The AI understands what is needed to form Prussia... Except swap religion.

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AvengedK1ng

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lol what. Of course you see Ottomans, France and Sweden in most of your games, they already exist. The UK, Spain and Russia are a bit more rare because they require some provinces to form, but still, they start as a great tag with not much enemies. Brandenburg or the TO forming Prussia is obviously more rare because of how earlt the game starts. But perhaps you'd also advocate for more railroading so that Timurids form Mughals everytime and so on
Timmies forming mughals would be nice, because then we don't get perpetual Timurid (even if not Timurid tag) iran but instead iran lost to either a horde or a western turko-iranian state
Uzbek becoming shaybanid sultanates with sibir and khazakh khanate breaking free, much like great horde breaking into astrakhan and bits of nogai would be appreciated too.
 
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Styria

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Forming Rum requires being muslim, forming byz requires orthodox, powerful tags should have hard requirements

Thats just obfuscation, pomeralia/west prussia and danzig had an aborted revolt in the lizard league, later a successful one in the prussian confederation, but its institutions clearly differed from that of the teutonic order's older holding in east prussia, visible from the levels of centralisation and ease of tax raising in east vs west.

The Commonwealth would increasingly be on the path to decentralisation in the wake of the the state's formation, meanwhile Prussia would increasingly centralise upon the secularisation of east prussia
Both of those states requiring religions is unrelated to the issue of Prussia. In my opinion, both should be free of religious requirements anyway, especially Byzantium, as that would allow Latin Crusader-States to form it. But the fact that these two have such a requirement currently does not mean that Prussia should have to follow the same rules, especially if said rules are a bit silly.

And it is not obfuscation, it shows there is a region called Prussia that someone could claim a to be the monarch of outside of being the Teutonic Order. The state of which, incidentally, secularized into the Duchy of Prussia technically before declaring it their state religion Lutheran, which means current mechanics don't model the history very well regardless. Especially because said secularization came in 1525, not the 18th century.

In any event, the requirement for Protestantism to form Prussia seems unnecessary, and could do with a rework, either reworking Burgundy's Lotharingia stuff for a Catholic Prussia, or just removing the religious requirement if that's easier. They probably won't do either, but it's what I would like.
 
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Nwaij

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Personally, I don't really care if Prussia forms or not. But since the devs "enticed" Brandenburg into wanting that land, please don't stop at a half measure, either "entice" them to become protestant as well, or remove the protestant requirement.
Both of those states requiring religions is unrelated to the issue of Prussia. In my opinion, both should be free of religious requirements anyway, especially Byzantium, as that would allow Latin Crusader-States to form it.
I'd be happy with crusader-state-formed Byzantium, but some religious requirement should be in place. Hard pass on Sunni Byzantium!
 
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AvengedK1ng

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Personally, I don't really care if Prussia forms or not. But since the devs "enticed" Brandenburg into wanting that land, please don't stop at a half measure, either "entice" them to become protestant as well, or remove the protestant requirement.

