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ruzen

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Its none existant. Why do you rush this?
Exploded ships going "down"! Really Paradox?!


Edit: for the usuall zealus paradox forum members (who doesnt follow any title of paradox but lurking in forum and casually "defending" paradox and buying DLC just to play 2-5 more hours) check out 29:55
 
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neusaap

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1: At what time?
2: The games not released yet, you may want to wait for that with your conclusions...
 
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Lecktra

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There is a Description:
"A few weeks ago Quill18 visited the Paradox Office and Henrik showed him an early build of Stellaris. These are the first 30 minutes.
This is an early build and many assets have been changed since Quill18 was here. "

The Build was: 15666

The Build at GDC was: 17671
 
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KonradKurze202

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There is a Description:
"A few weeks ago Quill18 visited the Paradox Office and Henrik showed him an early build of Stellaris. These are the first 30 minutes.
This is an early build and many assets have been changed since Quill18 was here. "

The Build was: 15666

The Build at GDC was: 17671
The Build was: 15666

They've gotten to Quill, we're doomed!
 
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sesn

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Yeah, I was amused too when the ship started to "sink". (at 30:50)
There wasn't too much to expect after all. Behind all that marketing speak, it was always clear that graphics will not be the strong side of Stellaris. I'm honesty more concerned with the strategic view. That thing really doesn't look too good. I'm still torn if I should call it just boring or even ugly. It seems that it is neither particularly practical nor pretty. But it'll work.
 
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stardude900

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You make stuff up. Also vid old? HA! You zealus fans are too much laughter

I'm not gonna comment on the animation quality simply because the video isn't current and I haven't seen what current looks like.

The video was from January... two months is the difference between late Alpha and mid to late Beta. Thats huge in software developement.
 
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Acularius

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Not seeing the problem, if you wanted realism or 'blinking camels' you are looking at the wrong company. So long as they deliver on compelling gameplay and well designed UI, I'll be a happy camper.

Past that, I can live with it. Not like it stays on the screen long and I doubt I'll be watching the battles that close up very often anyhow. Nobody has time for that when running their respective 'Empires'. :D
 
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ProfPain77

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Yeah, I was amused too when the ship started to "sink". (at 30:50)
There wasn't too much to expect after all. Behind all that marketing speak, it was always clear that graphics will not be the strong side of Stellaris. I'm honesty more concerned with the strategic view. That thing really doesn't look too good. I'm still torn if I should call it just boring or even ugly. It seems that it is neither particularly practical nor pretty. But it'll work.

This isn't a huge concern, but I was also a little surprised that you actually needed a keyboard press to go from the system map to the galactic map. I sincerely hope that I can choose to have the mouse scroll go all the way out to the galactic map or rebind that to the middle mouse button, or otherwise I am going to need a new "M" key.
 
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Bandus

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Its none existant. Why do you rush this?
Exploded ships going "down"! Really Paradox?!

You make stuff up. Also vid old? HA! You zealus fans are too much laughter

You have demonstrated your ability to snipe at people and point out issues you perceive. How about a demonstration of your ability at proposing a better alternative in a constructive manner? I, for one, am eager to see this.
 
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Arizal

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I find this very funny, because to me this is the most stunning, gorgeous, wonderfully graphically attractive grand strategy game Paradox has ever done. Check EU1, CK1 or Victoria I before complaining.
 
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Olliganak

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I find this very funny, because to me this is the most stunning, gorgeous, wonderfully graphically attractive grand strategy game Paradox has ever done. Check EU1, CK1 or Victoria I before complaining.
I agree. The ships aren't the best in the world but they are still pretty good to look at. But the planets are some of the best I've seen in video games in general.
 
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Viper1989

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Space is actually an infinitely thick surface, on top of an infinitely deep ocean that surrounds the infinitely dense core of the universe. This core binds the universe together and without it the dimensions of time and space would fracture apart; spilling our reality into every other reality in all other universes. The gravity seeping through these fractures would pull on every object in the universe in all directions at the same time, effectively shredding our known existence asunder.

All FTL methods are not actually making the ship go faster than light, but rather they create dynamic tunnels into the ocean, or sub-space, of reality. Just as how the distance between New York City, USA and London, UK is shorter by going through the earth itself, the distance between stars can be reduced by diving into the cosmic ocean.

Whenever a ship is destroyed, it creates a accidental tear in the fabric of the universe. However this tear is without constraints and does not stop at the ocean. It continues down, deep into the dimensions of space/time until it reaches the infinitely dense core of the universe. Here, the same gravity that holds the universe together, acts upon the ship; making it look like its sinking. When the ship's power reaches critical mass it can no longer hold open the tear and the universe's immense gravitational pull overcomes the reactor sealing the tear shut, leaving behind a slowly "descending" mass of debris.

And that, my friend, is why ships in Stellaris look like they are sinking.
 
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