3. Tactics and leadership and doctrines accounted for the German success not some arrows drawn on a map.
I like the idea of a planning bonus. I just think it is way overpowered. If you really believe that drawing some arrows on a map can make 10 divisions fight like 15 divisions then we have a fundamentally different view of how combat worked in WW2.
Oh, come on. You have to draw something simple on a map in a game to "simulate" planning in RL. Do you really want to preplan mission objectives, schwerpunkte, timetables, artillery placement and preplanned bombardment plans, and so on......you can do that - a bit - in a tactical game but not in HOI.
Better planning ( which ofc includes better tactical implementation by frontline commanders, training and so on ) always beats a clueless and unprepared but numerically superior enemy ( how would the initial german success against same number or more of divisions be explained ?)
- 1