The AI is not taking attrition during circumnavigation?

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Wizzington

Game Director (Victoria 3)
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AI doesn't take naval attrition, instead it waits a number of tech levels before circumnavigating based on how suitable its circumstances are to give the player a chance to go first.

I realize it's a non-ideal solution, however.
 

Wizzington

Game Director (Victoria 3)
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Maybe some changes could be made about attrition, like the ones described above? It would make AI seem a bit more player-like, although it does make AI a bit more passive than it already is.

AI could be made to understand naval attrition, it's on my long-term todo but it's a huge amount of work and there are other things that are higher priority.