Watching the Hungary WWW streams, a lot of people have commented on how easily smaller countries like Austria, Czechoslovakia and Yugoslavia were defeated and with so few casualties.
It looks like a large part of the problem is that the AI doesn't make battleplans against countries that are going to attack it. This means when Daniel invaded Austria, Czechoslovakia and Yugoslavia, his armies had an extra 50% bonus compared to their enemies. This meant that in the early stages of the war, Daniel's armies were able to massively damage their opponents, which gave him the advantage throughout the rest of the war.
Either the AI needs to do this, or if this isn't possible you shouldn't be able to build planning bonuses while at peace. Otherwise the game is going to be very easy for human players when they declare war on AI countries.
It looks like a large part of the problem is that the AI doesn't make battleplans against countries that are going to attack it. This means when Daniel invaded Austria, Czechoslovakia and Yugoslavia, his armies had an extra 50% bonus compared to their enemies. This meant that in the early stages of the war, Daniel's armies were able to massively damage their opponents, which gave him the advantage throughout the rest of the war.
Either the AI needs to do this, or if this isn't possible you shouldn't be able to build planning bonuses while at peace. Otherwise the game is going to be very easy for human players when they declare war on AI countries.
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