this is form my last test-run(1869):
cotton = 590.691
tobacco = 10000.001
dye = 196.936
tea = 10000.001
coffee = 10000.001
opium = 10000.001
wool = 3058.668
silk = 163.072
cattle = 9967.518
fish = 9959.140
fruit = 9890.394
grain = 9841.126
coal = 0.000
sulphur = 0.000
iron = 0.000
precious_metal = 10000.001
timber = 13.829
tropical_wood = 9.931
rubber = 8761.256
oil = 0.000
steel = 0.000
cement = 6053.037
glass = 373.201
fuel = 0.000
ammunition = 0.000
small_arms = 4.057
artillery = 23.281
barrels = 0.000
fertilizer = 42.366
explosives = 0.000
clipper_convoy = 894.741
steamer_convoy = 0.000
machine_parts = 0.000
automobiles = 0.000
aeroplanes = 0.000
electric_gear = 0.000
telephones = 0.000
wine = 214.043
liquor = 0.000
canned_food = 17.051
fabric = 0.000
regular_clothes = 4.260
luxury_clothes = 0.000
lumber = 0.000
paper = 909.618
furniture = 0.000
luxury_furniture = 0.000
Err...then i can't see where comes this myth about my mod being harder, when it comes to economy. As you can see from these numbers increased production is not necessary. Note that there is no active human player. With human controlled major country these numbers look better because human player builds factories that make profit and cover up the "empty-spaces" on WM.
cotton = 590.691
tobacco = 10000.001
dye = 196.936
tea = 10000.001
coffee = 10000.001
opium = 10000.001
wool = 3058.668
silk = 163.072
cattle = 9967.518
fish = 9959.140
fruit = 9890.394
grain = 9841.126
coal = 0.000
sulphur = 0.000
iron = 0.000
precious_metal = 10000.001
timber = 13.829
tropical_wood = 9.931
rubber = 8761.256
oil = 0.000
steel = 0.000
cement = 6053.037
glass = 373.201
fuel = 0.000
ammunition = 0.000
small_arms = 4.057
artillery = 23.281
barrels = 0.000
fertilizer = 42.366
explosives = 0.000
clipper_convoy = 894.741
steamer_convoy = 0.000
machine_parts = 0.000
automobiles = 0.000
aeroplanes = 0.000
electric_gear = 0.000
telephones = 0.000
wine = 214.043
liquor = 0.000
canned_food = 17.051
fabric = 0.000
regular_clothes = 4.260
luxury_clothes = 0.000
lumber = 0.000
paper = 909.618
furniture = 0.000
luxury_furniture = 0.000
Err...then i can't see where comes this myth about my mod being harder, when it comes to economy. As you can see from these numbers increased production is not necessary. Note that there is no active human player. With human controlled major country these numbers look better because human player builds factories that make profit and cover up the "empty-spaces" on WM.
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