time is on your side as prices drop every week you wait.

A CoT in La Mancha?! These Castillians are more deluded than the British sending their navies to the Caribbean :rolleyes: Embargo the lot!

I take your last peace deal with the Jalayirids gives you a narrow border with the Timurids?
 

PrawnStar

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Photobucket has hit the 25GB download for the month limit again - will reset on the 22nd. The last couple of updates have had screenies hosted on Imageshack so current(ish) updates will be unaffected.

Update probably at the weekend.
 

Olaus Petrus

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Invasion of Barbados was a brilliant move from the AI, too bad that the AI didn't have balls to actually finish the manoeuvre.
 

naggy

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Now that I am not speed reading through the AAR I realized I had a question; I remember you mentioning having 3 cav/12 inf (or something similar) stacks. What is the point of combining the different troop types here?

1.) His native units all suck, so he has to build units on other nations' cores, and thus has to spend lots of money replacing obsolete units.
2.) In late game, all cavalry stacks die against large mixed Latin and Eastern tech group armies, especially if the other side uses lots of artillery.
 

PrawnStar

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FEEDBACK

demokratickid - The Great Spirit says 'Make it so' and I do ;)

Improfane - No Revolutions yet in Europe and yes WE is a complete nuisance - my monthly revolt count is heading towards 10 and the uprisings in Europe are large. I had three rebel pops in a month in Murcia and had to direct one of the frontline killstacks to take out the mess of rebels I was faced with :eek:

Andromath - I'd love to but my missionary gain rate is so low (0.9) that I'm still working my way through Central America and the Caribbean. Shamanists don't get the opportunities for missionaries some of the other faiths have :(

Azugal - Burgundy aren't part of the HRE. Bohemia is usually the Emperor but right now its Sweden.

Burgundy was down a few thousand troops, they're really hard to overrun as they have such high morale and stats they can disengage after 5 days in almost all situations. I probably hurt their manpower, but wars against better tech opponents are generally bloody.

sbr - I want people to enjoy and hopefully learn a bit or share ideas and information.

ForsakenBlack - Burgundy picking on Iroquois only sounds odd when you realise it's in Europe :rofl:

Enewald - GB is a dead man walking, they have troops but they're in Southern India. As long as I can get high value peace deals in a single easy campaign then I will. I want to try and force the Brits to move to India :D

aldriq - Good spot - yes I now have a border with the Timurids in Basra. I'm forting up and I'm going to try meatgrinder tactics if they do come at me.

Olaus Petrus - I agree, a human player would be landing deep behind my lines and seizing barely defended land like crazy.

ForsakenBlack - I now have a rather strange image of Paradox staff :eek:

Pwn*Star - Actually the first century was the most boring bit :rofl:

I do appreciate the point, it's now essentially a long series of wars where I've carefully worked the diplomacy and then kicked ass until I've grabbed some more provinces. That said what else is there to do this late in the game, remember it's the 1770s

I suspect the question for many people now is just how much can I conquer playing as the Iroquois.

sbr - Force composition is not my strong point I'm afraid - I'd recommend reading unddu, naggy or Rastar. naggy pretty much hits the point in his reply.

My early forces were all native Iroquois, which means low grade infantry. The upgrade path for Iroquois is still low grade infantry - even at Land Tech 49 my troops are well behind equivalent tech Latins.

Once I could recruit in Euro cores I started adding cavalry (Latin Caracolle then Gallop) to my Iroquois infantry stacks to give them some more teeth. Even now my rebel control units in the Americas are a mix of Iroquois infantry and outdated Latin cavalry.

Now I recruit Latin infantry in large numbers for my actual frontline units - I have hundreds of regiments of Red, White and Blue Coats. Older units such as Gustavians, Line and Grenzer are on rebel duty in quiet areas but they are very slowly fading out.

My big infantry stacks do what I need in most cases so I just attach a few regiments of cavalry. Late game Latin infantry tend to do a lot of damage to cavalry (except Burgundian Latin Cuirasseirs :mad:)

naggy - I rarely disband obsolete units, they just get left behind for rebel control. IN's near constant popping of persistent rebels means I'm constantly building more troops as my empire expands if only to provide garrison forces.


 

Duke of Wellington

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Looking good. It isn't much of a comment but it's very true. I like it that GB finally gets the idea of invading the Americas goes to all the effort of transporting troops there and instead of invading the heartland it takes a pointless Caribbean Island. Have you been converting ni Europe at all yet?
 

