The amount of bug knowledge needed almost equals game knowledge needed

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StarNaN

Victoria 3 Lead Producer
Paradox Staff
16 Badges
Aug 17, 2013
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  • Europa Universalis IV
  • Victoria 2
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  • Europa Universalis IV: El Dorado
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My recent runs have switched from achievement- to bughunting and quite frankly it gets a tad bit frustrating

Just to mention a few

- Diplomatic costs for naval access stay indefinitely and stack until you reload
- Colonies neither convert nor culture shift provinces unless they have a direct land connection to it through their own territory
- Pathfinding is so bad calling it anything but bugged would be a compliment. I can save several months when walking from India to the Mashriq region by creating my own path and sometimes detours over a different province are taken when sending troops to a neighbouring province which can't even be corrected
- Splitting troops can lead to a displayed arrival time of Jan 1. Year 1. You need to group your troops again to get a vague idea of the possible time of arrival
- The displayed arrival time for fleets is incorrect by 1 day per sea tile.
- Overlapping Zones of Control recalculate once a fort is taken down. This can - in the worst case - lead to an army being trapped. Extreme example, but possible
- The non-exiled army bug
- A diplomat sent to improve relations does not improve relations at all. I do not know the trigger for this one yet
- Building a spy network in a nation that migrates prevents you from creating a spy network until your spy is back at home. Normally you can immediately resend a diplomat after recalling the first one.
- Taking provinces overseas for yourself resets your diplomat as soon as the province is being transferred to your colony effectively giving you a travel time of 2 days

Bear in mind that this is not a list I gathered. This is just from my most recent GB run which has been going on for about 20 hours.

Where can I report those?

Hello, what version and DLCs did you play with?
 
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StarNaN

Victoria 3 Lead Producer
Paradox Staff
16 Badges
Aug 17, 2013
954
286
  • Europa Universalis IV
  • Victoria 2
  • Warlock: Master of the Arcane
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
All major DLCs, no mods enabled and the most recent patch (1.19.2?)

I can try looking for some save files if you need them.

And regarding the instant diplomat travel time: I listed it here because transferring control over to my colonies and fully annexing natives did give me full travel time. Taking provinces for myself (and having them transferred automatically a day later automatically) did send him back immediately.

One of these things should not happen.

Save would be nice for a couple of the bugs. If you have saves for the bugs below, it would be nice if you could upload:
- Diplomatic costs for naval access stay indefinitely and stack until you reload.
- Splitting troops can lead to a displayed arrival time of Jan 1. Year 1. You need to group your troops again to get a vague idea of the possible time of arrival.

Congratulations on your devclash game by the way. Beautiful run.

Thanks! :) Hopefully next Dev MP will be even better!
 
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StarNaN

Victoria 3 Lead Producer
Paradox Staff
16 Badges
Aug 17, 2013
954
286
  • Europa Universalis IV
  • Victoria 2
  • Warlock: Master of the Arcane
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
@StarNaN I'm not the original poster, but that one is 100% reproducible for me: If you split off an army and the new army starts moving at the same day, the arrival time is shown relative to Jan 1st, Year 1 on the first day. After the day tick it corrects itself. If I were to guess, I would say that some date-related field of the army is initialized to zero instead of the current date.

Yes, I notice it around 10 times per campaign, at least. This is because I pause all the time to micro, you wouldn't notice it if you were playing on speed 2-3 but weren't pausing a lot, and I think this is what most of you devs do. Just do exactly what SpaceNomad said.

There is no real issue, as the date is shown as January 17th if the army arrives 16 days later, so you can guess when it will arrive. It leads to some erroneous symbols of "a battle will happen on..." as well, this is how I usually notice it.

Got it, thanks!
 
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