I'd be happy with crusader-state-formed Byzantium, but some religious requirement should be in place. Hard pass on Sunni Byzantium!
Guy with German empire flag doesn't mind if prussia forms? Hmm somethings not right
Both of those states requiring religions is unrelated to the issue of Prussia. In my opinion, both should be free of religious requirements anyway, especially Byzantium, as that would allow Latin Crusader-States to form it. But the fact that these two have such a requirement currently does not mean that Prussia should have to follow the same rules, especially if said rules are a bit silly.
Forming Rum, the islamic/Persianate term for romans, should be free of religious requirements? Russia should be able to form Rum with a mere culture shift? Kingdom of Jerusalem should be formable by Sunnis? Courland should be formable by Catholics? Sokoto should be formable by fetishists?
Even if the latin emperors considered themselves the Eastern roman emperors, modern histiography terms them the latin empire and so should be that tag
And it is not obfuscation, it shows there is a region called Prussia that someone could claim a to be the monarch of outside of being the Teutonic Order.
Thats not how that works, the german kingdom of the turn of the 1st millennium vastly differed from that of the german empire of the turn of the 20th century. Alfred the Great's kingdom of England was vastly different to the last years of Stuart England. Just admit you want cool bonuses without any of the downsides
The state of which, incidentally, secularized into the Duchy of Prussia technically before declaring it their state religion Lutheran, which means current mechanics don't model the history very well regardless. Especially because said secularization came in 1525, not the 18th century.
The state religion may not have officially been lutheranism but as the last grand master was a Protestant hohenzollern who was advised by Luther himself on the secularisation, as well as the fact ruler and state convert as one in eu4, I think its fair to say it was Protestant when it secularised. Secularisation of holy orders used to be covered alot better in my view with it changing via decision depending on admin tech and religion, as it allowed Salzburg to flip earlier than its historic 1803 secularisation, but still that the ai was unlikely to do it too early unless Protestant
In any event, the requirement for Protestantism to form Prussia seems unnecessary, and could do with a rework, either reworking Burgundy's Lotharingia stuff for a Catholic Prussia, or just removing the religious requirement if that's easier. They probably won't do either, but it's what I would like.
As in copy burgundy forming lotharegnia via mission tree once in empire even tho the hohenzollerns could crown themselves kings in prussia as it was outside the hre?
 

damifoe

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I think we have to seperate two different cases here, since there are 2 different Prussias that formed historically:
1. The change from the monestary state of the Teutonic order into the Duchy of Prussia. This should be only possible with the change to protestant or reformed religion
2. The change from Brandenburg to Kingdom in Prussia: This should not require a change of the religion and also should not change national ideas, since this was only a change of name and rank, nothing more.
 
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RMS Oceanic

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It feels like Electors cling onto Catholicism at all costs a lot of the time. Even a moderately enlarged Burgundy with completely protestant provinces will bend the knee to Rome until the Religious Zeal passes and they can clean up. And of course this impacts the likelihood of Prussia appearing.
 

Styria

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I'd be happy with crusader-state-formed Byzantium, but some religious requirement should be in place. Hard pass on Sunni Byzantium!
Maybe some kind of Christianity, but really if you have the required territory, you can pretty much claim whatever title you want. It doesn't really matter what religion you are in the end, at least in my opinion; that's what makes sandbox simulators fun.
Forming Rum, the islamic/Persianate term for romans, should be free of religious requirements? Russia should be able to form Rum with a mere culture shift? Kingdom of Jerusalem should be formable by Sunnis? Courland should be formable by Catholics? Sokoto should be formable by fetishists?
Even if the latin emperors considered themselves the Eastern roman emperors, modern histiography terms them the latin empire and so should be that tag

Thats not how that works, the german kingdom of the turn of the 1st millennium vastly differed from that of the german empire of the turn of the 20th century. Alfred the Great's kingdom of England was vastly different to the last years of Stuart England. Just admit you want cool bonuses without any of the downsides

The state religion may not have officially been lutheranism but as the last grand master was a Protestant hohenzollern who was advised by Luther himself on the secularisation, as well as the fact ruler and state convert as one in eu4, I think its fair to say it was Protestant when it secularised. Secularisation of holy orders used to be covered alot better in my view with it changing via decision depending on admin tech and religion, as it allowed Salzburg to flip earlier than its historic 1803 secularisation, but still that the ai was unlikely to do it too early unless Protestant

As in copy burgundy forming lotharegnia via mission tree once in empire even tho the hohenzollerns could crown themselves kings in prussia as it was outside the hre?
I mean, if you hold the territory, and have the correct culture, why shouldn't you be able to claim the title? If I held all the French territory, and had French culture, should I be unable to form France if I'm not a Catholic? The rule is arbitrary at best, and if I wanna be a Sunni kingdom of Jerusalem, why not? It's a historical-flavored sandbox. And again, "Modern". The crusaders at the time knew they were in control of the Eastern Empire, and essentially functioned as the ruling dynasty, so why should we be prisoners of modern nomenclature for no particular reason? This argument also doesn't dismiss or counter my points on Prussia.

