We're thinking along similar lines. At this point I'm thinking of spawning multiple projects to differentiate WHO.
Good points. I'm thinking something like Vorlons without the encounter suit seeing as everyone knew you when you were "meat bags". Unsure of the political reaction to this --- lots of things to think about for sure. I love the flavor of even the Fallen Empires being in shock but concerned that if I push things to their logical conclusion that things may not be as fun as I'd like.
I'd like to leave a lot of that to internalized roleplay. After all the ascended may be 'gods' but that's with a little "g" .... the big G, in game terms, is sitting behind the keyboard
As for classes / strata / etc. I was initially thinking of a flat class structure ... I.E. they are all ascended. Given that I'm already thinking of creating new jobs, new strata, etc. having a couple of other new strata is an option.
Maybe once ascended you can get (or research) different ways of using your energy form. I am thinking, "ascended Soldier" (for invasion combat), a bit like the Ancients or Vorlons fight with their own energy, while being hard to take down - in short, an expensive, slow to build but powerful unit. Or political choices, like "drawing Power" from worshippers, that might require more food and amenities (representing a fatigued populace) but that perhaps increases Unity and/or Influence. Or something else. Or the opposite - enlightening people, your own or others, increasing efficiancy, but at a cost for the leadership. Perhaps spending Unity for hightened yiealds or Leadership XP rates. Some such.
Perhaps even using it offensively to create strife among enemy realms. (Interesting, by the way, how religion is not really implemented in this game - there is no way to influence or win over other nations through faith, no matter how spiritualistic they are.)