PrawnStar

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Chapter Forty Nine

Iroquois declares war on Pegu – August 1773

eu31.jpg


They’ve annexed their vassal Malacca on the island of Sumatra so that makes this theatre easier to resolve and hopefully this war more profitable. Pegu is land tech 21 with level one forts; speed bump. Syria honours its warning – OPM status looms.

Peace with Syria – October 1773

eu32.jpg


Reducing Syria to an OPM I now have an expanded border with the Timurids and a new border with the Golden Horde. I don’t actually have enough troops available to fight a major war on this frontier but new units are building in the Western Med and slowly being ferried forward.

January 1774 and I discover an interesting change in Burgundy’s diplomatic situation. Bavaria, a guaranteed OPM vassal of Burgundy, is no longer a part of the Empire. Burgundy has guaranteed several small European countries but they are all HRE members. Right now the HRE is Sweden, but until recently it was Bohemia. A war against a BUR / BOH would be a risky proposition – I could lose control of the frontline and after that be in serious danger of losing provinces. However, now a DOW on Bavaria would essentially put me into another straight 1 on 1 with Burgundy.

The Burgundian Theatre – February 1774 The eve of war

eu33.jpg


I have four large stacks of modern troops, all commanded by 100% Tradition Generals although I’ve still to build up a Latin Cuirassier force – it’s only 14 months since peace with Burgundy. The battlefield has changed, now that I’m beyond the Burgundian border territories the level of fortification isn’t as extreme, there are 3s and 4s scattered in with the 5s and 6s. The plan is to try and draw the Burgundians into big battles on the Southern sector, on my territory if possible then drive into the Northern sector with an assault stack to take some land.

Goals at the outset of war are the provinces along the coast towards Flanders and possibly some more islands in the Philippines.

War is declared on Bavaria on the first of February; Burgundy honours its guarantee and takes leadership. The enemy has only, only, 190k troops clearly the last war had some effect.

Burgundian theatre - mid summer

eu34.jpg


Cavalry heavy Burgundian forces still rip my armies to pieces – that is retreating after 5 days!

In the north good progress has been made in assaulting through the less heavily fortified provinces in Flanders and a lot of Burgundian troops have been destroyed in detail. A Burgundian ‘detail’ i.e. a small force moving in their own territory is generally around 10 regiments and normally manages to disengage after 5 days – at least the first couple of times.

War exhaustion is rising rapidly, mainly due to attrition given the size of my frontline combat stacks. It’s up from 3.7 to 5.2 in six months.

Elsewhere Sweden annexed Portugal on the 22nd of July 1774 :rofl:

Peace with Burgundy – November 1774

eu35.jpg


War Exhaustion is climbing ever higher (5.72) and my armies are very short of reinforcements and morale so it’s time for a quick and profitable peace. The repositioning of my forces on to Iroquois territory isn’t perfect but it’s a lot better than last time.

War aims have pretty much been met.

The new border

eu36.jpg


Notice just how many manufactories there are in this screenshot!

Investigating my new neighbour Hainault I discover their guarantee by Burgundy has expired but not the one from France. Always, always check the diplomatic situation on a regular basis. France has guaranteed Hainault, Brittany, Oyo and Cyprus; potentially I can DOW France four times in quick succession leading to massive easy gains in a short time frame. Only Cyprus has another scary friend – Burgundy.

Peace is also made with Pegu, unfortunately they’re too big to reduce to an OPM so I make a conservative peace holding a short and easily defended border.

Peace with Pegu – November 1774

eu37.jpg


On the 12th of November Hainault warn us, sigh…

10/01/1775 Essequibo converts and I remember those two Catholic provinces I captured from Great Britain, up in Alaska…

This is very much the beginning of the end; there isn’t anything I can do in game now that will achieve much, other than warmongering. The wars are rather fun to fight. Normally a late game war involves sidestepping the AI and letting it waste armies seiging a couple of provinces while you get busy. I can’t do that as every province lost to a siege can only be regained in a peace deal.

19/01/1775 Alaska converts, quickly. English pagans, better over there in Alaska than dancing naked in rural Derbyshire (which is far too close to home).