And this is obfuscation. It doesn't matter about the political system or mechanics, as you can form Germany or Britain as a republic. What matters is there's a title you can claim, and as a Prussian state was formed by a Catholic monarchy, it demonstrates that a Catholic nation can technically form Prussia, and argues against a Protestant requirement.

And while it might be fair to say that, the fact is we can argue mechanically this means that the state can have the option of Protestantism, but not the requirement for its formation.

And they could crown themselves in "King in Prussia", not "King of Prussia". To be very reductive, it was politics; there could legally only be one King in the HRE, which was Bohemia. And Prussia was technically legally a vassal of Poland, so you couldn't declare yourself King of Prussia without pissing them off, until Poland got beat up enough. This situation really only applies to Brandenburg, and only if one strictly models history, which is unlikely to happen in most games. Plus, if I'm a tag outside of the HRE, and able to beat up Poland, there's no legal or political reason I shouldn't be able to claim I am the king of Prussia. But if I am in the HRE, choose to remain Catholic, and choose to elevate myself to the Kingdom of Prussia, I should perhaps be required to play politics with the Pope and Emperor to make that happen legally, or risk an Imperial Ban and lose the protection of the Empire. At least that would be fun.
 
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AvengedK1ng

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It feels like Electors cling onto Catholicism at all costs a lot of the time. Even a moderately enlarged Burgundy with completely protestant provinces will bend the knee to Rome until the Religious Zeal passes and they can clean up. And of course this impacts the likelihood of Prussia appearing.
Isnt it just ai thing where they only flip to rebels or if all protestant provinces?
I think we have to seperate two different cases here, since there are 2 different Prussias that formed historically:
1. The change from the monestary state of the Teutonic order into the Duchy of Prussia. This should be only possible with the change to protestant or reformed religion
2. The change from Brandenburg to Kingdom in Prussia: This should not require a change of the religion and also should not change national ideas, since this was only a change of name and rank, nothing more.
With 2. Why not? Muscovy used to have russian ideas but then was made seperate to have a different starting set. England and GB too. Brandenburg getting its own ideas was typical of eu4 dev cycle at the time
 

Manwe_Sulimo

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Maybe some kind of Christianity, but really if you have the required territory, you can pretty much claim whatever title you want. It doesn't really matter what religion you are in the end, at least in my opinion; that's what makes sandbox simulators fun.

I mean, if you hold the territory, and have the correct culture, why shouldn't you be able to claim the title? If I held all the French territory, and had French culture, should I be unable to form France if I'm not a Catholic? The rule is arbitrary at best, and if I wanna be a Sunni kingdom of Jerusalem, why not? It's a historical-flavored sandbox. And again, "Modern". The crusaders at the time knew they were in control of the Eastern Empire, and essentially functioned as the ruling dynasty, so why should we be prisoners of modern nomenclature for no particular reason? This argument also doesn't dismiss or counter my points on Prussia.

And this is obfuscation. It doesn't matter about the political system or mechanics, as you can form Germany or Britain as a republic. What matters is there's a title you can claim, and as a Prussian state was formed by a Catholic monarchy, it demonstrates that a Catholic nation can technically form Prussia, and argues against a Protestant requirement.

And while it might be fair to say that, the fact is we can argue mechanically this means that the state can have the option of Protestantism, but not the requirement for its formation.

And they could crown themselves in "King in Prussia", not "King of Prussia". To be very reductive, it was politics; there could legally only be one King in the HRE, which was Bohemia. And Prussia was technically legally a vassal of Poland, so you couldn't declare yourself King of Prussia without pissing them off, until Poland got beat up enough. This situation really only applies to Brandenburg, and only if one strictly models history, which is unlikely to happen in most games. Plus, if I'm a tag outside of the HRE, and able to beat up Poland, there's no legal or political reason I shouldn't be able to claim I am the king of Prussia. But if I am in the HRE, choose to remain Catholic, and choose to elevate myself to the Kingdom of Prussia, I should perhaps be required to play politics with the Pope and Emperor to make that happen legally, or risk an Imperial Ban and lose the protection of the Empire. At least that would be fun.
I strongly disagree with this logic that tags in EU4 just represent the name of your country (which you can claim as soon you control the region of that name).

