The AI is still dissapointing

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ImaTomato

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The AI still falls behind by 2300 even on GA and by 2350 they are almost always pathethic or inferior in terms of overall fleet power and tech .My test game was not even with a tech rush build and I didn't min max my planets after 2300 as much as I could have.

AI planets are still pretty terrible and the AI is incapable of understanding basic game rules like planet specialisations or planet modifiers,it will also suicide smaller fleets into bigger ones for no reason.The default pop growth rules also seem to hurt the AI more than the player and for some reason it still use the decisions to stop pop growth on some planets despite being able to build more districts and buildings or resettle them.

Fallen Empires are also underwhelming.I have no idea why they now split their fleets since it just makes them easier to beat.They are also far too weak,by 2380 on GA all of them were inferior to me in terms of fleet power and I managed to become equal in tech.And this was,again, not even on a tech rush build.
 
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Methone

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The AI still falls behind by 2300 even on GA and by 2350 they are almost always pathethic or inferior in terms of overall fleet power and tech .My test game was not even with a tech rush build and I didn't min max my planets after 2300 as much as I could have.

AI planets are still pretty terrible and the AI is incapable of understanding basic game rules like planet specialisations or planet modifiers,it will also suicide smaller fleets into bigger ones for no reason.The default pop growth rules also seem to hurt the AI more than the player and for some reason it still use the decisions to stop pop growth on some planets despite being able to build more districts and buildings or resettle them.

Fallen Empires are also underwhelming.I have no idea why they now split their fleets since it just makes them easier to beat.They are also far too weak,by 2380 on GA all of them were inferior to me in terms of fleet power and I managed to become equal in tech.And this was,again, not even on a tech rush build.
I actually have to conclusively disagree with this assessment. In my federation, it's the year 2380. 2 of them are falling behind, but the Ruthless Capitalist is Overwhelming to me, and the Migratory Flock turned Spiritual Seeker is Superior. We just got done picking apart an Assimilator that was Overwhelming to me, and bordering that is an even MORE Overwhelming Devouring Swarm that's making a habit of humiliating fallen empires.
 
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ASGeek2012

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I also have to disagree. In my current game, this is the first time I am not on the galactic council, my closest ally only by 2300 stopped having a "protective" attitude towards me, and there is a HUGE fanatic purifier occupying about a quarter of the galaxy. I expect the council to vote to declare them the crisis soon.
 
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Question

Field Marshal
Jun 11, 2019
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,it will also suicide smaller fleets into bigger ones for no reason.

This is because of the way AI checks for targets. They dont check for targets inbetween the target and the fleet. This is VERY obvious before you get FTL inhibitors.

Put a massive fleet, starbase, whatever you want a chokepoint system. Then put 1 corvette in the system behind the chokepoint. The AI must be able to see the 1 corvette fleet (so no nebula, and their sensors must have the range to see the corvette).

The AI will send small fleets constantly to try and attack your 1 corvette fleet, because it does not check for your fleet and starbase inbetween. All it sees is your 1 corvette and thinks their fleet of 4 corvettes can beat it, so it tries to attack that 1 corvette over and over, which gets intercepted in the chokepoint.

This stops working when you get FTL inhibitors because the AI will realise it cannot bypass your chokepoint.

Im pretty sure ive reported this years ago.
 
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StellarXe

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It has improvement, give them some times and patient. They have said they are going to work on AI more and more to make it perfect.

You don't just expect one day to make AI superior smart.

In my gameplay the AI have really improved.
 
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MrParadux

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I think for ai discussions we should always consider the difficulty settings.

What do you guys who think the ai is still falling behind have for difficulty settings (and scaling) and general galaxy settings and what do the people who observe the ai keeping up have?
 
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Dr. B

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In my experience, the AI empires are performing better now compared to the player than ever before.
It is stepping in the right direction, and this is good.

Edit: Default settings, Grand Admiral from day 1( no scaling).
 

Question

Field Marshal
Jun 11, 2019
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Report it again with a reproducable save. It might have gotten lost in time and nowadays bug reports get marked when the devs include them into their bug list.

I dont have a save currently nor do i currently have the time to make one. If you or someone else wants to upload a test scenario with this, be my guest.
 

Millbot

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I'm also going to disagree in regards to independent AI. I'm playing on Captain and I've been relatively impressed with how much better the AI is doing. Usually, it takes me a few decades to get to a point where the AI is pathetic in every category, but I had a few that went a good solid century this time before I got them down to inferior.

Really the only three areas I can levy criticism on the independent AI needing some serious work. Is in regards to the galactic community because it still makes some really boneheaded moves. I'd also say, just nuke veto for galactic council. It's not just that the AI being dumb can make it obnoxious but things move slow enough as is, so it's really unneeded given it's introduction almost always slows everything down when I allow it to happen. Hell, I'd be fine if it couldn't be used on stuff that make sit to the senate floor, then it would at least maybe speed things up or at least not bog them down.

In the vein of diplomacy, I decided to switch around to some of the AI empires to see what they are doing and well there seems to be something busted with envoys. Somehow the AI can manage to get unassigned envoys into a state where they are on CD and can't be assigned anywhere. Not sure how it's pulling that off because I'm pretty sure once you give them a task, they can't be removed unless the first contact they are on ends prematurely or the empire/GC/federation they are assigned to ceases to exist. So whatever is going on here likely hobbling the AI's diplomacy game and making more obnoxious to do diplomacy with the AI than it needs to be.

Final area has to do with claims and frankly the whole claims thing needs a rework. Claims should expire, it should be a sink and this would solve the annoyance of the AI being like "I don't like you and I'm just going to claim random systems with no rhyme or reason and then make it impossible for you to be my friend because reasons!" Also the AI makes some really dumb choices in this regard and I don't mean by claiming crap systems. In my current game, I had an AI make a bunch of claims even though it's pathetic to me in everything, while I'm the leader of a hegemony and currently the galactic custodian. Smart play, would be to not annoy me. Though as an aside here, if the devs really want to weaken wide play, might I suggest making it so that making claims on a homeworld should cost hundreds of influence, not like 87 the AI had to pay for it's claim on my home world; especially, when I have 110 pops there with the unyielding tradition.

Edit: Before I forget, subject AI does need help still. God does it need help. Vassalized the new khanate because why not. Then gave it a bunch of resources to sort out it's sole planet and it's done absolutely nothing with those resources. IMO subjects should at least colonize and build habitats in the territory they do have.