On the first of April the truce with Aragon runs out. The plan was to DOW Hainault for war vs France, Hainault and Sweden then DOW Aragon for a war also involving Castile. Always, always check the diplomacy screen; Burgundy has renewed its guarantee of Hainault. Given my still high war exhaustion and low manpower pool I may need to wait a little while longer so I’m in shape for the war to come.

12/04/1775 The Golden Horde warns us, that really does complicate things…

01/08/1775 It’s time for war. The previous plan has been scrapped and a new one adopted. I intend to DOW Aragorn, bringing in guarantors Gondor and Rohan as well as Gandalf and the Elves who’ve warned us


Ceterum censeo Castile esse delendam​


 

naggy

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OE must be destroyed. The shade of green is too close to yours.
 

ColossusCrusher

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I couldn't see the pictures...:(
 

Azugal

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That is indeed :rofl:

What's your and Burgundy's land tech? Just trying to figure out why they're slaughtering you, because from a quick look:
Cuirassiers v Bluecoats & Redcoats:
Code:
[FONT="Courier New"]    CU  BC  RC
OM   8   9   8
DM   6   9  10
OF   4   7   6
DF   5   6   8
OS   9   7   6
DS   7   6   6[/FONT]
(O = Offensive, D = Defensive. M = Morale, F = Fire, S = Shock)

Looking at that, in a defensive position against their cavalry, you're at -3 shock and +2 (BC) or +4 (RC) Fire.

Conversely, in an offensive engagement, you're at even (BC) or -1 shock (RC) and +2 (BC) or +1 (RC) Fire.

So, defensively, I could see you getting screwed in the first 5 days of combat (with that -3 shock), especially if you got a bad roll. Offensively, I could see you holding your own though against such large all cavalry stacks, even being at a very slight advantage. Is this what you're seeing?

That is, of course, ignoring Land tech differences, which increase the damage dealt...
 

seboden

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That is indeed :rofl:

What's your and Burgundy's land tech? Just trying to figure out why they're slaughtering you, because from a quick look:
Cuirassiers v Bluecoats & Redcoats:
Code:
[FONT="Courier New"]    CU  BC  RC
OM   8   9   8
DM   6   9  10
OF   4   7   6
DF   5   6   8
OS   9   7   6
DS   7   6   6[/FONT]
(O = Offensive, D = Defensive. M = Morale, F = Fire, S = Shock)

Looking at that, in a defensive position against their cavalry, you're at -3 shock and +2 (BC) or +4 (RC) Fire.

Conversely, in an offensive engagement, you're at even (BC) or -1 shock (RC) and +2 (BC) or +1 (RC) Fire.

So, defensively, I could see you getting screwed in the first 5 days of combat (with that -3 shock), especially if you got a bad roll. Offensively, I could see you holding your own though against such large all cavalry stacks, even being at a very slight advantage. Is this what you're seeing?

That is, of course, ignoring Land tech differences, which increase the damage dealt...

No. Offense is for inflicting and defense is for reducing casualties. It doesn't matter if you are attacking or defending. So in the shock phase he is always at -3 for his own casualties (which means they will be high) and 0 or -1 for his enemies casualties (which means they will be fairly low).
In addition cavalry at this point in time inflicts roughly three times as many casualties as infantry for every point of difference. (That's because of the different shock modifiers which you can find in the ledger.)
If my explanation was too incoherent and confusing (which it probably was :eek:o) you can look in the military FAQ.


Oh, and PrawnStar, I'm enjoying this AAR very much, even if I don't comment often. :)
 

naggy

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That is indeed :rofl:

What's your and Burgundy's land tech? Just trying to figure out why they're slaughtering you...

The land tech difference, plus the fact that PrawnStar can't reliably use his forts to sap Burgundian morale, lest he have to get his own provinces back at the peace table.

Cavalry heavy forces in late game do one of two things to mixed forces:
* Get good die rolls and chew right through them
* Get bad die rolls and get slaughtered.

There really isn't much of a middle ground. Even by the late 1500s you'll notice a cavalry army occasionally get its head handed back to it by infantry. The reason here is that while cavalry does 3x the shock damage and has better shock ratings to boot, they die in the fire phase (where cavalry basically does nothing). Cavalry has to get a good die roll in the first round, or barring that, pray the infantry gets a crap roll in the fire phase, or by the second round the cavalry is on the short end of the stick.

Because EU3 essentially ensures that regiments don't combine in mid battle, a bad first round means that in the second round, your regiments are running with giant holes in them, and do progressively less damage every round.