Most tags in EU4 represent a very specific version of a nation, Prussia in EU4 is just not any possible nation that could claim that name, but has a very specific history, administration and traditions attached to it, most famously the strong militarization, which are reflected by its ideas and government form. This is the Prussia that the Allies dissolved after WW2 because it was considered the basis and symbol of German militarization. A Prussia formed by a Teutonic Order that converted to Zoroastrianism and focuses on diplomacy would not be the EU4 Prussia, even if they call themself Prussia. I think the Prussian identity was tied to Protestantism and the ethics and mentality of it. The dry and efficient style of its administration could have probably not been implemented in that fashion in a Catholic country. E.g. the strong resistance to Joseph II reforms in Catholic Austria.

The same is true for Byzantium, whose identity was so strongly based on Orthodoxy.

Regarding railroading: If we want to see certain historic tags, then we need some railroading, I am in favour of that, and I think it should be promoted with Russia, the Mughals and most importantly Persia, as in the current state of the game these tags form not often enough. Of course the less "hard" the railroading is the better, giving the AI priorities is probably the softest way of railroading as it fully goes within the regular gameplay logic and does not even require special events such as the BI or the Dutch Revolt.
If the religion flip priority cannot be coded into the AI logic itself then an event with the option to switch or not could work around that.
 
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AvengedK1ng

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I strongly disagree with this logic that tags in EU4 just represent the name of your country (which you can claim as soon you control the region of that name).

Most tags in EU4 represent a very specific version of a nation, Prussia in EU4 is just not any possible nation that could claim that name, but has a very specific history, administration and traditions attached to it, most famously the strong militarization, which are reflected by its ideas and government form. This is the Prussia that the Allies dissolved after WW2 because it was considered the basis and symbol of German militarization. A Prussia formed by a Teutonic Order that converted to Zoroastrianism and focuses on diplomacy would not be the EU4 Prussia, even if they call themself Prussia. I think the Prussian identity was tied to Protestantism and the ethics and mentality of it. The dry and efficient style of its administration could have probably not been implemented in that fashion in a Catholic country. E.g. the strong resistance to Joseph II reforms in Catholic Austria.

The same is true for Byzantium, whose identity was so strongly based on Orthodoxy.

Regarding railroading: If we want to see certain historic tags, then we need some railroading, I am in favour of that, and I think it should be promoted with Russia, the Mughals and most importantly Persia, as in the current state of the game these tags form not often enough. Of course the less "hard" the railroading is the better, giving the AI priorities is probably the softest way of railroading as it fully goes within the regular gameplay logic and does not even require special events such as the BI or the Dutch Revolt.
If the religion flip priority cannot be coded into the AI logic itself then an event with the option to switch or not could work around that.
Theres also the fact we already have prussia and brandenburg get a free pu provided 100 relations are met, as well as previously mentioned dutch revolt. So religious change via event, which ai could refuse isnt that much more railroading
Emperor gave us a more fleshed out hussite chain allowing state religion to be hussite (side note Anglicanism spawning should probably have a flag like hussite where any lollard provinces from ck2 conversion games flip to Anglican, like how all hussite provinces can flip to Protestant if you go protestant
 
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Styria

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I strongly disagree with this logic that tags in EU4 just represent the name of your country (which you can claim as soon you control the region of that name).

Most tags in EU4 represent a very specific version of a nation, Prussia in EU4 is just not any possible nation that could claim that name, but has a very specific history, administration and traditions attached to it, most famously the strong militarization, which are reflected by its ideas and government form. This is the Prussia that the Allies dissolved after WW2 because it was considered the basis and symbol of German militarization. A Prussia formed by a Teutonic Order that converted to Zoroastrianism and focuses on diplomacy would not be the EU4 Prussia, even if they call themself Prussia. I think the Prussian identity was tied to Protestantism and the ethics and mentality of it. The dry and efficient style of its administration could have probably not been implemented in that fashion in a Catholic country. E.g. the strong resistance to Joseph II reforms in Catholic Austria.

