Now, that is indeed a valid point, as i've learned while designing mission trees for my mod. Or, at the very least, if there is such a bottleneck, it has to really be justified... i've seen a case or too where i could justify it.... it usually isn't.There is a quite valid point hidden behind this thread: mission trees should ideally not include bottlenecks that are based on conditions that are too specific and that you can easily miss out on.
And, as you say, the example in this thread is not relevant for this question.
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