I've got a question on my mind.
here's the setting. Suppose you have a factory and you putting steel and explosives into them to get some artillery out of them.
If the steel and explosives are highly demanded goods, the production of artillery seems to be unprofitable (negative profit).
Now this situation is valid for other goods also,
Now suppose a second hypothesis. Either artillery is in high demand or not.
If artillery is in high demand, the price someone would like to pay would compensate by far the high prices of both steel and explosives.
If artillery is in low demand, the product may be sold on the market with a negative profit.
The paradox in my games is that even with a negative profit, the profit is remaining negative even in the longer run,
I would say that either the AI shuts down their factory because the good is in low demand (the pool on the world market is not empty, why bother to produce with a loss - it's better to buy your stock from the WM then to make it with a profit?) and balancing the negative profit in the longer run,
If the pool is empty and demand is low why does the AI keep on loosing money and doesn't rebalance over time?
Perhaps the pool might be empty and the demand be low - but the AI needs to have armies very quick. So he needs many artillery quick. This resulting in a high own production capacity with an empty world market pool with a high supply and a low demand. So price is low and the pool is still empty ???
I've' no objection to have a low price if the artillery stock is super high, but now there's something wrong imho, because the negative profit still remaisn with low stocks of artillery
others noticed this to?
here's the setting. Suppose you have a factory and you putting steel and explosives into them to get some artillery out of them.
If the steel and explosives are highly demanded goods, the production of artillery seems to be unprofitable (negative profit).
Now this situation is valid for other goods also,
Now suppose a second hypothesis. Either artillery is in high demand or not.
If artillery is in high demand, the price someone would like to pay would compensate by far the high prices of both steel and explosives.
If artillery is in low demand, the product may be sold on the market with a negative profit.
The paradox in my games is that even with a negative profit, the profit is remaining negative even in the longer run,
I would say that either the AI shuts down their factory because the good is in low demand (the pool on the world market is not empty, why bother to produce with a loss - it's better to buy your stock from the WM then to make it with a profit?) and balancing the negative profit in the longer run,
If the pool is empty and demand is low why does the AI keep on loosing money and doesn't rebalance over time?
Perhaps the pool might be empty and the demand be low - but the AI needs to have armies very quick. So he needs many artillery quick. This resulting in a high own production capacity with an empty world market pool with a high supply and a low demand. So price is low and the pool is still empty ???
I've' no objection to have a low price if the artillery stock is super high, but now there's something wrong imho, because the negative profit still remaisn with low stocks of artillery
others noticed this to?