The same is true for Byzantium, whose identity was so strongly based on Orthodoxy.
I disagree with your disagreement. This is a sandbox historical simulator, so why restrict players based purely on history, when every game is guaranteed to result in an ahistorical outcome regardless? The history is there for flavor and guidelines, not for railroading.

For example, I can already form Prussia as Poland, or as Mazovia, or as the Livonian Order, or as Riga, or as almost any other nation as long as my culture is Prussian and I own... Well, Prussia. Should I not he allowed to call myself Prussia simply because I am not Protestant, even though I own the region and have the culture?

Prussian Identity is tied to Prussia. If you don't have Prussia, you can't be Prussian. Prussia has a historical legacy on German culture, sure, but if we let history dictate how every game goes, why should Bavaria or Saxony or any other German state besides Brandenburg get to form Germany? There won't be a Joseph II in my game.

Byzantium is Byzantium, Prussia is Prussia. I expressed my opinion on Byzantium, but that doesn't address my arguments for Prussia. I think the religious requirement in general is silly, but for Prussia specifically is what I am arguing for here.
 
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AvengedK1ng

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I disagree with your disagreement. This is a sandbox historical simulator, so why restrict players based purely on history, when every game is guaranteed to result in an ahistorical outcome regardless? The history is there for flavor and guidelines, not for railroading.

For example, I can already form Prussia as Poland, or as Mazovia, or as the Livonian Order, or as Riga, or as almost any other nation as long as my culture is Prussian and I own... Well, Prussia. Should I not he allowed to call myself Prussia simply because I am not Protestant, even though I own the region and have the culture?

Prussian Identity is tied to Prussia. If you don't have Prussia, you can't be Prussian. Prussia has a historical legacy on German culture, sure, but if we let history dictate how every game goes, why should Bavaria or Saxony or any other German state besides Brandenburg get to form Germany? There won't be a Joseph II in my game.

Byzantium is Byzantium, Prussia is Prussia. I expressed my opinion on Byzantium, but that doesn't address my arguments for Prussia. I think the religious requirement in general is silly, but for Prussia specifically is what I am arguing for here.
Its a sandbox historical simulator thats why we have a twinge of reality in several game mechanics due to the constant tug of war between realists and blobbers
 

damifoe

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Isnt it just ai thing where they only flip to rebels or if all protestant provinces?

With 2. Why not? Muscovy used to have russian ideas but then was made seperate to have a different starting set. England and GB too. Brandenburg getting its own ideas was typical of eu4 dev cycle at the time
Because it was only a change of name. And even that took a long time, since it still was commonly called Brandenburg-Prussia for decades.
 
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AvengedK1ng

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Indeed. But it should be possible to form this secular state without having to be a specific religion. :p
Then you have one less malus but all the previous bonuses if you were Protestant of some kind
Because it was only a change of name. And even that took a long time, since it still was commonly called Brandenburg-Prussia for decades.
Yes but brandenburg ideas need to fit 1444 brandenburg as well as in the time before prussia formed
 

Styria

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Then you have one less malus but all the previous bonuses if you were Protestant of some kind
Power creep is unavoidable if a game as old as this one keeps getting updates. If Prussian ideas are too OP in your opinion, advocate for nerfing them. They could always give the military bonuses to Prussia as Age abilities and events similar to the Ottoman's temporary military buffs.

Regardless, I think I've made my full case for why Prussia should be formable without a Protestant requirement.
 
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damifoe

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Then you have one less malus but all the previous bonuses if you were Protestant of some kind

Yes but brandenburg ideas need to fit 1444 brandenburg as well as in the time before prussia formed
Like any other nation that existed from 1444 to 1821 the ideas have to fit the hole timeframe. I agree that you change Ideas for forming GB or Spain, who merged two kingdoms in one and so had to change the administration, but this is not true for Prussia.
 
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