The AI never move their capitals.

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scaper12123

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I know this for a fact because of this little gem I saw in one of my games, granted with a lot of mods but I assume if AI were able to move their empires in vanilla then modding would not affect them.
de50cea6f1e3004bdf2376fc4a297d03.png

They even have enforced slavery across the capital. Hilarious. xD
You'd think the AI would try to make the most out of their capital by placing it on the largest world they can find.
 

Slynx

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i saw at least 2 times how AI moved his capital as a result of war (first he lost it. (and this case is obvious) but the second time he conquered someone.
also moving capital cost 250 (iirc) influence. and AI usually busy making Def. pacts and other influence drains. maybe thats the case?
 

Es57

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A system with a single planet is best put into a sector. It's a waste of a core system slot.
To move your capital away from your species' homeworld may be a good idea as a gameplay strategy, but it doesn't make any sense from a roleplay perspective.

If humans had a galactic empire, do you really think they would decide to make Whateverplanet their new capital, and relegate Earth to a small perpheral planet of no importance ?
 

Slynx

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If humans had a galactic empire, do you really think they would decide to make Whateverplanet their new capital, and relegate Earth to a small perpheral planet of no importance ?
ofc. terra is a holy world. cradle of humanity and etc.
but the real power right now is on Capital Sector of our newly acquired from FE shiny ringworld
 

General Retreat

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To move your capital away from your species' homeworld may be a good idea as a gameplay strategy, but it doesn't make any sense from a roleplay perspective.

If humans had a galactic empire, do you really think they would decide to make Whateverplanet their new capital, and relegate Earth to a small perpheral planet of no importance ?
This has happened in a lot of sci fi settings. Potential Stellaris examples:

Xenophiles (particularly as other species gain more prominence in government) may look to establish a new capitol that has less ethnocentric baggage associated with the founder specie and celebrates the empire's diversity.

Xenophobes may wish to relocate the heart of their empire further behind their borders, away from the influence and reach of capricious aliens.

Similarly, militarists may relocate to better reflect the strategic necessity of the war effort - whether that's closer to provide more direct leadership, or further away from the front to secure the high command.

Spiritualists may want to remove the crude organs of government from their ancestral cradle so it can be properly curated as a holy shrine world.

Materialists are a callous lot and their ethos description even says traditions and superstitions should be abandoned. I imagine many would shift the capitol to the most efficient option without much regard for the symbolism.

Plenty of sensible RP justifications with a bit of imagination.
 

znuzzo

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Plus the numerous, non Warhammer 40k sci fi stories where we do move the capital off earth, such as the Foundation series, or how humans in Star Wars have no clue where they originally hail from.
 

Bobylein

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Plus the numerous, non Warhammer 40k sci fi stories where we do move the capital off earth, such as the Foundation series, or how humans in Star Wars have no clue where they originally hail from.
Are humans in star wars even meant to come from earth?

About the foundation series: I LOVED it how the "pre-foundation" books (no idea how they were named) did huge steps over thousand years forward in history beginning from today extending to the fall of the empire.

At start the earth was the middle but soon overtaken by the spacer worlds. Later it turned into a "just a not really important" world and at the end it was one of the worst backwater, radiated planets in the empire and scientist speculated if the human species evolved on different worlds simultaneously or not and where the origin could have been.

I should really read that series again, already 5 years since then..
 

Mouthwash

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If humans had a galactic empire, do you really think they would decide to make Whateverplanet their new capital, and relegate Earth to a small perpheral planet of no importance ?

Ever hear of those Roman guys? It's something that happens all the time. How many people care that we evolved in Kenya?
 

Mitchz95

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The Citadel from Mass Effect is another good example. It's tiny compared to a planet, but it controls the Mass Relays so it makes strategic sense to make it the core of Council space.

One time I liberated an enemy empire's homeworld and it remained listed as their capital despite now being owned by another empire.
 
Last edited:

Ezumiyr

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I never move my capital. It is a waste of influence. The homeworld of your species is a natural capital.
Not really, the capital system is a single 16-20 tiles planet. It doesn't compete with anything with more tiles or more planets, which is really common.
Depends entirely on the systems available. Double planet systems are far less common if you play at 100%
I usually play with 25% habitability and double or even triple planets systems are not that uncommon.
I also change my capital planet in all my playthroughs. Often only once I get a 25 tiles planet, or a good gaia, or even a ring world, though. 16 tiles planets (if you capital happen to be of this type) are lame compared to what you'll find in the galaxy.

Also, 250 influence is not a waste on the long term. I suspect that people who don't change their capital planet just don't play past early game.
 

Galleblære

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To move your capital away from your species' homeworld may be a good idea as a gameplay strategy, but it doesn't make any sense from a roleplay perspective.

If humans had a galactic empire, do you really think they would decide to make Whateverplanet their new capital, and relegate Earth to a small perpheral planet of no importance ?

I agree with this, but depending on various factors, other planets might end up the de facto capital world because of economic / strategic reasons.
 

Almond_Brown

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Another valid reason to move the Capital is starting position. More than once I have been started on the extreme edge of the Galaxy and built out from there. After many years of growth, and with how "ethics" drift the farther the distance from said Capital, moving the Capital to the "middle" of my Empire, helps reduce the "ethics drift" ,given enough time, caused by said distance from... ;)
 

Turnil

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In my last play, I found a primitive 25 tile world with only simple tile blockers (like you find on homeworlds)
I infiltrated them and made the planet my new home world.
Now I have a huge planet with massive output of production.
Also, this species was very strong (so this planet became my military base) are communal and have the physic boost.
penalties: there are less adaptable (did not matter if they stay on there homeworld) and have the migrated penalty.
So, in short, they became the capital guardians and later rulers of the empire (with less than 5% of the total pops)
 

klingonadmiral

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This has happened in a lot of sci fi settings. Potential Stellaris examples:

Xenophiles (particularly as other species gain more prominence in government) may look to establish a new capitol that has less ethnocentric baggage associated with the founder specie and celebrates the empire's diversity.

This is what happens to me usually. I do not like playing as a slaver and purger, and with integrated protectorates and vassals plus migration treaties my empires quickly turn into multi-cultural melting pots.

Around the turn of the first century I then rename my empire to remove any ties to species and search for a new capital. With Utopia this will be a freshly-completed ringworld, named Oneiros.