Long LEE said:Ok, how does this sound, how about coming out with 2 mods like Moztart41st did with his com.mod..... Have one with more of the Com. Mod economy, and one with more of the Victory X economy. Or is this getting too wishy washy??
unknown-X- said:What is the point for united mod then? Economy will be more like the one found in Victory X, because of AI issues. But please don't make untrue statments like i can't make any money when using Victory X, because if you look in to the files you find that economy in Victory X is only about 30% less profitable and that ain't so big difference.
Long LEE said:Sorry, but I've never use the Victory X mod.
Long LEE said:I don't what to turn this into a pissing match, but I've never made one negitive comment about your X mod. anywhere on this forum. So I don't really know what you're talking about???
unknown-X- said:And i still can't understand why increased production is necessary? You really wan't to have 9999+ of most products on WM after late 50's?
Wilhelm II. said:Never had experienced this with community mod!!!
worldmarket = {
cotton = 229.994
dye = 0.000
tobacco = 10000.001
tea = 10000.001
coffee = 10000.001
opium = 10000.001
wool = 396.687
silk = 1.056
cattle = 9977.415
fish = 9977.814
fruit = 9932.639
grain = 9912.900
coal = 190.392
sulphur = 0.000
iron = 0.000
precious_metal = 10000.001
timber = 51.285
tropical_wood = 0.000
rubber = 9991.370
oil = 227.925
steel = 0.000
cement = 204.388
glass = 0.000
fuel = 0.000
ammunition = 0.000
small_arms = 0.000
artillery = 0.000
barrels = 0.000
fertilizer = 0.000
explosives = 0.000
clipper_convoy = 0.000
steamer_convoy = 0.000
machine_parts = 0.000
automobiles = 0.000
aeroplanes = 0.000
electric_gear = 0.000
telephones = 0.000
wine = 0.000
liquor = 0.000
canned_food = 0.000
fabric = 0.000
regular_clothes = 0.000
luxury_clothes = 0.000
lumber = 0.000
paper = 20.130
furniture = 0.000
luxury_furniture = 0.000
}