The Art of Blobs, showcasing the beauty of Trucebreaking in 1.8

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Florryworry

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Hi,

I'm making a Tuscany let's play where we try to showcase how broken trucebreaking is in the art of war.
No real long term goals, but we're going to try and see how much of the world we can conquer without using HRE mechanics or protectorates.
First 10 episodes are recorded and I'll be uploading 1 episode a day during the week and 2 in the weekends.

First video will be online in about an hour here: http://youtu.be/zCq_rstpdwY
 

Freudia

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Trucebreaking was always strong, just now it has actual merit because each time you break doesn't result in having to fight a majority of Europe just to take territory amounting to the size of Saxony.
 

TheMeInTeam

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It's a real consideration now, but you need to be capable of one of 2 things:

1. Riding -2 stability constantly.
2. Repeatedly come up with the ADM to buy stability up more.

DIP costs before diplomatic/aristocratic are a significant constraint too. This strategy is at its best for high RT republics IMO. They can actually sit at -2 stab and duck rebellion.

I suppose you could just go balls-out early too, blowing your DIP on annexing big vassals, buying down WE, and feeding vassals while blowing ADM on stability and keeping up in military.
 

Illianor123

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Even with out truce breaking, just declaring war on the coalition each time month as the members join can mean staggering out the coalition into bite sized chunks that you just slowly eat through, working through coalition, placing it out then the next and just riding the wars for 15 years.
 

Freudia

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Even with out truce breaking, just declaring war on the coalition each time month as the members join can mean staggering out the coalition into bite sized chunks that you just slowly eat through, working through coalition, placing it out then the next and just riding the wars for 15 years.

Coalition members are ejected out of the coalition now as part of the truce. 1.8 changes made it so a nation in a truce with you can't be in a coalition against you.
 

Florryworry

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Ok, so I said I would explain everything in episode 10 but I'm too excited and also shameless advertising for episodes 4 and 5 :p

Stability cost reductions:
Statute in restraint of appeals: -10%
Italy ideas: -10%
If you conquer Italy and Iberia you are trading in wine: -25%
Religious ideas: -25%
Stab Advisor: -10%
Suffragen bisschop decision: -8%
For a Grand total of: -88%!
Now you can even take 2 policies pushing your stab cost reduction to -2% giving you 2 admin everytime you increase stability but im not doing that cuz I would need economic and defensive and I don't really like those.
This means that everytime you truce break you need to pay 12 admin in order to increase stability. Yes. 12. Just gonna let that sink in for a second. 12.
Now part 2 of the trucebreaking beauty is that countries you have a truce with, cannot be in a coalition against you. SO suppose you won a war against France and 100% them, make them annul treaties with all their allies, you can just attack them again before they even have time to refill the forts. Say theres a doomsday scenario and you need 10 wars to full annex france, thats 108 admin right there.
Finally if you have diplomatic + influence ideas you can get a total of 6 vassals, which you can all give 100% overextension before faeces start hitting the fan and 1.8 makes this easier than ever since you can just change who is occupying the province at will.


This is broken and I feel like it should be fixed. First of all, don't allow people to change the occupation to a vassal unless that vassal has a core on the province or make it soit only works when you have a vassal in that culture group, I mean I sold Iberian provinces to Milan and Byzantium. Hungarian Provinces to Ferrara etc.
Make marches an exception since they are technically under stricter control or something.
Don't more than -75% stab cost reduction just like coring is capped at 90%
Thirdly make it impossible to declare war when at less than 0 stability, that way, the player is forced to increase stability at least 3 times before trucebreaking again
Alternatively breaking truce could give a modifier increasing stability costs by a certain %

Whatever you do just dont remove the truce disabling coalitions since that's not the problem here, the problem is trucebreaking being overpowered :p
 

Florryworry

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Incoming stab cost nerf under "exploit" brand.

Well I hope they won't do that, just make it apply to trucebreaking in a normal game you're not going to get -88% stab cost reduction anyway :p
 

Demusch

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For that specific set, an even easier country would probably be Aragon, since they also have a -10% stab, can inherit Iberia and start strong in Italy (Mamluks even have -15%, but not christian). Shame you can't form Spain, so need to actually spend diplo points on Castile, but still...
 

Florryworry

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For that specific set, an even easier country would probably be Aragon, since they also have a -10% stab, can inherit Iberia and start strong in Italy (Mamluks even have -15%, but not christian). Shame you can't form Spain, so need to actually spend diplo points on Castile, but still...
Yah, tho I prefer the Italian ideas since they also give CC reduction + Tuscany rolls in the points at the start of the game. Mamluks can do it aswell, and Byzantium + they are orthodox so that's another -10%, granted they miss out on -18% from decisions
 

Florryworry

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Ok, so it turns out you can't go past 100% and the cheapest stab you can get is 10 admin, still this is ridiculous lol,
Expect fireworks in the weekend as we go on a trucebreaking spree
gFAOi.jpg
:rolleyes:





The year is 1575 let the hardcore blobbing begin. (shouldve been able to start sooner but for some reason I didnt change into a monarchy after forming italy o_O. Had 0 tradition so I was already a dictatorship
 

Galu

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Actually, this is agianst all my principles when it comes to playing this game, and second thing, outside HRE it is not that powerfull. It may be usefull when you try to do WC, but WC is this kind of hardcore playstyle which totally (for me) brakes immersion. I`d love to sit on +3 stab, when I feel my country is doing well and etc.
However I belive everyone should have an option to play this (and any other) game as he/she likes to so GL HF :)