'd love more options in the way for robotic empires to actually have ethos instead of being just gestalt empires
cough... machine empires dont have ascension at all
So here's two paths I thought of for Robotic empires.
1) Robomodding path
This one starts with the Synthethic Age perk with the 2 robo mod points and 33% less modification time, and the 2nd perk is Advance Specialization which is similar to the gene path on normal empires in that it unlocks several new traits and its designed more for those who like to micro-manage a bit.
Trait nr1 (cannot be used with Power drills, Efficient processors, Superconductive) - Cost 4 - Minerals, Energy and food from jobs increased by 25%
*Food is for rogue servitors
Trait nr2 (cannot be used with Efficient processors) - Cost 3 - Alloys&Consumer goods form jobs increased by 15%
*Consumer goods is for rogue servitors
Trait nr3 - Cost 3 - Naval capacity and deviancy reduction from jobs is increased by 30%
Trait nr4 - Cost 4 - Monthly pop assembly from jobs is increased by 15%
In addition, leaders will all get specific bonuses such as 10% fire rate, 5% research speed, etc...
2) Independence path
Perk 1 is Autonomous Adaptation and in fluff terms what it does is create several lesser hiveminds that all answer to the overmind. In practice all your pops gain the localized trait which gives them 5% job resource production and all your leaders gain an immediate trait as well.
- Ruler - Deviancy increased by 10% and pop upkeep reduced by 5% across empire
- Governor - Planet build speed 10%, clear blocker time -10%
- Admiral - 5% evasion and 10% sublight speed
- Scientist - 5% research rate, 10% survey speed and 25% anomaly research speed
- General - 10% upkeep reduction
Perk 2 is Independent thought and basically this will give you access to a project much like how synth ascension has a project for you to complete.
Once the project here is completed, a reform government window comes up where you can select your authority and civics, and governing ethics as well. Your pops also gain a 10% job resource production and all the leaders gain new traits to replace the old ones:
- Ruler - 10% pop upkeep reduction
- Governor - Planet build speed 15%, Clear blocker time -15%
- Admiral - 10% evasion and 20% sublight speed
- Scientist - 10% research rate, 20% survey speed and 50% anomaly research speed
- General - 20% upkeep reduction
You also gain a whole set of new buildings and you will get approval activated for your pops and political factions will spawn over time.