- Dec 17, 2009
Let's stay on topic guys
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
Since the game does take place over literal thousands of years (I found the timeline in the documentation, from the Interregnum to the Skyrim Civil War is indeed thousands of years) it's likely there might be some sort of Mr. Jiggles events every once and a while.By the way, seeing both Jyggalag and Sheogorath with their own portraits, and knowing about all the stuff from Shivering Isles, what are the plans (if it isn't rude to ask) about the Jyggalag/Sheogorath thing?
I assume you mean similar to how the Soul Cairn is currently. A group of immortal really powerful characters, with their own courts, similar to mercenaries and landless patricians without the mansion.Something to this effect, yes. The actual Lore* allows us to add the Daedric Princes and make them unplayable/non-interactable outside of targeted decisions and events (it's nice to have them to bounce back to); they'll also serve as the head of their religion but will be "off-map" in their own daedric realms. I hope to have it setup to allow characters to be banished there. The Almsivi on the other hand would require being placed "in-world", and making them non-interactable is a lot harder than the Daedra and there's the whole matter of fact that to include them as powerfully as they theoretically could have been during the 2nd era they'd basically be unstoppable, which makes for a very boring game.
*Remember the Daedra cannot directly interfere with Nirn on a grand scale, they use proxies even during Skyrim's time.
I assume you mean similar to how the Soul Cairn is currently. A group of immortal really powerful characters, with their own courts, similar to mercenaries and landless patricians without the mansion.
The order from top left to bottom right of the settlements are: Altmer (city), Kamal (fort), Argonian (city), Maormer (fort), Chimer (temple), Anequinan Khajiit (city), Pellitinan Khajiit (fort), Ayleid (city) and Dwemer ("temple")
Edit: And I still don't understand why the Dwemer settlements are upside-down.